QUT Digital Repository: (2010)
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel...
Segalowitz, Miri, Brereton, Margot
Participatory design has the moral and pragmatic tenet of including those who will be most affected by a design into the design process. However, good participation is hard to achieve and results...
Segalowitz, Miri, Brereton, Margot
Participatory design has the moral and pragmatic tenet of including those who will be most affected by a design into the design process. However, good participation is hard to achieve and results...
Segalowitz, Miri, Brereton, Margot
Participatory design has the moral and pragmatic tenet of including those who will be most affected by a design into the design process. However, good participation is hard to achieve and results...
Street computing workshop 2009 (2009)
Robinson, Ricky, Rittenbruch, Markus, Brereton, Margot, Viller, Stephen, Foth, Marcus
The Street Computing workshop, held in conjunction with OZCHI 2009, solicits papers discussing new research directions, early research results, works-in-progress and critical surveys of prior...
Designing participation in agile ridesharing with mobile social software (2009)
Brereton, Margot, Roe, Paul, Foth, Marcus, Bunker, Jonathan M., Buys, Laurie
Growing participation is a key challenge for the viability of sustainability initiatives, many of which require enactment at a local community level in order to be effective. This paper undertakes a...
Designing from somewhere : a located, relational and transformative view of design (2009)
In his 1998 article, Manifesto for a Digital Bauhaus, Pelle Ehn introduced a vision for a program of research where the technological advances of the digital revolution would be challenged by the...
Designing from somewhere : a located, relational and transformative view of design (2009)
In his 1998 article, Manifesto for a Digital Bauhaus, Pelle Ehn introduced a vision for a program of research where the technological advances of the digital revolution would be challenged by the...
Designing from somewhere : a located, relational and transformative view of design (2009)
In his 1998 article, Manifesto for a Digital Bauhaus, Pelle Ehn introduced a vision for a program of research where the technological advances of the digital revolution would be challenged by the...
Designing interaction for local communications : an urban screen study (2009)
Redhead, Fiona, Brereton, Margot
This paper discusses the ongoing design and use of a digital community noticeboard situated in a suburban hub. The design intention is to engage residents, collect and display local information and...
Designing interaction for local communications : an urban screen study (2009)
Redhead, Fiona, Brereton, Margot
This paper discusses the ongoing design and use of a digital community noticeboard situated in a suburban hub. The design intention is to engage residents, collect and display local information and...
Designing from somewhere : a located, relational and transformative view of design (2009)
In his 1998 article, Manifesto for a Digital Bauhaus, Pelle Ehn introduced a vision for a program of research where the technological advances of the digital revolution would be challenged by the...
Designing interaction for local communications : an urban screen study (2009)
Redhead, Fiona, Brereton, Margot
This paper discusses the ongoing design and use of a digital community noticeboard situated in a suburban hub. The design intention is to engage residents, collect and display local information and...
Designing participation in agile ridesharing with mobile social software (2009)
Brereton, Margot, Roe, Paul, Foth, Marcus, Bunker, Jonathan M., Buys, Laurie
Growing participation is a key challenge for the viability of sustainability initiatives, many of which require enactment at a local community level in order to be effective. This paper undertakes a...
Street computing workshop 2009 (2009)
Robinson, Ricky, Rittenbruch, Markus, Brereton, Margot, Viller, Stephen, Foth, Marcus
The Street Computing workshop, held in conjunction with OZCHI 2009, solicits papers discussing new research directions, early research results, works-in-progress and critical surveys of prior...
Designing from somewhere : a located, relational and transformative view of design (2009)
In his 1998 article, Manifesto for a Digital Bauhaus, Pelle Ehn introduced a vision for a program of research where the technological advances of the digital revolution would be challenged by the...
Street computing workshop 2009 (2009)
Robinson, Ricky, Rittenbruch, Markus, Brereton, Margot, Viller, Stephen, Foth, Marcus
The Street Computing workshop, held in conjunction with OZCHI 2009, solicits papers discussing new research directions, early research results, works-in-progress and critical surveys of prior...
Designing interaction for local communications : an urban screen study (2009)
Redhead, Fiona, Brereton, Margot
This paper discusses the ongoing design and use of a digital community noticeboard situated in a suburban hub. The design intention is to engage residents, collect and display local information and...
