egaku: enhancing the sketching process (2008)
Jennifer Yoon, Kimiko Ryokai, Chad Dyner, Jason Alonso, Hiroshi Ishii
Architects sketch using a translucent vellum tracing paper with a thick pencil or marker. The translucency of the paper allows architects to employ a layer-drawing technique for the exploration of...
Abstract Computer Support for Children’s Collaborative Fantasy Play and Storytelling (2008)
Kimiko Ryokai, Justine Cassell
Collaborative fantasy play and storytelling serve an important role in preschool children’s development. Making up characters and telling stories are activities through which children make sense of...
Abstract Computer Support for Children’s Collaborative Fantasy Play and Storytelling (2008)
Kimiko Ryokai, Justine Cassell
Collaborative fantasy play and storytelling serve an important role in preschool children’s development. Making up characters and telling stories are activities through which children make sense of...
ACM 1-xxxxxxxxxxxxxxxxxx. Weaving Memories into Handcrafted Artifacts with Spyn (2008)
Handcrafted objects, such as knit scarves or sweaters, subtly signify the time and skill involved in their creation. Yet a handcraft artifact itself cannot convey the experience of its creation. We...
Kimiko Ryokai, Catherine Vaucelle, Justine Cassell
In this paper, we present Sam, an embodied conversational storyteller who tells stories interactively with children. Sam was designed to appear as a peer to preschool children, but to tell stories in...
Designing the World as your Palette (2005)
The World as your Palette" is our ongoing effort to design and develop tools to allow artists to create visual art projects with elements (specifically, the color, texture, and moving patterns)...
I/O Brush: Drawing with Everyday Objects as Ink (2004)
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with...
Virtual peers as partners in storytelling and literacy learning (2003)
Kimiko Ryokai, Catherine Vaucelle, Justine Cassell
Literacy learning- learning how to read and write, begins long before children enter school. One of the key skills to reading and writing is the ability to represent thoughts symbolically and share...
MACK: Media lab Autonomous Conversational Kiosk (2002)
Justine Cassell, Tom Stocky, Tim Bickmore, Yang Gao, Yukiko Nakano, Kimiko Ryokai, ...
In this paper, we describe an embodied conversational kiosk that builds on research in embodied conversational agents (ECAs) and on information displays in mixed reality and kiosk format in order to...
MACK: Media lab Autonomous Conversational Kiosk (2002)
Justine Cassell, Tom Stocky, Tim Bickmore, Yang Gao, Yukiko Nakano, Kimiko Ryokai, ...
In this paper, we describe an embodied conversational kiosk that builds on research in embodied conversational agents (ECAs) and on information displays in mixed reality and kiosk format in order to...
Literacy Learning by Storytelling with a Virtual Peer (2002)
Kimiko Ryokai, Catherine Vaucelle, Justine Cassell
In this paper, we present Sam, an embodied conversational storyteller who tells stories interactively with children. Sam was designed to appear as a peer to preschool children, but to tell stories in...
In Proceedings of Computer Support for Collaborative Learning 2002 (2002)
Literacy Learning By, Kimiko Ryokai, Catherine Vaucelle, Justine Cassell
In this paper, we present Sam, an embodied conversational storyteller who tells stories interactively with children. Sam was designed to appear as a peer to preschool children, but to tell stories in...
Story Spaces: Interfaces for children's voices (2000)
Justine Cassell, Kimiko Ryokai, Jack Klaff Starlab
Interactive narrative was, until a couple of years ago, more a topic of discussion in ACM Multimedia than in the CHI community. And where children were concerned, the issue was mostly how to make...
Story Spaces: Interfaces for Children's Voices (2000)
Justine Cassell, Kimiko Ryokai, Jack Klaff Starlab, Brenda Laurel Tauzero
Interactive narrative was, until a couple of years ago, more a topic of discussion in ACM Multimedia than in the CHI community. And where children were concerned, the issue was mostly how to make...
Computer Support for Children's Collaborative Fantasy Play and Storytelling (1999)
Kimiko Ryokai, Justine Cassell
Collaborative fantasy play and storytelling serve an important role in preschool children's development. Making up characters and telling stories are activities through which children make sense...
StoryMat: A Play Space for Collaborative Storytelling (1999)
Kimiko Ryokai, Justine Cassell
In this paper, we present the design and prototype of StoryMat: a soft interactive play mat that records and recalls children's storytelling activities. Keywords collaborative storytelling,...
Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling
Justine Cassell, Justine Cassell, Kimiko Ryokai, Kimiko Ryokai
Fantasy play and storytelling serve an important role in young children's development. While computers are increasingly present in the world of young children, there is a lack of computational...
Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling
Justine Cassell, Kimiko Ryokai
Fantasy play and storytelling serve an important role in young children's development. While computers are increasingly present in the world of young children, there is a lack of computational...