Kun Zhou

Publication List Details

Period

2002 - 2009

Number

34

Co-Authors

Highly Parallel Surface Reconstruction (2009)

Kun Zhou, Minmin Gong, Xin Huang, Baining Guo

We present a parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds an octree for the given set of...

Abstract Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics (2009)

Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo

We present mesh puppetry, a variational framework for detailpreserving mesh manipulation through a set of high-level, intuitive, and interactive design tools. Our approach builds upon traditional...

Locality sensitive discriminant analysis (2008)

Deng Cai, Jiawei Han, Xiaofei He, Kun Zhou, Hujun Bao

Linear Discriminant Analysis (LDA) is a popular data-analytic tool for studying the class relationship between data points. A major disadvantage of LDA is that it fails to discover the local...

Abstract Direct Manipulation of Subdivision Surfaces on GPUs (2008)

Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-yeung Shum

We present an algorithm for interactive deformation of subdivision surfaces, including displaced subdivision surfaces and subdivision surfaces with geometric textures. Our system lets the user...

EUROGRAPHICS 2000 / A. de Sousa, J.C. Torres Short Presentations © The Eurographics Association 2000 A Novel Image-Based Rendering System With A Longitudinally Aligned Camera Array (2008)

Jiang Li, Kun Zhou, Yong Wang, Heung-yeung Shum

This paper introduces a novel image-based rendering system to capture, represent and render real world and synthetic scenes. In our system, a longitudinally aligned camera array is mounted on a...

Abstract TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images (2008)

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-yeung Shum

We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of...

Abstract Direct Manipulation of Subdivision Surfaces on GPUs (2008)

Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-yeung Shum

We present an algorithm for interactive deformation of subdivision surfaces, including displaced subdivision surfaces and subdivision surfaces with geometric textures. Our system lets the user...

2D Shape Deformation Using Nonlinear Least Squares Optimization (2008)

Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo

Abstract This paper presents a novel 2D shape deformation algorithm based on nonlinear least squares optimization. The algorithm aims to preserve two local shape properties: Laplacian coordinates of...

Geometrically-Based Potential Energy for Simulating Deformable Objects (2008)

Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao

Abstract This paper presents a fast and stable technique for simulating deformable objects. Unlike in previous physically-based methods, our potential energy of deformation is purely...

ABSTRACT Laplacian Optimal Design for Image Retrieval (2008)

Xiaofei He, Wanli Min, Kun Zhou, Deng Cai

Relevance feedback is a powerful technique to enhance Content-Based Image Retrieval (CBIR) performance. It solicits the user’s relevance judgments on the retrieved images returned by the CBIR...

The Visual Computer manuscript No. (will be inserted by the editor) (2008)

Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo

Abstract In this paper, we present a new SH operation, called spherical harmonics scaling, to shrink or expand a spherical function in frequency domain. We show that this problem can be elegantly...

Abstract Precomputed Shadow Fields for Dynamic Scenes (2008)

Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-yeung Shum

We present a soft shadow technique for dynamic scenes with moving objects under the combined illumination of moving local light sources and dynamic environment maps. The main idea of our technique is...

High Dynamic Range Image Hallucination (2008)

Jan Kautz, Sumanta Pattanaik (editors, Lvdi Wang, Li-yi Wei, Kun Zhou, Baining Guo

We introduce high dynamic range image hallucination for adding high dynamic range details to the over-exposed and under-exposed regions of a low dynamic range image. Our method is based on a simple...

Abstract TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images (2008)

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-yeung Shum

We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of...

Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis (2008)

R. Scopigno, D. Zorin, Kun Zhou, John Snyder, Baining Guo

We describe a fully automatic method, called iso-charts, to create texture atlases on arbitrary meshes. It is the first to consider stretch not only when parameterizing charts, but also when forming...

Abstract Subspace Gradient Domain Mesh Deformation (2008)

Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-yi Wei, Shang-hua Teng, ...