Designing participation in agile ridesharing with mobile social software (2009)
Brereton, Margot, Roe, Paul, Foth, Marcus, Bunker, Jonathan M., Buys, Laurie
Growing participation is a key challenge for the viability of sustainability initiatives, many of which require enactment at a local community level in order to be effective. This paper undertakes a...
New challenges for design participation in the era of ubiquitous computing (2008)
Since the event of participatory design in the work democracy projects of the 1970’s and 1980’s in Scandinavia, computing technology and people’s engagement with it have undergone fundamental...
communities through action research (2008)
Marcus Foth, Margot Brereton, Neighbourhoods Urbanism
Enabling local interaction and personalised networking in residential
Cross-channel mobile social software : an empirical study (2008)
Heyer, Clint, Brereton, Margot, Viller, Stephen
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
New challenges for design participation in the era of ubiquitous computing (2008)
Since the event of participatory design in the work democracy projects of the 1970’s and 1980’s in Scandinavia, computing technology and people’s engagement with it have undergone fundamental...
Reflective agile iterative design (2008)
Heyer, Clint, Brereton, Margot
In Sacks’ account of new technology adoption, new technologies do not transform the world, but rather they are “made at home in the world that has whatever organization it already has”. In this...
Cross-channel mobile social software : an empirical study (2008)
Heyer, Clint, Brereton, Margot, Viller, Stephen
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel...
Reflective agile iterative design (2008)
Heyer, Clint, Brereton, Margot
In Sacks’ account of new technology adoption, new technologies do not transform the world, but rather they are “made at home in the world that has whatever organization it already has”. In this...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
New challenges for design participation in the era of ubiquitous computing (2008)
Since the event of participatory design in the work democracy projects of the 1970’s and 1980’s in Scandinavia, computing technology and people’s engagement with it have undergone fundamental...
Cross-channel mobile social software : an empirical study (2008)
Heyer, Clint, Brereton, Margot, Viller, Stephen
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel...
Reflective agile iterative design (2008)
Heyer, Clint, Brereton, Margot
In Sacks’ account of new technology adoption, new technologies do not transform the world, but rather they are “made at home in the world that has whatever organization it already has”. In this...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
New challenges for design participation in the era of ubiquitous computing (2008)
Since the event of participatory design in the work democracy projects of the 1970’s and 1980’s in Scandinavia, computing technology and people’s engagement with it have undergone fundamental...
Cross-channel mobile social software : an empirical study (2008)
Heyer, Clint, Brereton, Margot, Viller, Stephen
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel...
Reflective agile iterative design (2008)
Heyer, Clint, Brereton, Margot
In Sacks’ account of new technology adoption, new technologies do not transform the world, but rather they are “made at home in the world that has whatever organization it already has”. In this...
Internet Technology and Urban Sustainability (2008)
Foth, Marcus, Satchell, Christine, Brereton, Margot, Choi, Jaz Hee-jeong
Environmental conservation and anthropogenic climate change are issues which can no longer be ignored by any government, industry or academic community. However, compared to the rapid rate at which...
New challenges for design participation in the era of ubiquitous computing (2008)
Since the event of participatory design in the work democracy projects of the 1970’s and 1980’s in Scandinavia, computing technology and people’s engagement with it have undergone fundamental...
Cross-channel mobile social software : an empirical study (2008)
Heyer, Clint, Brereton, Margot, Viller, Stephen
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system supports cross-channel...
Reflective agile iterative design (2008)
Heyer, Clint, Brereton, Margot
In Sacks’ account of new technology adoption, new technologies do not transform the world, but rather they are “made at home in the world that has whatever organization it already has”. In this...
Leveraging mundane technologies for group mobile social communication (2007)
Heyer, Clint, Brereton, Margot
This paper outlines results from the long-term deployment of a system for mobile group socialization which utilizes a variety of mundane technologies to support cross-media notifications and...
The lens of ludic engagement : evaluating participation in interactive art installations (2007)
Morrison, Ann, Mitchell, Peta, Brereton, Margot
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work,...
The lens of ludic engagement : evaluating participation in interactive art installations (2007)
Morrison, Ann, Mitchell, Peta, Brereton, Margot
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work,...
Leveraging mundane technologies for group mobile social communication (2007)
Heyer, Clint, Brereton, Margot
This paper outlines results from the long-term deployment of a system for mobile group socialization which utilizes a variety of mundane technologies to support cross-media notifications and...
