Energy-Preserving Integrators for Fluid Animation (2009)
Mullen, Patrick, Crane, Keenan, Pavlov, Dmitry, Tong, Yiying, Desbrun, Mathieu
Numerical viscosity has long been a problem in fluid animation. Existing methods suffer from intrinsic artificial dissipation and often apply complicated computational mechanisms to combat such...
Numerical coarsening of inhomogeneous elastic materials (2009)
Kharevych, Lily, Mullen, Patrick, Owhadi, Houman, Desbrun, Mathieu
We propose an approach for efficiently simulating elastic objects made of non-homogeneous, non-isotropic materials. Based on recent developments in homogenization theory, a methodology is introduced...
Tournois, Jane, Wormser, Camille, Alliez, Pierre, Desbrun, Mathieu
We present a practical approach to isotropic tetrahedral meshing of 3D domains bounded by piecewise smooth surfaces. Building upon recent theoretical and practical advances, our algorithm interleaves...
Desbrun, Mathieu, Donaldson, Roger D., Owhadi, Houman
We introduce a new geometric approach for the homogenization and inverse homogenization of the divergence form elliptic operator with rough conductivity coefficients $\sigma(x)$ in dimension two. We...
Lie group integrators for animation and control of vehicles (2009)
Kobilarov, Marin, Crane, Keenan, Desbrun, Mathieu
This article is concerned with the animation and control of vehicles with complex dynamics such as helicopters, boats, and cars. Motivated by recent developments in discrete geometric mechanics, we...
Abstract Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics (2009)
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo
We present mesh puppetry, a variational framework for detailpreserving mesh manipulation through a set of high-level, intuitive, and interactive design tools. Our approach builds upon traditional...
Tournois, Jane, Wormser, Camille, Alliez, Pierre, Desbrun, Mathieu
We present a practical approach to isotropic tetrahedral meshing of 3D domains bounded by piecewise smooth surfaces. Building upon recent theoretical and practical advances, our algorithm interleaves...
Tournois, Jane, Wormser, Camille, Alliez, Pierre, Desbrun, Mathieu
We present a practical approach to isotropic tetrahedral meshing of 3D domains bounded by piecewise smooth surfaces. Building upon recent theoretical and practical advances, our algorithm interleaves...
Vector Field Analysis and Visualization through Variational Clustering (2008)
Santiago V. Lombeyda, Mathieu Desbrun
Scientific computing is an increasingly crucial component of research in various disciplines. Despite its potential, exploration of the results is an often laborious task, owing to excessively large...
Mathematik und Physik ZAMP On the geometric character of stress in continuum mechanics (2008)
Eva Kanso, Marino Arroyo, Yiying Tong, Arash Yavari, Jerrold E. Marsden, Mathieu Desbrun
Abstract. This paper shows that the stress field in the classical theory of continuum mechanics may be taken to be a covector-valued differential two-form. The balance laws and other fundamental laws...
Abstract TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images (2008)
Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-yeung Shum
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of...
circulation-preserving, simplicial fluids (2008)
Sharif Elcott, Yiying Tong, Eva Kanso, Peter Schröder, Mathieu Desbrun
Visual quality, low computational cost, and numerical stability are foremost goals in computer animation. An important ingredient in achieving these goals is the conservation of fundamental motion...
Abstract Adaptive Simulation of Soft Bodies in Real-Time (2008)
Gilles Debunne, Mathieu Desbrun, Marie-paule Cani, Alan Barr
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the...
A Variational Approach to Eulerian Geometry Processing (2008)
Patrick Mullen, Alexander Mckenzie, Yiying Tong, Mathieu Desbrun
Figure 1: Eulerian Geometry: our geometry processing framework offers a fully Eulerian variational approach to (left) outward and inward surface offset (here spatially varying by height), (center)...
Feature Article Geodesics-Based One-to-One Parameterization of 3D Triangle (2008)
Haeyoung Lee, Yiying Tong, Mathieu Desbrun
Digital geometry is a new data type for multimedia applications. To foster the use of 3D geometry, we introduce a piecewise linear parameterization of 3D surfaces that we can use for texture mapping,...
circulation-preserving, simplicial fluids (2008)
Sharif Elcott, Yiying Tong, Eva Kanso, Peter Schröder, Mathieu Desbrun
Visual quality, low computational cost, and numerical stability are foremost goals in computer animation. An important ingredient in achieving these goals is the conservation of fundamental motion...
