Mary Lou Maher

Publication List Details

Period

1983 - 2009

Number

98

Co-Authors

reasoning (2008)

Ramon López, De Mántaras, David Mcsherry, David Leake, Barry Smyth, Susan Craw, ...

Retrieval, reuse, revision, and retention in casebased

Educational and Research Directions in Design Computing and Virtual Architecture Abstract (2008)

John S. Gero, Mary Lou Maher, Rabee M. Reffat

This paper describes research and educational paradigms of Design Computing and Virtual Architecture. The paper provides examples of research projects and educational programs at the Key Centre of...

Structured Hypermedia Dynamic (2008)

Gregory J Smith, Lou Maher, Simeon J Simoff, Mary Lou Maher, Bldg G

Abstract. Knowledge discovery and data mining techniques have the potential to find patterns in very large sets of data. Applying these techniques to design data has two problems: the volume and...

10.1017/S000000000000000 Printed in the United Kingdom Retrieval, reuse, revision, and retention in casebased reasoning (2008)

Ramon López, De Mántaras, David Mcsherry, David Leake, Barry Smyth, Susan Craw, ...

Case-based reasoning (CBR) is an approach to problem solving that emphasizes the role of prior experience during future problem solving (i.e., new problems are solved by reusing and if necessary...

IMPROVING EFFICIENCIES Refereed Paper WAYFINDING SWARM CREATURES EXPLORING THE 3D DYNAMIC VIRTUAL WORLDS (2008)

Ji Soo Yoon, Ji Soo Yoon, Mary Lou Maher, Ji Soo Yoon

The use of 3D virtual worlds in the construction industry is not limited to simulation of building models. Whilst in a 3D virtual world, designers can view their work from various viewpoints by...

AND (2008)

Mary Lou Maher, Robert Saunders, Kathryn Merrick

School of Information Technologies,

The Effects of a Tangible User Interface On designers ’ spatial cognition (2008)

Mi Jeong Kim, Mary Lou Maher

Abstract. A tangible user interface for designers changes the way in which the designers perceive and interact with a digital model. We studied the changes a specific tangible user interface has on...

Intrinsically Motivated Intelligent Rooms (2008)

Owen Macindoe, Mary Lou Maher

Abstract. Intelligent rooms are responsive environments in which human activities are monitored and responses are generated to facilitate these activities. Research and development on intelligent...

Agents for multi-disciplinary design in virtual worlds (2008)

Mary Lou Maher, Mike Rosenman, Kathryn Merrick

Number of figures: 6 Agents for multi-disciplinary design in virtual worlds Agent models provide a generalised approach to the design of systems that autonomously monitor and affect an environment....

RUNNING HEAD: TANGIBLE USER INTERFACES AND SPATIAL COGNITION Corresponding Author’s Contact Information: (2008)

Mi Jeong Kim, Mary Lou Maher, Mi Jeong Kim, Phd Student

Mary Lou Maher is a design researcher with an interest in novel user interfaces to support designing and computer support for collaborative design; she is the Professor of Design Computing at the...

11 Mutation and analogy to support creativity in computer-aided design (2008)

John S. Gero, Mary Lou Maher

Creative processes in computer-aided design are identified as those that introduce new design variables into the design process. This paper describes the ideas behind the development of a...

Co-evolutionary Design of Structural Layouts: A Potentially Creative Solution? (2008)

Mary Lou Maher

In this paper we present a co-evolutionary model of design in which potential solutions to a design problem are evolved in parallel with the problem description. This framework is based on the...

Using Evolutionary Methods for Design Case Adaptation (2008)

Andres Gomez, Silva Garza, Mary Lou Maher, Andres Gomez, Silva Garza, Mary Lou Maher

Case-based reasoning (CBR) provides a methodology for directly using previous designs in the development of a new design. An aspect of CBR that is not well developed for designing is the combination...

Data structuring (2008)

Simeon J. Simoff, Mary Lou Maher

multimedia data mining for design information retrieval Abstract.

©Springer-Verlag An Evolutionary Approach to Case Adaptation (2008)

Andrés Gómez, Silva Garza, Mary Lou Maher, Andrés Gómez, Silva Garza, Mary Lou Maher

Abstract. We present a case adaptation method that employs ideas from the field of genetic algorithms. Two types of adaptations, case combination and case mutation, are used to evolve variations on...