The lens of ludic engagement : evaluating participation in interactive art installations (2007)
Morrison, Ann, Mitchell, Peta, Brereton, Margot
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work,...
Leveraging mundane technologies for group mobile social communication (2007)
Heyer, Clint, Brereton, Margot
This paper outlines results from the long-term deployment of a system for mobile group socialization which utilizes a variety of mundane technologies to support cross-media notifications and...
The lens of ludic engagement : evaluating participation in interactive art installations (2007)
Morrison, Ann, Mitchell, Peta, Brereton, Margot
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work,...
Leveraging mundane technologies for group mobile social communication (2007)
Heyer, Clint, Brereton, Margot
This paper outlines results from the long-term deployment of a system for mobile group socialization which utilizes a variety of mundane technologies to support cross-media notifications and...
The lens of ludic engagement : evaluating participation in interactive art installations (2007)
Morrison, Ann, Mitchell, Peta, Brereton, Margot
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work,...
Leveraging mundane technologies for group mobile social communication (2007)
Heyer, Clint, Brereton, Margot
This paper outlines results from the long-term deployment of a system for mobile group socialization which utilizes a variety of mundane technologies to support cross-media notifications and...
A qualitative analysis of local community communications (2006)
Redhead, Fiona, Brereton, Margot
This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative...
Socialising across channels : group multichannel communication (2006)
Heyer, Clint, Brereton, Margot
People increasingly communicate over multiple channels, such as SMS, email and IM. Choosing the channel for interaction is typically a considered action and shapes the message itself. In order to...
Socialising across channels : group multichannel communication (2006)
Heyer, Clint, Brereton, Margot
People increasingly communicate over multiple channels, such as SMS, email and IM. Choosing the channel for interaction is typically a considered action and shapes the message itself. In order to...
A qualitative analysis of local community communications (2006)
Redhead, Fiona, Brereton, Margot
This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative...
A participatory design agenda for ubiquitous computing : a case study in dental practice (2006)
Cederman-Haysom, Tim, Brereton, Margot
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together design researchers,...
A participatory design agenda for ubiquitous computing : a case study in dental practice (2006)
Cederman-Haysom, Tim, Brereton, Margot
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together design researchers,...
Socialising across channels : group multichannel communication (2006)
Heyer, Clint, Brereton, Margot
People increasingly communicate over multiple channels, such as SMS, email and IM. Choosing the channel for interaction is typically a considered action and shapes the message itself. In order to...
A qualitative analysis of local community communications (2006)
Redhead, Fiona, Brereton, Margot
This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative...
A participatory design agenda for ubiquitous computing : a case study in dental practice (2006)
Cederman-Haysom, Tim, Brereton, Margot
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together design researchers,...
Socialising across channels : group multichannel communication (2006)
Heyer, Clint, Brereton, Margot
People increasingly communicate over multiple channels, such as SMS, email and IM. Choosing the channel for interaction is typically a considered action and shapes the message itself. In order to...
A qualitative analysis of local community communications (2006)
Redhead, Fiona, Brereton, Margot
This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative...
A participatory design agenda for ubiquitous computing : a case study in dental practice (2006)
Cederman-Haysom, Tim, Brereton, Margot
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together design researchers,...
Socialising across channels : group multichannel communication (2006)
Heyer, Clint, Brereton, Margot
People increasingly communicate over multiple channels, such as SMS, email and IM. Choosing the channel for interaction is typically a considered action and shapes the message itself. In order to...
A qualitative analysis of local community communications (2006)
Redhead, Fiona, Brereton, Margot
This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative...
A participatory design agenda for ubiquitous computing : a case study in dental practice (2006)
Cederman-Haysom, Tim, Brereton, Margot
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together design researchers,...
A collaborative digestion and design game for community and technology exploration (2005)
Viller, Stephen, Brereton, Margot, Redhead, Fiona, Axup, Jeff
This was the second Conference on Designing for User eXperience (DUX), a significant coming together of peak international organisations for HCI (ACM SIGCHI), computer graphics (ACM SIGGRAPH) and...
A collaborative digestion and design game for community and technology exploration (2005)
Viller, Stephen, Brereton, Margot, Redhead, Fiona, Axup, Jeff
In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of...
A collaborative digestion and design game for community and technology exploration (2005)
Viller, Stephen, Brereton, Margot, Redhead, Fiona, Axup, Jeff
In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of...
