Interactive Video Posters StoryKit: Tools for children to build room-sized interactive (2001)
Lisa Sherman, Allison Druin, Jaime Montemayor, Allison Farber, Michele Platner, Sante Simms, ...
Children enjoy interactive museum experiences, tim houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or...
Young Children's Search Strategies and Construction of Search Queries (2001)
Glenda Revelle, Allison Druin, Michele Platner, Stacy Weng, Benjamin B. Bederson, Juan Pablo Hourcade, ...
This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...
Young Children's Search Strategies and Construction of Search Queries (2001)
Glenda Revelle, Allison Druin, Michele Platner, Stacy Weng, Benjamin B. Bederson, Juan Pablo Hourcade, ...
This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...
Designing a Digital Library for Young Children: An Intergenerational Partnership (2001)
Allison Druin, Ben Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner, ...
As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the...
Designing a Digital Library for Young Children: An Intergenerational Partnership (2001)
Allison Druin, Ben Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner, ...
As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the...
Young Children's Search Strategies and Construction of Search Queries (2000)
Revelle, Glenda, Druin, Allison, Platner, Michele, Weng, Stacy, Bederson, Benjamin B., Hourcade, Juan Pablo, ...
This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...
Young Children's Search Strategies and Construction of Search Queries (2000)
Revelle, Glenda, Druin, Allison, Platner, Michele, Weng, Stacy, Bederson, Benjamin B., Hourcade, Juan Pablo, ...
This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...
Designing a Collaborative Finger Painting Application for Children (2000)
Browne, Hilary, Bederson, Ben, Druin, Allison, Sherman, Lisa, Westerman, Wayne
We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a Multi-Touch Surface (MTS). The MTS uses a...
Designing a Collaborative Finger Painting Application for Children (2000)
Browne, Hilary, Bederson, Ben, Druin, Allison, Sherman, Lisa, Westerman, Wayne
We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a Multi-Touch Surface (MTS). The MTS uses a...
Designing StoryRooms: Interactive Storytelling Spaces for Children (2000)
Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Sherman, Lisa, Taxn, Gustav, Best, Jack, ...
Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....
Designing StoryRooms: Interactive Storytelling Spaces for Children (2000)
Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Sherman, Lisa, Taxn, Gustav, Best, Jack, ...
Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....
Designing StoryRooms: Interactive storytelling spaces for children (2000)
Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, ...
Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....
Designing StoryRooms: Interactive storytelling spaces for children (2000)
Abby Lal, Abby Lal, Houman Alborzi, Houman Alborzi, Houman Alborzi, Allison Druin, ...
Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....
Designing StoryRooms: Interactive storytelling spaces for children (2000)
Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, ...
Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....
From PETS to Storykit: Creating New Technology with an Intergenerational Design Team (2000)
Jaime Montemayor, Houman Alborzi, Allison Druin, Jim Hendler, Deborah Pollack, Jessica Porteous, ...
Working with children as our design partners, our intergenerational design team at the University of Maryland has been developing both new design methodologies and new storytelling technology for...
Designing a Collaborative Finger Painting Application for Children (2000)
Hilary Browne, Ben Bederson, Allison Druin, Lisa Sherman, Wayne Westerman
We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a MultiTouch Surface (MTS). The MTS uses a...
Designing StoryRooms: Interactive Storytelling Spaces for Children (2000)
Houman Alborzi, Allison Druin, Jaime Montemayor, Lisa Sherman, Gustav Taxen, Jack Best, ...
Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring roomsized interactive stories....
Designing StoryRooms: Interactive storytelling spaces for children (2000)
Houman Alborzi, Allison Druin, Jaime Montemayor, Lisa Sherman, Gustav Taxén, Jack Best, ...
Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring roomsized interactive stories....