¢ Exploring the Behavioural Effects of Location-Aware Computing While Rendezvousing (2009)
Jlkaegmif Npoqf, R Egfih, David Dearman, Kirstie Hawkey, ...
h i'j5k8l8mnj'oqp rsiut1v%wyx[zs{}|y~a.a€a|‚'~
« Evaluation of Mobile Collaboration: Learning from our Mistakes (2009)
Melanie Kellar, Kori Inkpen, Dave Dearman, Kirstie Hawkey, Vicki Ha, Joe Macinnes, ...
In this paper, we report on the methodological challenges involved in conducting collaborative mobile computing. We investigated two social navigation studies in which pairs of participants were...
¡ Privacy Gradients: Understanding Web Browsing Privacy (2009)
Ƒ"„† ‡ˆ„†‰‹š]„xœ Ržtoa, During Ad, Kirstie Hawkey, Kori Inkpen
This research introduces the concept of privacy issues related to the incidental viewing of traces of previous activities during ad hoc co-located collaboration. Web browsers were used as the...
GroupBanter: Supporting Serendipitous Group Conversations with IM (2009)
Kori Inkpen, Steve Whittaker, Mary Czerwinski, James Wallace
Abstract. This paper describes GroupBanter, a tool for supporting serendipitous group conversations using instant messaging. We investigate the potential of ephemeral group conversations by providing...
Interfacing with Interactive Workspaces: Extending the Desktop Overview (2008)
The overall goal of our research is to explore ways of making interactive workspaces a usefull tool for casual collaborative work. As the technology becomes more available, future users will soon...
Kori Inkpen, David Dearman, Marc Comeau, Ching-lung Fu, Sekhar Kolli, Jeremy Moses, ...
The effectiveness of interaction with mobile devices can be impacted by handedness; however, support for handedness in the interface is rarely provided. The goal of this article is to demonstrate...
“Need to Know”: Examining Information Need in Location Discourse (2008)
Derek Reilly, David Dearman, Vicki Ha, Ian Smith, Kori Inkpen
Abstract. Location discourse involves the active or passive sharing of location information between individuals. Related applications include mobile friend locators, and location-dependent messaging....
Interfaces – interaction styles, evaluation/methodology. (2008)
Bonnie Mackay, David Dearman, Kori Inkpen, Carolyn Watters
In this paper, we present a field study comparing software-based navigation techniques (scrollbars, tap-and-drag, and touch-n-go) on mobile devices. In particular, we were interested in exploring the...
This paper discusses three often-overlooked characteristics of educational multimedia systems that are important for human-computer interaction (HCI) researchers: (a) learning environments have very...
Privacy Management Systems approach (2008)
Traces of previous activity visible on personal computer display Privacy issues arise when others can view your display. The information, incidental to the task at hand, may not be appropriate for...
Presentation of MRI on a computer screen (2008)
M. Stella Atkins, Kori Inkpen, M. Sheelagh Carpendale
This paper examines the presentation of Magnetic Resonance Images (MRI) on a computer screen. In order to understand the issues involved with the diagnostic-viewing task performed by the radiologist,...
Kori Inkpen, Joanna Mcgrenere, Kellogg S. Booth, Maria Klawe
This study compared the influence of turn-taking protocols on children's behaviour and learning when they used either one shared mouse or two individual mice in a collaborative problem-solving...
CSCL '95 Proceedings 1 October 1995 (2007)
Kori Inkpen, Kellogg S. Booth, Maria Klawe, Rena Upitis.
This paper describes studies focusing on how gender and grouping affects performance and attitudes of children playing a puzzle solving game called The Incredible Machine. We found that children...
Rena Upitis, Richard Dearden, Kori Inkpen, Joan Lawry, Maria Klawe, Kelly Davidson, ...
d achievement in mathematics and the basic and applied sciences (Serbin, Zelkowitz, Doyle, & Gold, 1990; Smith & Schroeder, 1981; Tracy, 1990). Despite the considerable attention received by...
