Mark Claypool

Publication List Details

Period

1993 - 2009

Number

114

Co-Authors

Aggregate Rate Control for TCP Traffic Management (2009)

Jae Chung (student, Mark Claypool

TCP, the de-facto Internet transport protocol, has a successful end-host congestion control mechanism that has largely been effective in managing Internet congestion. Yet, with TCP alone it is hard...

ABSTRACT Game Server Selection for Multiple Players (2008)

Steven Gargolinski, Christopher St. Pierre, Mark Claypool

The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server selected influences...

Packet Dispersion in IEEE 802.11 Wireless Networks (2008)

Mingzhe Li, Mark Claypool, Robert Kinicki

Packet dispersion techniques have been commonly used to estimate bandwidth in wired networks. However, current packet dispersion techniques were developed for wired network environments and can...

Low Delay Marking for TCP in Wireless Ad Hoc Networks (2008)

Choong-soo Lee, Mingzhe Li, Emmanuel Agu, Mark Claypool, Robert Kinicki

Abstract End-hosts on wireless ad hoc networks typically use TCP as their transport layer protocol. Being designed for wired networks, TCP can perform poorly over wireless networks. Work that has...

Video Performance in Java (2008)

Mark Claypool, Tom Coates, Shawn Hooley, Eric Shea, Chris Spellacy

The tremendous growth in both Java and multimedia present an opportunity for cross-platform multimedia applications. However, little research has been done on Java multimedia performance. In this...

Measuring Queue Capacities of IEEE 802.11 Wireless Access Points (2008)

Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, Robert Kinicki

Abstract — While queue capacities have a direct impact on loss and latency during congestion, and wireless networks continue to spread in university, corporate and home networks, little is publicly...

ABSTRACT Weather Forecasting- Predicting Performance for Streaming Video over Wireless LANs (2008)

Mingzhe Li, Feng Li, Mark Claypool, Robert Kinicki

The growth of wireless LANs has brought the expectation for high-bitrate streaming video to wireless PCs. However, it remains unclear how wireless channel characteristics impact the quality of...

Network Characteristics for Server Selection in Online Games (2008)

Mark Claypool

Online gameplay is impacted by the network characteristics of players connected to the same server. Unfortunately, the network characteristics of online game servers are not well-understood,...

Teddies: Trained Eddies for Reactive Stream Processing (2008)

Kajal Claypool, Mark Claypool

Abstract. In this paper, we present an adaptive stream query processor, Teddies, that combines the key advantages of the Eddies system with the scalability of the more traditional dataflow model. In...

Abstract Transparent Process Migration for Distributed Applications in a Beowulf Cluster (2008)

Mark Claypool, David Finkel

Powerful, low-cost clusters of personal computers, such as Beowulf clusters, have fueled the potential for widespread distributed computation. While these Beowulf clusters typically have software...

Index Terms — MediaPlayer, RealPlayer, Streaming Multimedia (2008)

Mingzhe Li, Mark Claypool, Robert Kinicki

Abstract – – The performance of currently available streaming media products will play an important role in the network impact of streaming media. However, there are few empirical studies that...

Evaluation Window (2008)

David Brown, Mark Claypool

❒ Objective is to collect, measure, and evaluate the predictive power of Implicit Interest Indicators (i.e., of implicit ratings). ❒ Focused on prediction for single web page using a single...

Aggregate Rate Control for Efficient and Practical Congestion Management (2008)

Jae Chung, Mark Claypool

Active queue management (AQM) promises to overcome the current limitations of end-host only congestion control by providing congestion feedback information before router queue buffers overflow. Many...

Demand Paging in Windows NT (2007)

Mark Claypool, David Finkel, Gangadharan Kannan, Mikhail Mikhailov, Saqib Syed, Yefim Somin

Demand paging is a fundamental part of today's computer systems. Understanding demand paging performance is critical if we are to analyze and predict the performance for large-scale...

Finding parameters which influence the performance of Java for streaming video over the network (2007)

Vikram Chhabra, Akshay Kothare, Mark Claypool

Java has been growing tremendously as a language and as a platform over the past few years. Multimedia applications written in Java are gaining popularity because of the platform independence of...

