Li-yi Wei

Publication List Details

Period

1999 - 2009

Number

18

Co-Authors

Abstract Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware (2009)

Lvdi Wang, Xi Wang, Peter-pike Sloan, Li-yi Wei, Xin Tong, Baining Guo

High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size;...

Anisotropic Poisson disk sampling (2009)

Li, Hongwei, Wei, Li-Yi, Sander, Pedro V., Fu, Chi-Wing

Poisson disk sampling is one of the most important and widely employed sampling methods for imaging and graphics applications. However, existing research so far has focused mainly on isotropic...

Silhouette Texture (2008)

Tomas Akenine-möller, Wolfgang Heidrich (editors, Hongzhi Wu, Li-yi Wei, Xi Wang, Baining Guo

Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a...

Ideally (2008)

Yung-yu Chuang, Slides Alex Efros, Li-yi Wei, Paul Debevec, Texture Synthesis

input image synthesis generated image • Given a finite sample of some texture, the goal is to synthesize other samples from that same texture. – The sample needs to be "large...

Graphics Hardware (2004) T. Akenine-Möller, M. McCool (Editors) Tile-Based Texture Mapping on Graphics Hardware Abstract (2008)

Li-yi Wei

Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics processors. In this...

Context-Aware Textures (2008)

Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-yi Wei, Baining Guo, ...

Interesting textures form on the surfaces of objects as the result of external chemical, mechanical, and biological agents. Simulating these textures is necessary to generate models for realistic...

High Dynamic Range Image Hallucination (2008)

Jan Kautz, Sumanta Pattanaik (editors, Lvdi Wang, Li-yi Wei, Kun Zhou, Baining Guo

We introduce high dynamic range image hallucination for adding high dynamic range details to the over-exposed and under-exposed regions of a low dynamic range image. Our method is based on a simple...

Abstract Subspace Gradient Domain Mesh Deformation (2008)

Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-yi Wei, Shang-hua Teng, ...

In this paper we present a general framework for performing constrained mesh deformation tasks with gradient domain techniques. We present a gradient domain technique that works well with a wide...

B.: Fast example-based surface texture synthesis via discrete optimization (2008)

Kun Zhou, Li-yi Wei, Minmin Gong, Xinming Zhang, Baining Guo, Jianwei Han, ...

Abstract We synthesize and animate general texture patterns over arbitrary 3D mesh surfaces. The animation is controlled by flow fields over the target mesh, and the texture can be arbitrary user...

Order-independent texture synthesis (2002)

Li-yi Wei, Marc Levoy

Search-based texture synthesis algorithms are sensitive to the order in which texture samples are generated; different synthesis orders yield different textures. Unfortunately, most polygon...

[Wei and Levoy 2001] Texture Synthesis Over Arbitrary Manifold Surfaces (2001)

Jeremy S. Debonet, Li-yi Wei, Marc Levoy, Greg Turk, Li-yi Wei, Marc Levoy, ...

Texture Synthesis from example generates large images resembling a small input texture sample (or exemplar). The main purpose is to reproduce complex appearances that would be hard to paint by hand,...

Fast texture synthesis using tree-structured vector quantization (2000)

Li-yi Wei, Marc Levoy

Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The...

Fast texture synthesis using tree-structured vector quantization (2000)

Li-yi Wei, Marc Levoy

Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The...

Fast texture synthesis using tree-structured vector quantization (2000)

Li-yi Wei, Marc Levoy

Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The...

Fast texture synthesis using tree-structured vector quantization (2000)

Li-yi Wei, Marc Levoy

Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The...

Determinisc texture analysis and synthesis using tree structure vector quantization (1999)

Li-Yi Wei

Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm wich can produce new textures with a matching visual appearance...

Deterministic Texture Analysis and Synthesis using Tree Structure Vector Quantization (1999)

Li-yi Wei

Texture analysis and synthesis is very important for computer graphics, vision, and image processing.

Deterministic texture analysis and synthesis using tree structure vector quantization (1999)

Li-yi Wei

Abstract. Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matching visual...