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, ...
Among the many new opportunities that digital technologies are enabling are an increased capacity for viewers to interact not only with the program content, but with an increasingly wide array of...
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, ...
Among the many new opportunities that digital technologies are enabling are an increased capacity for viewers to interact not only with the program content, but with an increasingly wide array of...
Movements in gesture interfaces (2005)
Donovan, Jared, Brereton, Margot
There is a mismatch between the kinds of movements used in gesture interfaces and our existing theoretical understandings of gesture. We need to re-examine the assumptions of gesture research and...
Movements in gesture interfaces (2005)
Donovan, Jared, Brereton, Margot
There is a mismatch between the kinds of movements used in gesture interfaces and our existing theoretical understandings of gesture. We need to re-examine the assumptions of gesture research and...
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, ...
Among the many new opportunities that digital technologies are enabling are an increased capacity for viewers to interact not only with the program content, but with an increasingly wide array of...
A collaborative digestion and design game for community and technology exploration (2005)
Viller, Stephen, Brereton, Margot, Redhead, Fiona, Axup, Jeff
In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of...
Movements in gesture interfaces (2005)
Donovan, Jared, Brereton, Margot
There is a mismatch between the kinds of movements used in gesture interfaces and our existing theoretical understandings of gesture. We need to re-examine the assumptions of gesture research and...
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, ...
Among the many new opportunities that digital technologies are enabling are an increased capacity for viewers to interact not only with the program content, but with an increasingly wide array of...
A collaborative digestion and design game for community and technology exploration (2005)
Viller, Stephen, Brereton, Margot, Redhead, Fiona, Axup, Jeff
In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of...
Movements in gesture interfaces (2005)
Donovan, Jared, Brereton, Margot
There is a mismatch between the kinds of movements used in gesture interfaces and our existing theoretical understandings of gesture. We need to re-examine the assumptions of gesture research and...
Varan, Duan, Turk, Andrew, Bucolo, Salvatore, Polson, Debra, Brereton, Margot, Donovan, Jared, ...
Among the many new opportunities that digital technologies are enabling are an increased capacity for viewers to interact not only with the program content, but with an increasingly wide array of...
A collaborative digestion and design game for community and technology exploration (2005)
Viller, Stephen, Brereton, Margot, Redhead, Fiona, Axup, Jeff
In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of...
Movements in gesture interfaces (2005)
Donovan, Jared, Brereton, Margot
There is a mismatch between the kinds of movements used in gesture interfaces and our existing theoretical understandings of gesture. We need to re-examine the assumptions of gesture research and...
Designing Usable Ubiquitous Computing (2004)
Tim Cederman-Haysom, Margot Brereton
This paper breaks new ground in taking user centred approaches to ubiquitous computing research and development. It is early work from an ARC Discovery project. PDC is the primary international...
Jared Donovan, Margot Brereton
This paper describes new techniques in gestural interface development that break ground in developing user centred approaches for gesture design. It is early work from ARC Discovery and CRC-related...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Distributed Cognition in Design: Negotiating Between Abstract and Material Representations (2004)
This chapter presents a model derived from empirical studies that explains how manipulation of physical objects supports human thinking processes. It has fundamental implications for engineering...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Distributed Cognition in Design: Negotiating Between Abstract and Material Representations (2004)
This chapter presents a model derived from empirical studies that explains how manipulation of physical objects supports human thinking processes. It has fundamental implications for engineering...
Jared Donovan, Margot Brereton
This paper describes new techniques in gestural interface development that break ground in developing user centred approaches for gesture design. It is early work from ARC Discovery and CRC-related...
Designing Usable Ubiquitous Computing (2004)
Tim Cederman-Haysom, Margot Brereton
This paper breaks new ground in taking user centred approaches to ubiquitous computing research and development. It is early work from an ARC Discovery project. PDC is the primary international...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Recent writings on cognition have focused on the contribution of external representations in supporting internal thought processes. External representations have been found to be so instrumental to...
Recent writings on cognition have focused on the contribution of external representations in supporting internal thought processes. External representations have been found to be so instrumental to...
Designing usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper demonstrates that in order to design successful ubiquitous computing, designers must consider concurrently both the end user interactions in the context of use and the sustainability of...
Meaning in movement : a gestural design game (2004)
Donovan, Jared, Brereton, Margot
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and...