C. Magerkurth, S. Carpendale, K. Inkpen, Peter T, Carsten Magerkurth, Sheelagh Carpendale, ...
In contrast to the widely accepted availability of computer support in today’s work environments, the productivity of face-to-face collaboration has not yet significantly improved from the days of...
Marked-up Maps: Combining Paper Maps and Electronic Information Resources (2006)
Derek Reilly, Malcolm Rodgers, Ritchie Argue, Mike Nunes, Kori Inkpen, Edge Lab
Mobile devices have been used as tools for navigation and geographic information retrieval with some success. However, screen size, glare, and the cognitive demands of the interface are often cited...
Kori Inkpen, Kirstie Hawkey, Melanie Kellar, Regan M, Karen Parker, Derek Reilly, ...
With recent advances in display technologies, co-located collaborators now have a number of viable options when choosing technology to incorporate into their face-to-face work activities. Co-located...
Just Point and Click? Using handhelds to interact with paper maps (2005)
Derek Reilly, Michael Welsman-dinelle, Colin Bate, Kori Inkpen
We present preliminary results from two studies examining the selection techniques suitable for paper maps using handheld computers or cellphones as interaction devices. An informal mockup...
Exploring Display Factors that Influence Co-Located Collaboration: Angle, (2005)
Size Number And, Kori Inkpen, Kirstie Hawkey, Melanie Kellar, Regan M, Karen Parker, ...
With recent advances in display technologies, co-located collaborators now have a number of viable options when choosing technology to incorporate into their face-to-face work activities. Co-located...
Exploring Casual Tabletop Interactions (2004)
Stacey D. Scott, M. Sheelagh, T. Carpendale, Kori Inkpen
this paper with a more in-depth observational study
Methodology for Evaluating Collaboration Behaviour in Co-Located Environments (2004)
Kori Inkpen, Bh W, Joan Morris DiMicco, Stacey Scott, Regan Mandryk
When evaluating co-located collaborative environments it is important to not focus solely on improving the outcome the collaborative activity. Facilitating the collaborative process itself is equally...
Display Factors Influencing Co-located Collaboration (2002)
Regan L. Mandryk, Stacey D. Scott, Kori Inkpen
Understanding how various system features, such as input devices and displays, impact teamwork can form a basis to compare different collaborative systems. This paper concentrates on factors of...
Geney TM : Designing a collaborative activity for the Palm TM handheld computer (2001)
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design process was used to...
Presentation of MRI on a computer screen (1999)
M. Stella Atkins, Kori Inkpen, M. Sheelagh Carpendale
This paper examines the presentation of Magnetic Resonance Images (MRI) on a computer screen. In order to understand the issues involved with the diagnostic-viewing task performed by the radiologist,...
Virtual Playground: Architectures for a Shared Virtual World (1998)
Paul Schwartz, Lauren Bricker, Bruce Campbell, Tom Furness, Kori Inkpen, Lydia Matheson, ...
This paper describes a shared virtual world with four key goals: a reasonable economic model; low latency for world synchronization; a hospitable environment for users; and affordances for social...
Symposium On Virtual, Paul Schwartz, Lauren Bricker, Bruce Campbell, Tom Furness, Kori Inkpen, ...
This paper describes a shared virtual world with four key goals: a reasonable economic model; low latency for world synchronization; a hospitable environment for users; and affordances for social...
Three Important Research Agendas for Educational Multimedia: Learning, Children, and Gender (1997)
: This paper discusses three often-overlooked characteristics of educational multimedia systems that are important for human-computer interaction (HCI) researchers: (a) learning environments have...
The Effect of Turn-Taking Protocols on Children's Learning in (1997)
Kori Inkpen, Joanna Mcgrenere, Kellogg S. Booth, Maria Klawe
This study compared the influence of turn-taking protocols on children's behaviour and learning when they used either one shared mouse or two individual mice in a collaborative problem-solving...