Performance Evaluation of Load Sharing Policies with PANTS on a Beowulf Cluster Abstract. (2007)

James Nichols, Mark Claypool

Powerful, low-cost clusters of personal computers, such as Beowulf clusters, have fueled the potential for widespread distributed computation. While these Beowulf clusters typically have software...

Analysis of RED-Family Active Queue Management Over a Wide-Range of TCP Loads (2007)

Jae Chung, Mark Claypool

RED is an Active Queue Management (AQM) technique that is intended to achieve high link utilization with a low queuing delay. Recent studies show that RED is difficult to configure for some rapidly...

Chardonnay- Achieving Fair Bandwidth Allocation with Priority Dropping Based on Round Trip Time (2007)

Mark Claypool, Bob Kinicki, Choong-soo Lee

Current congestion control approaches that attempt to provide fair bandwidth allocation among competing ows primarily consider only data rate when making decisions on which packets to drop. However,...

Traffic Sensitve Active Queue Management for Improved Multimedia Streaming (2007)

Vishal Phirke, Mark Claypool, Robert Kinicki

The Internet, which has traditionally supported throughputsensitive applications such as email and le transfer, is increasingly supporting delay-sensitive multimedia applications such as interactive...

Router Support for Better Video Transmission (2007)

Jae Chung, Mark Claypool

Multimedia streaming is difficult on the Internet, especially for video due to the large frame size and inter-frame dependencies resulted from high compression rates. This paper shows that router...

Active Queue Management for Web Trac (2007)

Matt Hartling, Mark Claypool, Robert Kinicki

The focus in Active Queue Management (AQM) research has been on FTP-type trac that is long-lived, insensitive to delay, and often has large TCP congestion windows. However, the majority of the ows on...

Performance of RealPlayer Streaming Video Over (2007)

Fairplayer Foulplayer, Head Head, Jae Chung, Jae Chung, Yali Zhu, Yali Zhu, ...

Abstract--- The growth in power and connectivity of today 's PCs promises a continued increase in streaming media over the Internet. Hand-in-hand with the increase in streaming media comes the...

RED-Worcester- Trac Sensitve Active Queue Management (2007)

Vishal Phirke, Mark Claypool, Robert Kinicki

Traditional Internet applications such as FTP and e-mail are increasingly sharing bandwidth with newer, more demanding applications such as Web browsing, IP telephony, video conferencing and online...

An Adaptable Benchmark for MPFS Performance Testing (2007)

Yubing Wang, Mark Claypool

Abstract—Multiplex File System (MPFS) is a new network file access protocol that allows heterogeneous hosts to directly access shared data on a network-attached storage device. Current I/O...

Series (2007)

Avanish Tripathi, Mark Claypool

Streaming video applications on the Internet generally have very high bandwidth requirements and yet are often unresponsive to network congestion. In order to avoid congestion collapse and improve...

Series (2007)

Avanish Tripathi, Mark Claypool

Streaming video applications on the Internet generally have very high bandwidth requirements and yet are often unresponsive to network congestion. In order to avoid congestion collapse and improve...

Active Queue Mgmt Dynamic-CBT-- Better Performing Active Queue Management for Multimedia Networking (2007)

Fred Cbq, Jae Chung, Mark Claypool

The explosive increase in the volume and variety of Internet traffic has placed a growing emphasis on congestion control and fairness in Internet routers. Approaches to the problem of congestion,...

Rb-RED Queue Size Based Rate Based RIO Router Support for Better Video Transmission (2007)

Jae Chung, Mark Claypool

Multimedia streaming is difficult on the Internet, especially for video due to the large frame size and inter-frame dependencies resulted from high compression rates. This paper shows that router...

Low Delay Marking for TCP in Wireless Ad Hoc Networks (2007)

Choong-soo Lee, Mingzhe Li, Emmanuel Agu, Mark Claypool, Robert Kinicki

End-hosts on wireless ad hoc networks typically use TCP as their transport layer protocol. Being designed for wired networks, TCP can perform poorly over wireless networks. Work that has proposed...