Farmscape online : participatory design of internet meetings with farmers (2004)
Hargreaves, Dean, Kethers, Stefanie, Brereton, Margot, McCown, Bob, Hochman, Zvi, Carbery, Peter, ...
This paper presents aspects of a longitudinal study in the design and practice of Internet meetings between farmer their advisors and researchers in rural Australia. It reports on the use of...
Designing to maintain human agency in context-aware systems (2004)
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency, how they are managed, and the impact this will have on the design of future context-aware...
Designing to maintain human agency in context-aware systems (2004)
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency, how they are managed, and the impact this will have on the design of future context-aware...
Designing usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper demonstrates that in order to design successful ubiquitous computing, designers must consider concurrently both the end user interactions in the context of use and the sustainability of...
Meaning in movement : a gestural design game (2004)
Donovan, Jared, Brereton, Margot
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and...
Farmscape online : participatory design of internet meetings with farmers (2004)
Hargreaves, Dean, Kethers, Stefanie, Brereton, Margot, McCown, Bob, Hochman, Zvi, Carbery, Peter, ...
This paper presents aspects of a longitudinal study in the design and practice of Internet meetings between farmer their advisors and researchers in rural Australia. It reports on the use of...
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency in order to inform the design of context-aware applications. The games focused on understanding...
Bridging technical and HCI research : creating usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper describes methods used to support collaboration and communication between practitioners, designers and engineers when designing ubiquitous computing systems. We tested methods such as...
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency in order to inform the design of context-aware applications. The games focused on understanding...
Bridging technical and HCI research : creating usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper describes methods used to support collaboration and communication between practitioners, designers and engineers when designing ubiquitous computing systems. We tested methods such as...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Recent writings on cognition have focused on the contribution of external representations in supporting internal thought processes. External representations have been found to be so instrumental to...
Designing to maintain human agency in context-aware systems (2004)
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency, how they are managed, and the impact this will have on the design of future context-aware...
Designing usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper demonstrates that in order to design successful ubiquitous computing, designers must consider concurrently both the end user interactions in the context of use and the sustainability of...
Meaning in movement : a gestural design game (2004)
Donovan, Jared, Brereton, Margot
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and...
Farmscape online : participatory design of internet meetings with farmers (2004)
Hargreaves, Dean, Kethers, Stefanie, Brereton, Margot, McCown, Bob, Hochman, Zvi, Carbery, Peter, ...
This paper presents aspects of a longitudinal study in the design and practice of Internet meetings between farmer their advisors and researchers in rural Australia. It reports on the use of...
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency in order to inform the design of context-aware applications. The games focused on understanding...
Bridging technical and HCI research : creating usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper describes methods used to support collaboration and communication between practitioners, designers and engineers when designing ubiquitous computing systems. We tested methods such as...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Recent writings on cognition have focused on the contribution of external representations in supporting internal thought processes. External representations have been found to be so instrumental to...
Designing to maintain human agency in context-aware systems (2004)
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency, how they are managed, and the impact this will have on the design of future context-aware...
Designing usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper demonstrates that in order to design successful ubiquitous computing, designers must consider concurrently both the end user interactions in the context of use and the sustainability of...
Meaning in movement : a gestural design game (2004)
Donovan, Jared, Brereton, Margot
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and...
Farmscape online : participatory design of internet meetings with farmers (2004)
Hargreaves, Dean, Kethers, Stefanie, Brereton, Margot, McCown, Bob, Hochman, Zvi, Carbery, Peter, ...
This paper presents aspects of a longitudinal study in the design and practice of Internet meetings between farmer their advisors and researchers in rural Australia. It reports on the use of...
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency in order to inform the design of context-aware applications. The games focused on understanding...
Bridging technical and HCI research : creating usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper describes methods used to support collaboration and communication between practitioners, designers and engineers when designing ubiquitous computing systems. We tested methods such as...
Foth, Marcus, Brereton, Margot
This paper explores how to support the building of networks and network social capital in place-based communities through the use of internet and personal communications technologies. The trends away...
Recent writings on cognition have focused on the contribution of external representations in supporting internal thought processes. External representations have been found to be so instrumental to...
Designing to maintain human agency in context-aware systems (2004)
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency, how they are managed, and the impact this will have on the design of future context-aware...
Designing usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper demonstrates that in order to design successful ubiquitous computing, designers must consider concurrently both the end user interactions in the context of use and the sustainability of...