Ilja Friedel, Peter Schröder, Mathieu Desbrun
We introduce a novel approach for the construction of spherical parameterizations based on energy minimization. The energies are derived in a general manner from classic formulations well known in...
Abstract TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images (2008)
Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-yeung Shum
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of...
Graphics, and Image Processing, 44(1):1–29, 1988. (2008)
M. Alexa, J. Behr, D. Cohen-or, S. Fleishman, D. Levin, Rajit L. Bajaj, ...
based contour interpolation. In Proc. 14th Symp. Discrete Algorithms, pages
Variational Integrators for Maxwell's Equations with Sources (2008)
Stern, Ari, Tong, Yiying, Desbrun, Mathieu, Marsden, Jerrold E.
In recent years, two important techniques for geometric numerical discretization have been developed. In computational electromagnetics, spatial discretization has been improved by the use of mixed...
Spectral Conformal Parameterization (2008)
Mullen, Patrick, Tong, Yiying, Alliez, Pierre, Desbrun, Mathieu
We present a spectral approach to automatically and efficiently obtain discrete free-boundary conformal parameterizations of triangle mesh patches, without the common artifacts due to positional...
Spectral Conformal Parameterization (2008)
Mullen, Patrick, Tong, Yiying, Alliez, Pierre, Desbrun, Mathieu
We present a spectral approach to automatically and efficiently obtain discrete free-boundary conformal parameterizations of triangle mesh patches, without the common artifacts due to positional...
Abstract Interactive multiresolution animation of deformable models (2007)
Gilles Debunne, Mathieu Desbrun, Alan Barr, Marie-paule Cani
This paper presents an approach to animate elastic deformable materials at interactive rates using space-time adaptive resolution. We propose a new computational model, based on the conventional...
Mark Meyer, Mathieu Desbrun, Peter Schröder, Alan H. Barr
This paper provides a unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes. We present a...
Abstract Adaptive Simulation of Soft Bodies in Real-Time (2007)
Gilles Debunne, Mathieu Desbrun, Marie-paule Cani, Alan Barr
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the...
Mathieu Desbrun, Marie-paule Gascuel
Cet article presente une approche generale pour la construction et l'animation de modeles deformables complexes. Les modeles physiques existants sont combines a une couche elastique utilisant...
Mathieu Desbrun, Mathieu Desbrun, Mark Meyer, Mark Meyer, Peter Schröder, Peter Schröder, ...
In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable noise and uneven...
Abstract An Implicit-Based Haptic Rendering Technique (2007)
Laehyun Kim, Anna Kyrikou, Gaurav S. Sukhatme, Mathieu Desbrun
We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric...
Processing Irregular Meshes (2007)
Most meshes are usually produced with both topological and geometrical irregularity (arbitrary valence, non-uniform sampling). This has been seen as a flaw hindering subsequent mesh processing,...
de recherche Space-Time Adaptive Simulation of Highly Deformable Substances (2007)
Mathieu Desbrun, Mathieu Desbrun, Marie-paule Cani, Marie-paule Cani
This report presents an approach for e#ciently yet precisely simulating highly deformable substances ranging from solids to liquids. The key idea is to use a state equation for specifying the...
Computational Electromagnetism with Variational Integrators and Discrete Differential Forms (2007)
Stern, Ari, Tong, Yiying, Desbrun, Mathieu, Marsden, Jerrold E.
In this paper, we introduce a general family of variational, multisymplectic numerical methods for solving Maxwell's equations, using discrete differential forms in spacetime. In doing so, we...
Exact and Approximate Quadratures for Curvature Tensor Estimation (2006)
Langer, Torsten, Belyaev, Alexander, Seidel, Hans-Peter, Desbrun, Mathieu, Pottmann, Helmut
Discrete Exterior Calculus (2005)
Desbrun, Mathieu, Hirani, Anil N., Leok, Melvin, Marsden, Jerrold E.
We present a theory and applications of discrete exterior calculus on simplicial complexes of arbitrary finite dimension. This can be thought of as calculus on a discrete space. Our theory includes...
Variational tetrahedral meshing (2005)
Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, Desbrun, Mathieu
In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through...
Discrete Poincaré Lemma (2005)
Desbrun, Mathieu, Leok, Melvin, Marsden, Jerrold E.
This paper proves a discrete analogue of the Poincar´e lemma in the context of a discrete exterior calculus based on simplicial cochains. The proof requires the construction of a generalized cone...