Low Delay Marking for TCP in Wireless Ad Hoc Networks (2007)

Choong-soo Lee, Mingzhe Li, Emmanuel Agu, Mark Claypool, Robert Kinicki

End-hosts on wireless ad hoc networks typically use TCP as their transport layer protocol. Being designed for wired networks, TCP can perform poorly over wireless networks. Work that has proposed...

Personalization to Improve Web Search Results (2007)

Mark Claypool, Mark Claypool, Eugene Cushman, Eugene Cushman, Daniel Murphy, Daniel Murphy, ...

Most search engines, indispensable tools for nding information on the Web, do not take advantage of a user's personal preferences in creating result sets from search queries. In particular,...

Trac Sensitive Active Queue Management (2007)

Robert Kinicki, Mark Claypool, Mark Claypool, Robert Kincki, Abhishek Kumar

Internet applications have varied Quality of Service (QoS) Requirements. Traditional applications such as FTP and email are throughput sensitive since their quality is primarily aected by the...

The Effects of Loss and Latency on User Performance in Unreal Tournament 2003 (2007)

Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool

With the growth in interactive network games comes an increased importance in a better understanding of the effects of latency on user performance. While previous work has studied the tolerance game...

The Effects of Loss and Latency on User Performance in Unreal Tournament 2003 (2007)

Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool

CEDGFIHFIHKJML3NIOQP+FIH#DGRDSRTFIJUNWVYXUFIDGZ[J!R\JUF]PO3NI^;L[VY_;Ja`+XaO3_;Ja`.V3RDGR\b XcNIJQV3`dJQefDG_;ghO3NdFWVYRKXaJ0DGRfVjihJcFdFIJUNlkKRmenJUNI`oFWV3RKe\DGRKLO3pqFIHKJ0JcrsJaXUFI`...

The Effects of Latency on Online Madden NFL® Football (2007)

James Nichols, Mark Claypool

With the growth in interactive network games comes increased importance in a better understanding of the effects of latency on game performance. While previous work has measured the effects of...

Networking and online games : understanding and engineering multiplayer internet games (2006)

Armitage, Grenville J., Claypool, Mark, Branch, Philip A.

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet...

Networking and online games : understanding and engineering multiplayer internet games (2006)

Armitage, Grenville J., Claypool, Mark, Branch, Philip A.

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet...

Networking and online games : understanding and engineering multiplayer internet games (2006)

Armitage, Grenville J., Claypool, Mark, Branch, Philip A.

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet...

ii List of Illustrations (2006)

Nate Gershaneck, Mark Claypool

1. networks 2. handheld gaming 3. wireless

Characterization by measurement of a CDMA 1x EVDO network (2006)

Mark Claypool, Robert Kinicki, William Lee, Mingzhe Li, Gregory Ratner

Cellular networks are increasingly carrying Internet traffic for Email and Web browsers, VoIP and online games and streaming video. While there have been some studies characterizing the throughput of...

Tools and techniques for measurement of IEEE 802.11 wireless networks (2006)

Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, Robert Kinicki

Abstract — With the growing popularity of wireless local area networks (WLANs) has come an increased need for effective measurements of real-world WLANs and their applications. This paper presents...

Networking and online games: understanding and engineering multiplayer internet games (2006)

Armitage, Grenville, Claypool, Mark, Branch, Philip

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet...

Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network (2005)

Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, Robert Kinicki

Abstract. The growth of wireless LANs has brought the expectation for high-bitrate streaming video to wireless PCs. However, it remains unknown how to best adapt video to wireless channel...

RealTracer - Tools for Measuring the Performance (2005)

Yubing Wang, Mark Claypool

ABSTRACT. The increase in high-bandwidth connections and high-speed computers has spurred the growth of streaming media across the Internet. While there have been a number of studies measuring the...

Performance Analysis of the Intertwined Effects between Network Layers for 802.11g Transmissions (2005)

Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant, Huahui Wu, Mark Claypool, ...

While the canonical behavior of today’s home Internet users involves several residents concurrently executing diverse Internet applications, the most common home configuration is a single external...

Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network (2005)

Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, Robert Kinicki

Abstract. The growth of wireless LANs has brought the expectation for high-bitrate streaming video to wireless PCs. However, it remains unknown how to best adapt video to wireless channel...