10.1017/S000000000000000 Printed in the United Kingdom Retrieval, reuse, revision, and retention in casebased reasoning (2008)

Ramon López, De Mántaras, David Mcsherry, David Leake, Barry Smyth, Susan Craw, ...

Case-based reasoning (CBR) is an approach to problem solving that emphasizes the role of prior experience during future problem solving (i.e., new problems are solved by reusing and if necessary...

TEACHING IN A VIRTUAL CAMPUS AS A DESIGNED ‘PLACE ’ IN AN ARCHITECTURE FACULTY (2008)

Fei Li, Mary Lou Maher

The Faculty of Architecture at the University of Sydney has been using a Virtual Campus on the Internet for educational purposes since 1997. We have designed our Virtual Campus based on the concept...

Key Centre of Design Computing and Cognition (2008)

Ning Gu, Mary Lou Maher

Abstract: Virtual architecture is a networked spatial environment designed using the metaphor of physical architecture 1, from which virtual architecture inherits many visual and spatial...

Simoff and Maher 1 DATA MINING IN HYPERMEDIA CASE LIBRARIES (2007)

Simeon J. Simoff, Mary Lou Maher

Abstract. The idea of case-based reasoning (CBR), came as a welcome alternative to the rule-base paradigm, which was dominating knowledge-based design during the 80s. Attribute-value tables and...

Chapter An Analysis of Design Communication with and Without Computer Mediation (2007)

Gerard Gabriel, Mary Lou Maher

With recent developments in CAD and communication technologies, the way we visualise and communicate design representations is changing. A matter of great interest to architects, practitioners and...

Chapter Collaboratively designing within the design (2007)

Mary Lou Maher, Simeon J. Simoff

Design studios are places where designers work alone or collaboratively on design projects. Most design studios are now incorporating some collection of computerbased tools for handling electronic...

The Role of Place in Designing a Learner Centred Virtual Learning Environment (2007)

Steve Clark, Mary Lou Maher

Abstract: There are numerous approaches and tools for creating a virtual learning environment. The most common approach is to provide a repository of learning materials on a network to facilitate the...

The Proceedings of the Fourth International Conference of the Association of Architecture Schools of Australasia (2007)

Abel, Chris, Ahlquist, Sean, Andresen, Brit, Austin, Mike, Barber, Daniel, Keefer Bell, Eugenie, ...

The Proceedings of the Fourth International Conference of the Association of ArchitectureSchools of Australasia.Each paper in the Proceedings has been double refereed by members of an independent...

NEW PLACE DESIGNS WITH EMERGING TECHNOLOGIES (2007)

Gu, Ning, Maher, Mary Lou

The emergence of digital and computing technologies is arguably the force of the century forinnovation in all domains. In design, researchers and practitioners have shown an increasinginterest in...

NEW PLACE DESIGNS WITH EMERGING TECHNOLOGIES (2007)

Gu, Ning, Maher, Mary Lou

The emergence of digital and computing technologies is arguably the force of the century for innovation in all domains. In design, researchers and practitioners have shown an increasing interest in...

The Proceedings of the Fourth International Conference of the Association of Architecture Schools of Australasia (2007)

Abel, Chris, Ahlquist, Sean, Andresen, Brit, Austin, Mike, Barber, Daniel, Keefer Bell, Eugenie, ...

The Proceedings of the Fourth International Conference of the Association of Architecture Schools of Australasia. Each paper in the Proceedings has been double refereed by members of an independent...

Designing curious places: digital and computing technologies in the workplace (2007)

Gu, Ning, Maher, Mary Lou

Nowadays, especially with the expansion of Generation Y, the corporate world has embraced the use of digital information and computer software in workflows, the application of networked technologies...

The role of online travel agents in the experience economy (2007)

Bogdanovych, Anton, Esteva, Marc, Gu, Ning, Simoff, Simeon, Maher, Mary Lou, Smith, Greg

Our society has evolved through the product economy and the service economy to the experience economy and the service economy to the experience economy. Due to this fact the value of a travel...

Designing virtual worlds for 3D electronic institutions: a distributed and heterogeneous multi-agent system (2007)

Smith, Greg, Gu, Ning, Maher, Mary Lou

3D Electronic Institutions (3DEI) are 3D virtual worlds that are dynamically designed in response to the users’ needs and the rules of an electronic institution. Electronic institutions can be...