Vector Field Analysis and Visualization through Variational Clustering (2005)
McKenzie, Alexander, Lombeyda, Santiago, Desbrun, Mathieu
Scientic computing is an increasingly crucial component of research in various disciplines. Despite its potential, exploration of the results is an often laborious task, owing to excessively large...
Variational Tetrahedral Meshing (2005)
Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, Desbrun, Mathieu
In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through...
Variational Tetrahedral Meshing (2005)
Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, Desbrun, Mathieu
In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through...
Unconstrained Spherical Parameterization (2005)
Ilja Friedel, Peter Schröder, Mathieu Desbrun
this paper, we present a straightforward technique for easing the computation of spherical parameterizations by a simple modification of traditional planar parameterization methods: our spherical...
EUROGRAPHICS - IEEE VGTC Symposium on Visualization (2005) (2005)
Brodlie Duke Joy, Er Mckenzie, Santiago V. Lombeyda, Mathieu Desbrun
Scientific computing is an increasingly crucial component of research in various disciplines. Despite its potential, exploration of the results is an often laborious task, owing to excessively large...
Unconstrained spherical parameterization (2005)
Ilja Friedel, Peter Schröder, Mathieu Desbrun
We introduce a novel approach for the construction of spherical parameterizations based on energy minimization. The energies are derived in a general manner from classic formulations well known in...
Setting the Boundary Free: A Composite Approach to Surface Parameterization (2005)
Zayer, Rhaleb, Rössl, Christian, Seidel, Hans-Peter, Desbrun, Mathieu, Pottmann, Helmut
In the last decade, surface mesh parameterization has emerged as a standard technique in computer graphics. The ever increasing need for processing large and highly detailed data sets fosters the...
Variational Shape Approximation (2004)
Cohen-Steiner, David, Alliez, Pierre, Desbrun, Mathieu
Achieving efficiency in mesh processing often demands that overly verbose 3D datasets be reduced to more concise, yet faithful representations. Despite numerous applications ranging from geometry...
Variational Shape Approximation (2004)
Cohen-Steiner, David, Alliez, Pierre, Desbrun, Mathieu
Achieving efficiency in mesh processing often demands that overly verbose 3D datasets be reduced to more concise, yet faithful representations. Despite numerous applications ranging from geometry...
Variational Shape Approximation (2004)
Cohen-Steiner, David, Alliez, Pierre, Desbrun, Mathieu
Achieving efficiency in mesh processing often demands that overly verbose 3D datasets be reduced to more concise, yet faithful representations. Despite numerous applications ranging from geometry...
Barycentric coordinates for convex sets (2004)
Joe Warren, Scott Schaefer, Anil N. Hirani, Mathieu Desbrun
In this paper we provide an extension of barycentric coordinates from simplices to arbitrary convex sets. Barycentric coordinates over convex 2D polygons have found numerous applications in various...
Barycentric coordinates for convex sets (2004)
Joe Warren, Scott Schaefer, Anil N. Hirani, Mathieu Desbrun
In this paper we provide an extension of barycentric coordinates from simplices to arbitrary convex sets. Barycentric coordinates over convex 2D polygons have found numerous applications in various...
Non-Iterative, Feature-Preserving Mesh Smoothing (2003)
Jones, Thouis R., Durand, Frédo, Desbrun, Mathieu
With the increasing use of geometry scanners to create 3D models, there is a rising need for fast and robust mesh smoothing to remove inevitable noise in the measurements. While most previous work...
Non-Iterative, Feature-Preserving Mesh Smoothing (2003)
Jones, Thouis R., Durand, Frédo, Desbrun, Mathieu
With the increasing use of geometry scanners to create 3D models, there is a rising need for fast and robust mesh smoothing to remove inevitable noise in the measurements. While most previous work...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic of natural or man-made geometry. In particular, we use curvature directions to...
Interactive Extraction of High-Frequency Aesthetically-Coherent Colormaps (2003)
Lombeyda, Santiago V., Desbrun, Mathieu
Color transfer functions (i.e. colormaps) exhibiting a high frequency luminosity component have proven to be useful in the visualization of data where feature detection or iso-contours recognition is...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic of natural or man-made geometry. In particular, we use curvature directions to...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic of natural or man-made geometry. In particular, we use curvature directions to...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature...