Meaning in movement : a gestural design game (2004)
Donovan, Jared, Brereton, Margot
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and...
Farmscape online : participatory design of internet meetings with farmers (2004)
Hargreaves, Dean, Kethers, Stefanie, Brereton, Margot, McCown, Bob, Hochman, Zvi, Carbery, Peter, ...
This paper presents aspects of a longitudinal study in the design and practice of Internet meetings between farmer their advisors and researchers in rural Australia. It reports on the use of...
Campbell, Brett, Brereton, Margot
This paper describes a series of design games, specifically aimed at exploring shifts in human agency in order to inform the design of context-aware applications. The games focused on understanding...
Bridging technical and HCI research : creating usable ubiquitous computing (2004)
Cederman-Haysom, Tim, Brereton, Margot
This paper describes methods used to support collaboration and communication between practitioners, designers and engineers when designing ubiquitous computing systems. We tested methods such as...
Margot Brereton, Nicola Bidwell, Jared Donovan, Brett Campbell, Jacob Buur
Foundational work exploring how people gesture while holding everyday objects, examining the grey area between gesture and manipulation. This ARC Discovery work led to a gestural interface that I...
Margot Brereton, Nicola Bidwell, Jared Donovan, Brett Campbell, Jacob Buur
Foundational work exploring how people gesture while holding everyday objects, examining the grey area between gesture and manipulation. This ARC Discovery work led to a gestural interface that I...
Margot Brereton, Jared Donovan, Stephen Viller
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe...
Springboards into Design: Exploring Multiple Representations of (2003)
Interaction In Dental, Brett Campbell, Tim Cederman-haysom, Jared Donovan, Margot Brereton
This paper demonstrates that in order to understand and design for interactions in complex work environments, a variety of representational artefacts must be developed and employed. A study was...
Brereton, Margot, Donovan, Jared, Viller, Stephen
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe...
Campbell, Brett, Cederman-Haysom, Tim, Donovan, Jared, Brereton, Margot
This paper demonstrates that in order to understand and design for interactions in complex work environments, a variety of representational artefacts must be developed and employed. A study was...
Brereton, Margot, Donovan, Jared, Viller, Stephen
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe...
Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, Buur, Jacob
This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information...
Campbell, Brett, Cederman-Haysom, Tim, Donovan, Jared, Brereton, Margot
This paper demonstrates that in order to understand and design for interactions in complex work environments, a variety of representational artefacts must be developed and employed. A study was...
Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, Buur, Jacob
This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information...
Brereton, Margot, Donovan, Jared, Viller, Stephen
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe...
Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, Buur, Jacob
This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information...
Campbell, Brett, Cederman-Haysom, Tim, Donovan, Jared, Brereton, Margot
This paper demonstrates that in order to understand and design for interactions in complex work environments, a variety of representational artefacts must be developed and employed. A study was...
Brereton, Margot, Donovan, Jared, Viller, Stephen
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe...
Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, Buur, Jacob
This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information...
Campbell, Brett, Cederman-Haysom, Tim, Donovan, Jared, Brereton, Margot
This paper demonstrates that in order to understand and design for interactions in complex work environments, a variety of representational artefacts must be developed and employed. A study was...
Brereton, Margot, Bidwell, Nicola, Donovan, Jared, Campbell, Brett, Buur, Jacob
This research explores gestures used in the context of activities in the workplace and in everyday life in order to understand requirements and devise concepts for the design of gestural information...
Brereton, Margot, Donovan, Jared, Viller, Stephen
Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe...
Campbell, Brett, Cederman-Haysom, Tim, Donovan, Jared, Brereton, Margot
This paper demonstrates that in order to understand and design for interactions in complex work environments, a variety of representational artefacts must be developed and employed. A study was...
An Innovative Design and Studiobased CS Degree (2001)
Michael Docherty, Peter Sutton, Margot Brereton, Simon Kaplan
The University of Queensland has recently established a new design-focused, studio-based computer science degree. The Bachelor of Information Environments degree augments the core courses from the...
There has been an increasing interest in objects within the HCI field particularly with a view to designing tangible interfaces. However, little is known about how people make sense of objects and...
ABSTRACT: This paper explores how engineering students use fundamental concepts studied in analysis classes as they undertake experiences in hardware design and dissection. Examples are drawn from...