New place designs with emerging technologies (2007)

Gu, Ning, Maher, Mary Lou

The emergence of digital and computing technologies is arguably the force of the century for innovation in all domains. In design, researchers and practitioners have shown an increasing interest in...

Understanding design collaboration: comparing face-to-face sketching to designing in virtual environments (2007)

Gul, Leman Figen, Maher, Mary Lou

Recent developments in communication and information technology offer new collaborative design environments to designers. Designing and collaboration has been changing with the introduction of these...

Designing virtual worlds: a case study of design education in and of 3D virtual worlds (2007)

Gul, Leman Figen, Gu, Ning, Maher, Mary Lou

Design education has faced new challenges such as the employment of cutting-edge technology and 3D virtual worlds for design teaching. This employment provides new opportunities for design students...

Designing curious places: digital and computing technologies in the workplace (2007)

Gu, Ning, Maher, Mary Lou

Nowadays, especially with the expansion of Generation Y, the corporate world has embraced the use of digital information and computer software in workflows, the application of networked technologies...

The role of online travel agents in the experience economy (2007)

Bogdanovych, Anton, Esteva, Marc, Gu, Ning, Simoff, Simeon, Maher, Mary Lou, Smith, Greg

Our society has evolved through the product economy and the service economy to the experience economy and the service economy to the experience economy. Due to this fact the value of a travel...

Designing virtual worlds for 3D electronic institutions: a distributed and heterogeneous multi-agent system (2007)

Smith, Greg, Gu, Ning, Maher, Mary Lou

3D Electronic Institutions (3DEI) are 3D virtual worlds that are dynamically designed in response to the users’ needs and the rules of an electronic institution. Electronic institutions can be...

New place designs with emerging technologies (2007)

Gu, Ning, Maher, Mary Lou

The emergence of digital and computing technologies is arguably the force of the century for innovation in all domains. In design, researchers and practitioners have shown an increasing interest in...

Understanding design collaboration: comparing face-to-face sketching to designing in virtual environments (2007)

Gul, Leman Figen, Maher, Mary Lou

Recent developments in communication and information technology offer new collaborative design environments to designers. Designing and collaboration has been changing with the introduction of these...

Designing virtual worlds: a case study of design education in and of 3D virtual worlds (2007)

Gul, Leman Figen, Gu, Ning, Maher, Mary Lou

Design education has faced new challenges such as the employment of cutting-edge technology and 3D virtual worlds for design teaching. This employment provides new opportunities for design students...

NEW PLACE DESIGNS WITH EMERGING TECHNOLOGIES (2007)

Gu, Ning, Maher, Mary Lou

The emergence of digital and computing technologies is arguably the force of the century for innovation in all domains. In design, researchers and practitioners have shown an increasing interest in...

The Proceedings of the Fourth International Conference of the Association of Architecture Schools of Australasia (2007)

Abel, Chris, Ahlquist, Sean, Andresen, Brit, Austin, Mike, Barber, Daniel, Keefer Bell, Eugenie, ...

The Proceedings of the Fourth International Conference of the Association of Architecture Schools of Australasia. Each paper in the Proceedings has been double refereed by members of an independent...

Construction defect reporting using mobile and digital workbench technologies (2006)

Dong, Andy, Maher, Mary Lou, Daruwala, Yohann

Sending data between the construction site and an off-site design office is one of the more problematic areas in information technology for construction automation, particularly for construction...

Studying design collaboration in DesignWorld: an augmented 3D virtual world (2006)

Leman Figen Gül, Mary Lou Maher

New technological developments offer new collaborative design environments to designers. There is a great interest in these new tools however it is clear that we know very little about how these new...

Motivated reinforcement learning for non-player characters in persistent computer game worlds (2006)

Kathryn Merrick, Mary Lou Maher

Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and personalise their own...

Construction defect reporting using mobile and digital workbench technologies (2006)

Dong, Andy, Maher, Mary Lou, Daruwala, Yohann

Sending data between the construction site and an off-site design office is one of the more problematic areas in information technology for construction automation, particularly for construction...

Construction defect reporting using mobile and digital workbench technologies (2006)

Dong, Andy, Maher, Mary Lou, Daruwala, Yohann

Sending data between the construction site and an off-site design office is one of the more problematic areas in information technology for construction automation, particularly for construction...

