Volume xx (200y), Number z, pp. 1–11 Abstract Interactive Rendering of Translucent Objects (2008)
Hendrik P. A, Lensch Michael, Bekaert Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-peter Seidel
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step, the impulse response to incoming...
Christian Theobalt, Joel Carranza, (2008)
Marcus A. Magnor, Hans-peter Seidel, Mpi Informatik
In recent years, a convergence between the fields of computer graphics and computer vision has been observed [1]. This convergence has been motivated by the idea to create photorealistic...
3D Image Analysis and Synthesis at MPI Informatik (2008)
E. Trucco, M. Chantler (editors, Christian Theobalt, Marcus A. Magnor, Hans-peter Seidel
In the talk, we give a brief overview of the research done in the Computer Graphics Group and the Graphics-Optics-Vision Group of the Max-Planck-Institut für Informatik in the area of 3D Image...
Abstract Free-Viewpoint Video of Human Actors (2008)
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-peter Seidel
In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic realworld scene from arbitrary perspectives. The human body and its motion...
ABSTRACT Marker-free Kinematic Skeleton Estimation from Sequences of Volume Data (2008)
Christian Theobalt, Edilson De Aguiar, Marcus A. Magnor, Holger Theisel, Hans-peter Seidel
For realistic animation of an artificial character a body model that represents the character’s kinematic structure is required. Hierarchical skeleton models are widely used which represent bodies...
2 Interactive Rendering of Translucent Objects (2008)
Hendrik P. A, Lensch Michael, Bekaert Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-peter Seidel, ...
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse response to incoming...
Eisemann, Martin, De Decker, Bert, Magnor, Marcus A., Bekaert, Philippe, De Aguiar, Edilson, Ahmed, Naveed, ...
Interactive Rendering of Translucent Objects (2007)
Hendrik P. A, Lensch Michael, Bekaert Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-peter Seidel
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse response to incoming...
Thomas G. Pannuti, Nebojsa Duric, Christina K. Lacey, Marcus A. Magnor, Caylin Mendelowitz
This paper is the second in a series devoted to examining the multiwavelength properties of supernova remnants (SNRs) located in nearby galaxies. We consider here the resident SNRs in the nearby...
Thomas G. Pannuti, Christina K. Lacey, W. M. Goss, Charles G. Hoopes, Marcus A. Magnor
We have conducted a multiwavelength (X-ray, optical, and radio) search for supernova remnants (SNRs) in the nearby Sculptor Group Sd galaxy NGC 300. Our Very Large Array (VLA) radio observations at 6...
Edilson Aguiar, Rhaleb Zayer, Christian Theobalt, Marcus Magnor, Hans-peter Seidel, Edilson De Aguiar, ...
We present a novel versatile, fast and simple framework to generate highquality animations of scanned human characters from input motion data. Our method is purely mesh-based and, in contrast to...
Reflection Nebula Visualization (2005)
Marcus A. Magnor, Kristian Hildebrand, Mpi Informatik
Stars form in dense clouds of interstellar gas and dust. The residual dust surrounding a young star scatters and diffuses its light, making the star’s “cocoon ” of dust observable from Earth....
D Videos, Christian Theobalt, Naveed Ahmed, Edilson Aguiar, Gernot Ziegler, Hendrik Lensch, ...
Passive optical motion capture is able to provide authentically animated, photo-realistically and view-dependently textured models of real people. To import real-world characters into virtual...
Cloth Motion from Optical Flow (2004)
Volker Scholz Marcus, Marcus A. Magnor
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular textured cloth. In a calibrated multi-camera setup, the optical flow between consecutive video frames...
A parallel framework for silhouette-based human motion capture (2003)
Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-peter Seidel
This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are estimated by...
Free-viewpoint video of human actors (2003)
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-peter Seidel
In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic realworld scene from arbitrary perspectives. The human body and its motion...
Joint 3D-Reconstruction and Background Separation in Multiple Views using Graph Cuts (2003)
Bastian Goldlücke, Marcus A. Magnor
This paper deals with simultaneous depth map estimation and background separation in a multi-view setting with several fixed calibrated cameras, two problems which have previously been addressed...
A Flexible and Versatile Studio for Synchronized Multi-view Video Recording (2003)
Christian Theobalt, Ming Li, Marcus A. Magnor, Hans-peter Seidel
In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In...
Enhancing Silhouette-based Human Motion Capture with 3D Motion Fields (2003)
Christian Theobalt Joel, Joel Carranza, Marcus A. Magnor, Hans-peter Seidel
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that they are able to...
Christian Theobalt, Marcus A. Magnor, Pascal SchÜler, Hans-Peter Seidel, Pascal Sch Üler
This paper describes a system to capture human motion without the use of markers or sceneintruding devices. Instead, a 2D feature tracking algorithm and a silhouette-based 3D volumetric scene...
A flexible and versatile studio for synchronized multi-view video recording (2003)
Christian Theobalt, Christian Theobalt, Christian Theobalt, Ming Li, Ming Li, Ming Li, ...
In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In...
Interactive rendering of translucent objects (2002)
Hendrik P. A, Hendrik P. A, Lensch Michael, Lensch Michael, Bekaert Jan Kautz, ...
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse response to incoming...
Geometry-based automatic object localization and 3-d pose detection (2002)
Given the image of a real-world scene and a polygonal 3-D model of a depicted object, its apparent size, image coordinates, and 3-D orientation are autonomously detected. Based on matching silhouette...
Pannuti, Thomas G., Duric, Nebojsa, Lacey, Christina, Ferguson, Annette M. N., Magnor, Marcus A., Mendelowitz, Caylin
We present a multi-wavelength study of the properties of supernova remnants (SNRs) in the nearby Sculptor Group Sd galaxy NGC 7793. Using our own Very Large Array radio observations at 6 and 20 cm,...
Thomas G. Pannuti, Nebojsa Duric, Christina K. Lacey, Marcus A. Magnor, Caylin Mendelowitz
This paper is the second in a series devoted to examining the multiwavelength properties of supernova remnants (SNRs) located in nearby galaxies. We consider here the resident SNRs in the nearby...
Thomas G. Pannuti, Christina K. Lacey, W. M. Goss, Charles G. Hoopes, Marcus A. Magnor
We have conducted a multiwavelength (X-ray, optical, and radio) search for supernova remnants (SNRs) in the nearby Sculptor Group Sd galaxy NGC 300. Our Very Large Array (VLA) radio observations at 6...