Adjusting Forward Error Correction with Temporal Scaling for TCP-Friendly Streaming MPEG (2005)

Huahui Wu, Mark Claypool, Robert Kinicki

New TCP-Friendly constraints require multimedia flows to reduce their data rates under packet loss to that of a conformant TCP flow. To reduce data rates while preserving real-time playout, temporal...

Adjusting Forward Error Correction with Temporal Scaling for TCP-Friendly Streaming MPEG (2005)

Huahui Wu, Huahui Wu, Mark Claypool, Mark Claypool, Robert Kinicki, Robert Kinicki

New TCP-Friendly requirements expect multimedia flows to reduce their data rates under packet loss to that of a conformant TCP flow. To reduce data rates while preserving real-time playout, temporal...

Adjusting Forward Error Correction with Temporal Scaling for TCP-Friendly Streaming MPEG (2005)

Huahui Wu, Huahui Wu, Mark Claypool, Mark Claypool, Robert Kinicki, Robert Kinicki

New TCP-Friendly requirements expect multimedia ows to reduce their data rates under packet loss to that of a conformant TCP ow. To reduce data rates while preserving real-time playout, temporal...

Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network (2005)

Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, Robert Kinicki

1 Introduction The combination of the decrease in price of wireless LAN access points (APs)and the increase in wireless link capacities has prompted a significant increase in the number of wireless...

Characteristics of streaming media stored on the Web (2005)

Mingzhe Li, Mark Claypool, Robert Kinicki, James Nichols

Despite the growth in multimedia, there have been few studies that focus on characterizing streaming audio and video stored on the Web. This investigation used a customized Web crawler to traverse 17...

Adjusting Forward Error Correction with Temporal Scaling for TCP-Friendly Streaming MPEG (2005)

Huahui Wu, Mark Claypool, Robert Kinicki

New TCP-friendly constraints require multimedia flows to reduce their data rates under packet loss to that of a conformant TCP flow. To reduce data rates while preserving real-time playout, temporal...

Inferring queue sizes in access networks by active measurement (2004)

Mark Claypool, Robert Kinicki, Mingzhe Li, James Nichols, Huahui Wu

Abstract. Router queues can impact both round-trip times and throughput. Yet little is publicly known about queue provisioning employed by Internet services providers for the routers that control the...

Inferring queue sizes in access networks by active measurement (2004)

Mark Claypool, Mark Claypool, Robert Kinicki, Robert Kinicki, Mingzhe Li, Mingzhe Li, ...

Abstract. Router queues can impact both round-trip time and throughput. Yet little is publicly known about the queue provisioning employed by Internet services providers for the routers that control...

The Effects of Latency on Online Madden NFL® Football (2004)

James Nichols, Mark Claypool

With the growth in interactive network games comes increased importance in a better understanding of the effects of latency on game performance. While previous work has measured the effects of...

Adaptive Video Streaming using Content-Aware Media Scaling (2004)

Mark Claypool, Mark Claypool, Avanish Tripathi, Avanish Tripathi

Streaming video applications on the Internet generally have very high bandwidth requirements and yet are often unresponsive to network congestion. In order to avoid congestion collapse and improve...

Measurements of the congestion responsiveness of windows streaming media (2004)

James Nichols, Mark Claypool, Robert Kinicki, Mingzhe Li

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The Effects of Loss and Latency on User Performance in Unreal Tournament 2003 (2004)

Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool

The growth in the popularity of interactive network games has increased the importance of a better understanding of the effects of packet loss and latency on user performance. While previous work on...

Performance Enhancement of TFRC in Wireless Ad Hoc Networks (2004)

Mingzhe Li, Choong-soo Lee, Emmanuel Agu, Mark Claypool, Robert Kinicki

Abstract—The TCP-Friendly Rate Control (TFRC) is a rate-based transport protocol designed for streaming multimedia applications to provide smooth, low delay and TCP-Friendly packet transmission....

The Effect of Latency on User Performance in Warcraft III (2003)

Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu

Variable latency on the Internet is a well-known problem for interactive applications. With the increase in interactive network games comes the increased importance of understanding the effects of...

Characteristics of Streaming Audio and Video Stored on the Internet (2003)

Jim Nichols, Mingzhe Li, Mingzhe Li, Mark Claypool, Mark Claypool, Robert Kinicki, ...