In this paper we present a general framework for performing constrained mesh deformation tasks with gradient domain techniques. We present a gradient domain technique that works well with a wide...

The Visual Computer manuscript No. (will be inserted by the editor) (2008)

Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, ...

Abstract We approximate a solid object represented as a triangle mesh by a bounding set of spheres having minimal summed volume outside the object. We show how outside volume for a single sphere can...

Gradient Domain Editing of Deforming Mesh Sequences (2008)

Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo

Figure 1: A straight run is adapted to a curved path on an uneven terrain. The original deforming mesh sequence moves along a straight line on a plane. We first make the HORSE move along a curve...

Interactive Relighting with Dynamic BRDFs (2008)

Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo

Figure 1: Image sequence of Venus rendered with a dynamic BRDF. Ground truth renderings of the corresponding materials are shown on spheres at the bottom-right of the images. The changes in Venus ’...

B.: Fast example-based surface texture synthesis via discrete optimization (2008)

Kun Zhou, Li-yi Wei, Minmin Gong, Xinming Zhang, Baining Guo, Jianwei Han, ...

Abstract We synthesize and animate general texture patterns over arbitrary 3D mesh surfaces. The animation is controlled by flow fields over the target mesh, and the texture can be arbitrary user...

Abstract Synthesis of Progressively-Variant Textures on Arbitrary Surfaces (2008)

Jingdan Zhang, Tsinghua Univ, Kun Zhou, Luiz Velho

Permission to make digital/hard copy of part of all of this work for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial...

Visual Comput (2006) 22: 612–621 DOI 10.1007/s00371-006-0052-0 ORIGINAL ARTICLE (2006)

Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, ...

Object approximation using sets of simple primitives plays an important role in many time-critical applications in computer graphics, such as collision, hit, and proximity detection, view-frustum and...

Realtime soft shadows in dynamic scenes using spherical harmonic exponentiation (2006)

Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, ...

Previous methods for soft shadows numerically integrate over many light directions at each receiver point, testing blocker visibility in each direction. We introduce a method for real-time soft...

Decorating surfaces with bidirectional texture functions (2005)

Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, ...

Abstract — We present a system for decorating arbitrary surfaces with bidirectional texture functions (BTF). Our system generates BTFs in two steps. First, we automatically synthesize a BTF over...

Iso-charts: Stretch-driven mesh parameterization using spectral analysis (2004)

Kun Zhou, John Snyder

We describe a fully automatic method, called iso-charts, to create texture atlases on arbitrary meshes. It is the first to consider stretch not only when parameterizing charts, but also when forming...

In collaboration with Federal Transit Administration (2003)

Xiqin Wang, Joanne Lins, Ching-yao Chan, Scott Johnston, Kun Zhou, Aaron Steinfeld, ...

The contents of this report reflect the views of the authors who are responsible for the facts and the accuracy of the data presented herein. The contents do not necessarily reflect the official...

Storage of Integrated Information by Use of Random Phase Shift Equipment, (2002)

Guo,Lyu-yong, Chen,Zhen-pei, Zhong,Yong-bi, Zhou,Kun

Edited trans. of Some Optical Data Processing Work at Sichuan University (China) n5 p1-5 1980.

Interacting with 3D Graphic Objects in (2002)

Yong Wang, Jiang Li, Kun Zhou, Heung-yeung Shum

This paper presents a novel hybrid rendering system, which allows users to interact with 3D graphic objects in an image-based environment. To represent a complex environment, we use a collection of...

Antidiabetic drug metformin (GlucophageR) increases biogenesis of Alzheimer's amyloid peptides via up-regulating BACE1 transcription

Chen, Yaomin, Zhou, Kun, Wang, Ruishan, Liu, Yun, Kwak, Young-Don, Ma, Tao, ...

Epidemiological, clinical and experimental evidence suggests a link between type 2 diabetes and Alzheimer's disease (AD). Insulin modulates metabolism of β-amyloid precursor protein (APP) in...