Discrete Exterior Calculus for Variational Problems in Computer Vision and Graphics (2003)
Mathieu Desbrun, Anil N. Hirani, Jerrold E. Marsden
This paper demonstrates how discrete exterior calculus tools may be useful in computer vision and graphics. Avariational approach provides a link with mechanics.
Discrete Multiscale Vector Field Decomposition (2003)
Yiying Tong, Santiago Lombeyda, Anil N. Hirani, Mathieu Desbrun
While 2D and 3D vector fields are ubiquitous in computational sciences, their use in graphics is often limited to regular grids, where computations are easily handled through finite-difference...
Learning Controls for Blend Shape Based Realistic Facial Animation (2003)
D. Breen, M. Lin (editors, Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frederic Pighin
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order...
Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes (2002)
Khodakovsky, Andrei, Alliez, Pierre, Desbrun, Mathieu, Schröder, Peter
Encoders for triangle mesh connectivity based on enumeration of vertex valences are among the best reported to date. They are both simple to implement and report the best compressed file sizes for a...
Angle-Analyzer: A Triangle-Quad Mesh Codec (2002)
Lee, Haeyoung, Alliez, Pierre, Desbrun, Mathieu
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient encoding of intrinsic...
Efficient Surface Remeshing by Error Diffusion (2002)
Alliez, Pierre, Desbrun, Mathieu, Meyer, Mark
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in...
Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes (2002)
Khodakovsky, Andrei, Alliez, Pierre, Desbrun, Mathieu, Schröder, Peter
Encoders for triangle mesh connectivity based on enumeration of vertex valences are among the best reported to date. They are both simple to implement and report the best compressed file sizes for a...
Angle-Analyzer: A Triangle-Quad Mesh Codec (2002)
Lee, Haeyoung, Alliez, Pierre, Desbrun, Mathieu
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient encoding of intrinsic...
Efficient Surface Remeshing by Error Diffusion (2002)
Alliez, Pierre, Desbrun, Mathieu, Meyer, Mark
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in...
Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes (2002)
Khodakovsky, Andrei, Alliez, Pierre, Desbrun, Mathieu, Schröder, Peter
Encoders for triangle mesh connectivity based on enumeration of vertex valences are among the best reported to date. They are both simple to implement and report the best compressed file sizes for a...
Angle-Analyzer: A Triangle-Quad Mesh Codec (2002)
Lee, Haeyoung, Alliez, Pierre, Desbrun, Mathieu
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient encoding of intrinsic...
Efficient Surface Remeshing by Error Diffusion (2002)
Alliez, Pierre, Desbrun, Mathieu, Meyer, Mark
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in...
An implicit-based haptic rendering technique (2002)
Laehyun Kim, Anna Kyrikou, Mathieu Desbrun, Gaurav Sukhatme
We present a novel haptic rendering technique. Based on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches,...
Discrete Dierential-Geometry Operators (2002)
For Triangulated Manifolds, Mark Meyer, Mathieu Desbrun, Peter Schröder, Alan H. Barr
This paper proposes a unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes. We present a...
Generalized Barycentric Coordinates on Irregular Polygons (2002)
Mark Meyer, Haeyoung Lee, Alan Barr, Mathieu Desbrun
In this paper we present an easy computation of a generalized form of barycentric coordinates for irregular, convex n-sided polygons. Triangular barycentric coordinates have had many classical...
Generalized barycentric coordinates on irregular polygons (2002)
Mark Meyer, Haeyoung Lee, Alan Barr, Mathieu Desbrun
In this paper we present an easy computation of a generalized form of barycentric coordinates for irregular, convex n-sided polygons. Triangular barycentric coordinates have had many classical...
AWARDS RECEIVED TEACHING (2001)
Zoë J. Wood, Zoë Wood, Mathieu Desbrun, Peter Schröder, David Breen, Igor Guskov, ...
Haeyoung Lee, Laehyun Kim, Mark Meyer, Mathieu Desbrun
We present a new method for the animation of fire on polyhedral surfaces. Using the notion of discrete straightest geodesics, we evolve fire fronts directly on the surface of arbitrarily complex...
Haeyoung Lee, Laehyun Kim, Mark Meyer, Mathieu Desbrun
We present a new method for the animation of fire on polyhedral surfaces. Using the notion of discrete straightest geodesics, we evolve fire fronts directly on the surface of arbitrarily complex...
Interactive animation of cloth-like objects in virtual reality (2001)
Mathieu Desbrun, Mark Meyer, Alan H. Barr
In this chapter, we propose a stable and efficient algorithm for animating cloth-like materials using mass-spring systems. An integration scheme derived from implicit integration allows us to obtain...
Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data (2000)
Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface area minimization,...
Semi-Regular Mesh Extraction from Volumes (2000)
Zoe J. Wood, Mathieu Desbrun, Peter Schröder, David Breen
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceeds in two stages....
Discrete Differential-Geometry Operators in nD (2000)
Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr
This paper provides a consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures, on arbitrary 2D and 3D meshes embedded in n dimensions....
Anisotropic Feature-Preserving Denoising (2000)
Of Height Fields, Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr
In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface area minimization,...
Space-Time Adaptive Simulation of Highly Deformable Substances (1999)
Desbrun, Mathieu, Cani, Marie-Paule
This report presents an approach for efficiently yet precisely simulating highly deformable substances ranging from solids to liquids. The key idea is to use a state equation for specifying the...
Space-Time Adaptive Simulation of Highly Deformable Substances (1999)
Desbrun, Mathieu, Cani, Marie-Paule
This report presents an approach for efficiently yet precisely simulating highly deformable substances ranging from solids to liquids. The key idea is to use a state equation for specifying the...
Space-Time Adaptive Simulation of Highly Deformable Substances (1999)
Desbrun, Mathieu, Cani, Marie-Paule
This report presents an approach for efficiently yet precisely simulating highly deformable substances ranging from solids to liquids. The key idea is to use a state equation for specifying the...
Interactive animation of structured deformable objects (1999)
Mathieu Desbrun, Mathieu Desbrun, Peter Schröder, Peter Schröder, Alan Barr, Alan Barr
In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An integration scheme derived from implicit integration allows us to obtain interactive realistic...
Interactive Multiresolution Animation of Deformable Models (1999)
Gilles Debunne Mathieu, Mathieu Desbrun, Alan Barr, Marie-paule Cani
This paper presents an approach to animate elastic deformable materials at interactive rates using space-time adaptive resolution. We propose a new computational model, based on the conventional...
Interactive Multiresolution Animation of Deformable Models (1999)
Gilles Debunne, Mathieu Desbrun, Alan Barr, Marie-paule Cani
This paper presents an approach to animate elastic deformable materials at interactive rates using space-time adaptive resolution. We propose a new computational model, based on the conventional...
Interactive Multiresolution Animation of Deformable Models (1999)
Gilles Debunne Mathieu, Mathieu Desbrun, Alan Barr, Marie-paule Cani
This paper presents an approach to animate elastic deformable materials at interactive rates using space-time adaptive resolution. We propose a new computational model, based on the conventional...
Simulating landslides for natural disaster prevention (1998)
Jean-dominique Gascuel, Mathieu Desbrun, Eric Leroi, Carola Mirgon
The simulation of landslide hazards is a key point in the prevention of natural disasters, since it enables to compute risk maps and helps to design protection works. We present a 3D simulator that...
Thèse (Doctorat) -- Institut national polytechnique de Grenoble, 1997.
Animation of Deformable Models (1997)
Using Implicit Surfaces, Mathieu Desbrun
This paper presents a general approach for designing and animating complex deformable models with implicit surfaces. Implicit surfaces are introduced as an extra layer coating any kind of structure...
Animation of deformable models using implicit surfaces (1997)
Abstract—This paper presents a general approach for designing and animating complex deformable models with implicit surfaces. Implicit surfaces are introduced as an extra layer coating any kind of...
Smoothed Particles: A New Paradigm for Animating Highly Deformable Bodies (1996)
Mathieu Desbrun, Marie-paule Gascuel
This paper presents a new formalism for simulating highly deformable bodies with a particle system. Smoothed particles represent sample points that enable the approximation of the values and...
Smoothed Particles: A New Paradigm for Animating Highly Deformable Bodies (1996)
Mathieu Desbrun, Marie-paule Gascuel
This paper presents a new formalism for simulating highly deformable bodies with a particle system. Smoothed particles represent sample points that enable the approximation of the values and...
Animating Soft Substances with Implicit Surfaces (1995)
Mathieu Desbrun, Marie-paule Gascuel
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are in contact with. The...
Eitan Grinspun, Committee Alan Barr, Mathieu Desbrun, Jerrold E. Marsden, Petr Krysl
THESIS CHARMS (Conforming Hierarchical Adaptive Refinement Methods) is an adaptive simulation technology that spans the spectrum from real-time animation for games, realistic animation for film, to...