Abstract--- The increasing power and connectivity of today 's computers have spurred the growth in streaming audio and video available on the Internet through the Web. While there is substantial...

Characteristics of Streaming Audio and Video Stored on the Internet (2003)

Jim Nichols, Mingzhe Li, Mingzhe Li, Mark Claypool, Mark Claypool, Robert Kinicki, ...

Abstract — The increasing power and connectivity of today’s computers have spurred the growth in streaming audio and video available on the Internet through the Web. While there is substantial...

The Effect of Latency on User Performance in Real-Time Strategy Games (2003)

Mark Claypool

Latency on the Internet is a well-known problem for interactive applications. The growth in interactive network games brings an increased importance in understanding the eects of latency on user...

Performance Enhancement of TFRC in Wireless Networks (2003)

Mingzhe Li, Mingzhe Li, Emmanuel Agu, Emmanuel Agu, Mark Claypool, Mark Claypool, ...

The TCP-Friendly Rate Control (TFRC) is used as a streaming media transport protocol. Using the TCP congestion response function and current network conditions, TFRC adjusts its transmission rate to...

Performance Enhancement of TFRC in Wireless Networks (2003)

Mingzhe Li, Mingzhe Li, Emmanuel Agu, Emmanuel Agu, Mark Claypool, Mark Claypool, ...

The TCP-Friendly Rate Control (TFRC) is used as a streaming media transport protocol. Using the TCP congestion response function and current network conditions, TFRC adjusts its transmission rate to...

Enhancing Active Queue Management with Round-trip Time Awareness (2003)

Choong-soo Lee, Choong-soo Lee, Mark Claypool, Mark Claypool, Robert Kinicki, Robert Kinicki

Current congestion control approaches that attempt to provide fair bandwidth allocation among competing ows primarily consider only data rate when making decisions on which packets to drop. However,...

RED-worcester - traffic sensitive active queue management (2002)

Mark Claypool, Robert Kinicki, Abhishek Kumar

Abstract — Delay sensitive applications, such as voice over IP and network games, often sacrifice throughput for lower delay to obtain better quality. Unfortunately, the Internet does not allow an...

Active Queue Management for Web Traffic (2002)

Matt Hartling, Mark Claypool, Robert Kinicki

The focus in Active Queue Management (AQM) research has been on FTP-type traffic that is long-lived, insensitive to delay, and often has large TCP congestion windows. However, the majority of the...

FairPlayer or FoulPlayer? —head to head performance of RealPlayer streaming video over UDP versus TCP (2002)

Jae Chung, Yali Zhu, Mark Claypool, Fairplayer Foulplayer, Head Head

Abstract — The growth in power and connectivity of today’s PCs promises a continued increase in streaming media over the Internet. Hand-in-hand with the increase in streaming media comes the...

RED-Worcester – Traffic Sensitve Active Queue Management (2002)

Vishal Phirke, Mark Claypool, Robert Kinicki

Traditional Internet applications such as FTP and e-mail are increasingly sharing bandwidth with newer, more demanding applications such as Web browsing, IP tele-phony, video conferencing and online...

Implicit interest indicators (2001)

Mark Claypool, Phong Le, Makoto Waseda, David Brown

Recommender systems provide personalized suggestions about items that users will nd interesting. Typically, recommender systems require a user interface that can \intelligently " determine...

Inferring user interest (2001)

Mark Claypool, Mark Claypool, David Brown, David Brown, Phong Le, Phong Le, ...

Recommender systems provide personalized suggestions about items that users will nd interesting. Typically, recommender systems require a user interface that can determine the interest of a user and...

Selective Flooding for Improved Quality-of-Service Routing (2001)

Mark Claypool, Mark Claypool, Gangadharan Kannan, Gangadharan Kannan

Quality-of-service (QoS) requirements for the timely delivery of real-time multimedia raise new challenges for today's networks. A key component of QoS is QoS routing which allows the selection...

Repair of Streaming Multimedia with Adaptive Forward Error Correction (2001)

Kenneth French, Mark Claypool

Internet multimedia applications have timing constraints that are often not met by TCP, the de facto Internet transport protocol, hence, most multimedia applications use UDP. Since UDP does not...

