Real Time Simulation of Phaco-emulsification for Cataract Surgery Training Abstract (2008)
C. Mendoza, I. Navazo (editors, Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, ...
We present a real–time simulation of the phaco-emulsification task in a virtual reality training system for cataract surgery. Phaco–emulsification consists in breaking in small fragments and...
Input/Output Devices Image Display (2008)
Raffaele De Amicis, Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore
Medical visualization with new generation spatial 3D displays
Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, ...
Towards a psychophysical evaluation of a
Exploring Virtual Prototypes Using Time-Critical Multiresolution Rendering (2007)
Enrico Gobbetti, Riccardo Scateni, Marco Agus
Abstract. We present an application of our time-critical multiresolution rendering algorithm to the visual and possibly collaborative exploration of large digital mock-ups. Our technique relies upon...
Marco Agus, Fabio Bettio, Enrico Gobbetti, Luciano Fadiga
Abstract. We present an integrated environment for stereoscopic acquisition,
Computing and Visualization in Science manuscript No. (2007)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
(will be inserted by the editor) A multiprocessor decoupled system for the simulation of temporal bone surgery
virtual temporal bone dissection (2007)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
the movement of surgical tools in a
Marco Agus, Fabio Bettio, Enrico Gobbetti, Luciano Fadiga
Abstract. We present an integrated environment for stereoscopic acquisition,
Marco Agus, Fabio Bettio, Enrico Gobbetti
Abstract. Recent neurophysiological experiments have shown that the visual stimuli that trigger a particular kind of neurons located in the ventral premotor cortex of monkeys and humans are very...
Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation (2004)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast...
Enrico Gobbetti, Leonardo Span, Marco Agus
We present an algorithm for simulating diffuse interreflection in scenes composed of highly tessellated objects. The method is a higher order extension of the face cluster radiosity technique. It...
A haptic model of a bone-cutting burr (2003)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Crs Cagliari, ...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone...
Enrico Gobbetti, Leonardo Spanò, Marco Agus
We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects with diffuse or moderately glossy reflectance. The solution method is a higher order...
Real-time haptic and visual simulation of bone dissection (2002)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone cutting burr, that it is being developed as a component of a...
Mastoidectomy simulation with combined visual and haptic feedback (2002)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, ...
Abstract. Mastoidectomy is one of the most common surgical procedures relating to the petrous bone. In this paper we describe our preliminary results in the realization of a virtual reality...
Real-time haptic and visual simulation of bone dissection (2002)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component...