Studying collaborative design in high bandwidth virtual environments (2004)

Gero, John. S, Maher, Mary. Lou, Bilda, Zafer, Marchant, David, Namprempree, Kanyarat, Bagot , Woods, ...

In today’s global design world, architectural and other related design firms design across time zones and geographically distant locations. High bandwidth virtual environments have the potential to...

A Design Workbench with Tangible Interfaces for 3D Design (2004)

Mary Lou Maher, Yohann Daruwala, Edward Chen

Interaction with and development of 3D designs can be enhanced with a variety of interaction devices. Various developments in tangible interfaces for design applications show that customised HCI for...

Studying collaborative design in high bandwidth virtual environments (2004)

Gero, John. S, Maher, Mary. Lou, Bilda, Zafer, Marchant, David, Namprempree, Kanyarat, Bagot , Woods, ...

In today’s global design world, architectural and other related design firms design across time zones and geographically distant locations. High bandwidth virtual environments have the potential to...

Studying collaborative design in high bandwidth virtual environments (2004)

Gero, John. S, Maher, Mary. Lou, Bilda, Zafer, Marchant, David, Namprempree, Kanyarat, Bagot , Woods, ...

In today’s global design world, architectural and other related design firms design across time zones and geographically distant locations. High bandwidth virtual environments have the potential to...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. Theadvantages of having access to the building model in a virtual world include thecollaborative nature of the...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D Virtual Worlds Using Agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D virtual worlds using agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Integrating CAD and 3D virtual worlds using agents and EDM (2003)

Ding, Lan, Liew, PakSan, Maher, Mary Lou, Gero, John, Drogemuller, Robin

This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the...

Survey of the State-of-the-Art Expert/Knowledge Based Systems in Civil Engineering. (2002)

Kim,Simon S., Maher,Mary Lou, Levitt,Raymond E., Rooney,Martin F., Siller,Thomas J.

This survey assesses the current use and development of expert systems for approaching and solving Civil Engineering problems. The engineering disciplines discussed are: Construction Engineering and...

Designing Virtual Architecture (2000)

Mary Lou Maher, Simeon Simoff, Ning Gu, Hong Lau

Abstract. Virtual architecture as the design of functional virtual places is not well understood. Most virtual places are created by programmers rather than designed a places in the sense that...

Representing virtual places,” A Design Model for Metaphorical Design (2000)

Fei Li, Mary Lou Maher

The design of virtual places is metaphorical because it relies on references to the physical world. The use of a consistent metaphor provides a sense of place that combines functionality,...

A model of co-evolutionary design (2000)

Mary Lou Maher

Abstract Computational evolution provides a mechanism for searching a space of potential solutions according to a specified fitness function. In design, the search for potential solutions is often...

Evolving Design Layout Cases To Satisfy Feng Shui Constraints (1999)

De Silva, Mary Lou Maher

. We present a computational process model for design that combines the functionalities of case-based reasoning (CBR) and genetic algorithms (GA's). CBR provides a precedent-based framework in...

An Evolutionary Approach to Case Adaptation (1999)

Silva Garza, Silva Garza, Mary Lou Maher, Mary Lou Maher

. We present a case adaptation method that employs ideas from the field of genetic algorithms. Two types of adaptations, case combination and case mutation, are used to evolve variations on the...

Coding and modeling communication in architectural collaborative design (1999)

Gerard Cesar Gabriel, Mary Lou Maher

Abstract. Although there has been some research done on collaborative face-to-face (FTF) and video-conferencing sessions involving architects, little is know about the effects these different mediums...

A Knowledge-Lean Structural Engineering Design Expert System (1998)

Andr Gmez, Silva Garza, Mary Lou Maher

In this paper we present the GENCAD expert system which helps solve problems involving the structural design of tall buildings, specifically focusing on the ways that the buildings resist lateral...

CBR as a Framework for Design: Augmenting CBR with other AI techniques (1998)

Mary Lou Maher

Design is an activity in which the role of experience plays a larger part in the generation of alternative designs than theoretical or formal knowledge. This has lead to increasing interest in CBR as...

Data mining in hypermedia case libraries (1998)

Simeon J. Simoff, Mary Lou Maher

Abstract. The idea of case-based reasoning (CBR), came as a welcome alternative to the rule-base paradigm, which was dominating knowledge-based design during the 80s. Attribute-value tables and...