Three Important Research Agendas for Educational Multimedia: Learning, Children, and Gender (1997)
This paper discusses three often-overlooked characteristics of educational multimedia systems that are important for human-computer interaction (HCI) researchers: (a) learning environments have very...
Turn-Taking Protocols for Mouse-Driven Collaborative Environments (1997)
Kori Inkpen, Joanna Mcgrenere, Kellogg S. Booth, Maria Klawe
This study compared the influence of turn-taking protocols on children's behaviour and learning when they used either one shared mouse or two individual mice in a collaborative problem-solving...
Three Important Research Agendas for Educational Multimedia (1997)
Abstract: This paper discusses three often-overlooked characteristics of educational multimedia systems that are important for human-computer interaction (HCI) researchers: (a) learning environments...
Drag-and-Drop vs. Point-and-Click Mouse Interaction for Children (1996)
Kori Inkpen, Kellogg S. Booth, Maria Klawe
This paper presents the results of a study on girls' and boys' usage of two common mouse interaction techniques. The two techniques, drag-and-drop and point-and-click, were compared to...
Experimental Design: Input Device Protocols and Collaborative Learning (1996)
Joanna Mcgrenere, Kori Inkpen, Kellogg Booth, Maria Klawe
this report. This research was supported in part by the Natural Science and Engineering Research Council of Canada (through a postgraduate scholarship and a Cooperative R&D project grant),...
Joanna Mcgrenere, Kori Inkpen, Kellogg Booth, Maria Klawe
Research Council of Canada (through a postgraduate scholarship and a Cooperative R&D
Kori Inkpen, Kellogg S. Booth, Maria Klawe
Informal observations of children playing two versions of the same puzzle-solving educational computer game suggested that children had more difficulty operating a drag-and-drop type of interaction...
Exploring Common Conceptions About Boys and Electronic Games (1995)
Joan Lawry, Rena Upitis, Maria Klawe, Ann Anderson, Kori Inkpen, Mutindi Ndunda, ...
Electronic games are an integral part of many boys' lives. Based on observations made over a two-month period at an electronic games exhibit in an interactive science museum in Vancouver,...
Give and Take: Children Collaborating on One Computer (1995)
Kori Inkpen, Kellogg S. Booth, Steven D. Gribble, Maria Klawe
When two children work together on one computer, it is necessary for them to share the input devices. This study examines the effects of having multiple mice with two different control passing...
Playing Together Beats Playing Apart, Especially for Girls (1995)
Kori Inkpen, Kellogg S. Booth, Maria Klawe, Rena Upitis.
This paper describes follow-on studies focusing on how gender and grouping affects performance and attitudes of children playing a puzzle solving game called The Incredible Machine (TIM). We found...
Give and Take: Children Collaborating on One Computer (1995)
Kori Inkpen, Kellogg S. Booth, Steven D. Gribble, Maria Klawe
When two children work together on one computer, it is necessary for them to share the input devices. This study examines the effects of having multiple mice with two different control passing...
"We Have Never-Forgetful Flowers In Our Garden:" Girls' Responses To Electronic Games (1994)
Kori Inkpen, Rena Upitis, Maria Klawe, Joan Lawry, Ann Anderson, Mutindi Ndunda, ...
Electronic Games for Education in Math and Science (E-GEMS) is a large-scale research project designed to increase the proportion of children who enjoy learning and mastering mathematical concepts...
"We Have Never-Forgetful Flowers In Our Garden:" Girls' Responses To Electronic Games (1994)
Kori Inkpen Rena, Kori Inkpen, Rena Upitis, Maria Klawe, Joan Lawry, Ann Anderson, ...
Electronic Games for Education in Math and Science (E-GEMS) is a large-scale research project designed to increase the proportion of children who enjoy learning and mastering mathematical concepts...
Kori Inkpen, Kellogg Booth, Maria Klawe, Rena Upitis
Cooperative behavior of students playing an educational computer game was investigated. The combination of gender and whether one or two computers were present significantly affected the level of...