A Selective Retransmission Protocol for Multimedia on the Internet (2000)

Mike Piecuch, Ken French, George Oprica, Mark Claypool

Internet multimedia applications have different requirements than do traditional text-based applications, placing new demands on TCP and UDP, the de-facto Internet transport protocols. We propose a...

Demonstration of Dynamic Class-Based Router Queue Management (2000)

Jae Chung, Mark Claypool

Introduction The explosive increase in the volume and variety of Internet traffic has placed a growing emphasis on congestion control and fairness in Internet routers. Two approaches for dealing with...

Using Redundancy to Repair Video Damaged by Network Data Loss (2000)

Yanlin Liu, Mark Claypool

With rapid progress in both computers and networks, real-time multimedia applications are now possible on the Internet. Since the Internet was designed to support traditional applications, multimedia...

The Performance of Distance Education Video in Java (2000)

Mark Claypool, Mark Claypool, Tom Coates, Tom Coates, Shawn Hooley, Shawn Hooley, ...

The tremendous growth in both Java and multimedia present an opportunity for cross-platform distance education systems exploiting the power of audio and video to enhance the education process....

Implicit Interest Indicators (2000)

Mark Claypool, Mark Claypool, Phong Le, Phong Le, Makoto Waseda, Makoto Waseda, ...

Recommender systems provide personalized suggestions about items that users will find interesting. Typically, recommender systems require a user interface that can "intelligently "...

Dynamic-CBT and ChIPS - Router Support for Improved Multimedia Performance on the Internet (2000)

Mark Claypool, Jae Chung

The explosive increase in the volume and variety of Internet traffic has placed a growing emphasis on congestion control and fairness in Internet routers. Approaches to the problem of congestion,...

Using Redundancy to Repair Video Damaged by Network Data Loss (2000)

Yanlin Liu, Mark Claypool

With rapid progress in both computers and networks, real-time multimedia applications are now possible on the Internet. Since the Internet was designed to support traditional applications, multimedia...

Better-Behaved, Better-Performing Multimedia Networking (2000)

Jae Chung, Mark Claypool

The power and connectivity of today's Internet presents the opportunity for interactive multimedia applications across the world. However, today's Internet has been predominantly designed...

Dynamic-CBT and ChIPS - Router Support for Improved Multimedia Performance on the Internet (2000)

Jae Chung, Mark Claypool

The explosive increase in the volume and variety of Internet traffic has placed a growing emphasis on congestion control and fairness in Internet routers. Approaches to the problem of congestion,...

Dynamic-CBT - Better Performing Active Queue Management for Multimedia Networking (2000)

Jae Chung, Mark Claypool

The explosive increase in the volume and variety of Internet traffic has placed a growing emphasis on congestion control and fairness in Internet routers. Approaches to the problem of congestion,...

Dynamic-CBT - Better Performing Active Queue Management for Multimedia Networking (2000)

Mark Claypool, Jae Chung

The explosive increase in Internet traffic has placed a growing emphasis on congestion control and fairness in Internet routers. Approaches to the problem of congestion, such as active queue...

Correlation Thresholds for More Accurate Collaborative Filtering (1999)

Anuja Gokhale, Anuja Gokhale, Mark Claypool, Mark Claypool

Introduction We are in the age of information overload. The explosive growth of computers and networks have provided us with too much information and too few tools to deal with it. People feel...

Combining Content-Based and Collaborative Filters in an Online Newspaper (1999)

Tim Miranda, Mark Claypool, Mark Claypool, Anuja Gokhale, Anuja Gokhale, Tim Mir, ...

The explosive growth of mailing lists, Web sites and Usenet news demands effective filtering solutions. Collaborative filtering combines the informed opinions of humans to make personalized, accurate...

Combining Content-Based and Collaborative Filters in an Online Newspaper (1999)

Mark Claypool, Anuja Gokhale, Tim Miranda, Pavel Murnikov, Dmitry Netes, Matthew Sartin

kkkkkkkkkkkkkk kkkkkkkkkkkkkcombines the coverage and speed of content-filters with the depth of collaborative filtering. We apply our research approach to an online newspaper, an as yet untapped...