Web Mediated Design Courses: Challenges and Realities in Teaching Electronic Collaboration (1997)

Simeon J. Simoff, Mary Lou Maher

During recent years, computer media and networking have become more and more popular among educators. Within this technological emergence, the World- Wide Web (WWW) has proven to be a valuable tool...

A Framework For Research In Design Computing (1997)

John S. Gero, Mary Lou Maher

this paper we consider design computing as a research area, one in which the results of the research lead to more than additional computer programs and in fact lead to a better understanding of...

Co-evolution and Emergence in Design (1997)

Josiah Poon, J. Poon, Mary Lou Maher

Evolution as a metaphor borrowed from nature can be used to describe a design process. However, this has generally been applied to the evolution of a solution which assumes the problem does not...

Emergent Behaviour In Co-Evolutionary Design (1996)

Josiah Poon, MARY LOU MAHER, Lou Maher

. An important aspect of creative design is the concept of emergence. Though emergence is important, its mechanism is either not well understood or it is limited to the domain of shapes. This...

Design Case Adaptation Using Genetic Algorithms (1996)

Mary Lou Maher, Silva Garza

In order to adapt past experiences to new situations, case-based reasoning algorithms generally rely on domain knowledge and heuristics. Unfortunately, the amount of domain-specific knowledge and...

The Adaptation of Structural System Designs Using Genetic Algorithms (1996)

Mary Lou Maher, Silva Garza, Key Centre, Design Computing

The case-based reasoning paradigm has been widely used to provide computer support for recalling and adapting known designs to novel design situations. Case-based reasoning adaptation algorithms...

Design by Interactive Exploration Using Memory-Based Techniques (1996)

Silva Garza, Mary Lou Maher

One of the characteristics of design is that designers rely extensively on past experience in order to create new designs. Because of this, memory-based techniques from artificial intelligence, which...

Modelling Design Exploration as Co-Evolution (1996)

Mary Lou Maher, Josiah Poon

Most computer-based design tools assume designers work with a well defined problem. However, this assumption has been challenged by current research. The explorative aspect of design, especially...

Formalising Design Exploration As Co-Evolution: A Combined Gene Approach (1996)

Mary Lou Maher, Josiah Poon, Sylvie Boulanger

. This paper introduces a model for design exploration based on notions of evolution and demonstrates computational co-evolution using a modified genetic algorithm (GA). Evolution is extended to...

Developing Case-Based Reasoning for Structural Design (1996)

Mary Lou Maher, Andres Gomez, Silva Garza

The use of case-based reasoning as a process model of design involves the subtasks of recalling previously known designs from memory and adapting these design cases or subcases to fit the current...

Synchronous support and emergence in collaborative CAAD (1993)

Mary Lou Maher, John S Gero, Milad Saad

Design is rarely an activity that is commenced and completed by an individual. The more common design environment is one in which teams of designers work together towards a final solution. In this...

Where the actions are : bring reality into virtual reality

Dong, Andy, Maher, Mary Lou, Daruwala, Yohann

This paper describes a work-in-progress on developing design environments that combine wireless and mobile technologies with augmented reality to facilitate bringing context from the physical...

Where the actions are : bring reality into virtual reality

Dong, Andy, Maher, Mary Lou, Daruwala, Yohann

This paper describes a work-in-progress on developing design environments that combine wireless and mobile technologies with augmented reality to facilitate bringing context from the physical...

Situated case-based reasoning as a constructive memory model for design reasoning

Maher , Mary Lou, Liew, P. S.

This paper describes an extended case-based reasoning model that addresses the notion of situatedness in designing through constructive memory. The model is illustrated through an application for...

Situated case-based reasoning as a constructive memory model for design reasoning

Maher , Mary Lou, Liew, P. S.

This paper describes an extended case-based reasoning model that addresses the notion of situatedness in designing through constructive memory. The model is illustrated through an application for...

Where the actions are : bring reality into virtual reality

Dong, Andy, Maher, Mary Lou, Daruwala, Yohann

This paper describes a work-in-progress on developing design environments that combine wireless and mobile technologies with augmented reality to facilitate bringing context from the physical...

Situated case-based reasoning as a constructive memory model for design reasoning

Maher , Mary Lou, Liew, P. S.

This paper describes an extended case-based reasoning model that addresses the notion of situatedness in designing through constructive memory. The model is illustrated through an application for...