PThreads Performance (1999)

Bhupesh Kothari, Bhupesh Kothari, Mark Claypool, Mark Claypool

Threads are very small compared with processes, thread creation is relatively cheap in terms of CPU costs. Threads are a powerful tool for designing multi-tasking applications. Multithreading (MT) is...

Performance Analysis of Dynamic Web Page Generation Technologies (1999)

Bhupesh Kothari, Bhupesh Kothari, Mark Claypool, Mark Claypool

The Web has experienced phenomenal growth over the past few years, placing heavy load on Web servers. Today's Web servers also process an increasing number of requests for dynamic pages, making...

The Effects of Jitter on the Perceptual Quality of Video (1999)

Mark Claypool, Mark Claypool, Jonathan Tanner, Jonathan Tanner

Today's powerful computers and networks present the opportunity for video across the Internet right to the desktop. However, Internet video often suffers from packet loss and jitter, degrading...

Touchstone - A Lightweight Processor Benchmark (1998)

Mark Claypool, Mark Claypool

Benchmarks are valuable for comparing processor performance. However, porting and running processor benchmarks on new platforms can be di#cult. Touchstone, a simple addition benchmark, is designed to...

End-to-End Quality in Multimedia Applications (1998)

Mark Claypool, Mark Claypool, John Riedl, John Riedl

Introduction The tremendous power and low price of today's computer systems have created the opportunity for exciting applications rich with graphics, audio and video. These new multimedia...

Quality Planning for Distributed Collaborative Multimedia Applications (1998)

Mark Claypool, Mark Claypool, John Riedl, John Riedl

The tremendous power and low price of today's computer systems have created the opportunity for exciting applications rich with graphics, audio and video. Despite this potential, planning...

End-to-End Quality in Multimedia Applications (1998)

Mark Claypool, Mark Claypool, John Riedl, John Riedl

Introduction The tremendous power and low price of today's computer systems have created the opportunity for exciting applications rich with graphics, audio and video. These new multimedia...

The Effects of High-Performance Processors, Real-Time Priorities and High-Speed Networks on Jitter in a Multimedia Stream (1998)

Mark Claypool, Mark Claypool, Joe Habermann, Joe Habermann, John Riedl, John Riedl

Multimedia applications have the potential to enhance work for teams of users collaborating across distances. Jitter hampers the e#ectiveness of these multimedia applications. Jitter is the variation...

Touchstone - A Lightweight Processor Benchmark (1998)

Mark Claypool, Mark Claypool

Benchmarks are valuable for comparing processor performance. However, porting and running processor benchmarks on new platforms can be difficult. Touchstone, a simple addition benchmark, is designed...

Quality Planning for Distributed Collaborative Multimedia Applications (1998)

Mark Claypool, Mark Claypool, John Riedl, John Riedl

The tremendous power and low price of today's computer systems have created the opportunity for exciting applications rich with graphics, audio and video. Despite this potential, planning...

The Effects of High-Performance Processors, Real-Time Priorities and High-Speed Networks on Jitter in a Multimedia Stream (1998)

Mark Claypool, Mark Claypool, Joe Habermann, Joe Habermann, John Riedl, John Riedl

Multimedia applications have the potential to enhance work for teams of users collaborating across distances. Jitter hampers the effectiveness of these multimedia applications. Jitter is the...

A Quality Planning Model for Distributed Multimedia in the Virtual Cockpit (1996)

Mark Claypool, John Riedl

Tomorrow's multimedia applications will stress all parts of a computer system. To determine the computer resources needed to meet application demands we have developed a new capacity planning...

Silence Is Golden? - The Effects of Silence Deletion on the CPU Load of an Audio Conference (1993)

Mark Claypool, John Riedl

This paper presents a study of CPU performance of audio conferences on packetswitched networks using silence deletion. We present a model for measuring audioconference load, perform micro-experiments...

SuiteSound: A System for Distributed Collaborative Multimedia (1993)

John Riedl Vahid, John Riedl, Vahid Mashayekhi, James Schnepf, Mark Claypool, Dan Frankowski

Multimedia has the same potential to revolutionize human-computer interfaces that bitmapped workstations have realized over the last decade by providing a more familiar environment to the users....