Designing the Spectator Experience (2009)
Stuart Reeves, Steve Benford, Mike Fraser
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI – how should...
Using Actuated Devices in Location-Aware Systems (2009)
Mike Fraser, Kirsten Cater, Paul Duff
Location-aware systems have traditionally left mobility to the user through carrying, supporting and manipulating the device itself. This design choice has limited the scale and style of device to...
Steve Benford, Gail Reynard, Boriana Koleva, Chris Greenhalgh, Mike Fraser
Play, not work, is set to become the driving force for collaborative technologies! We explore the topic of CSCP, where the ‘P ’ stands for play (and in our own work also for public and...
Sharing Located Experiences through Physically Mobile Devices (2008)
Mike Fraser, Kirsten Cater, Paul Duff
We have been working in a school to enable children to author located mobile multimedia experiences off-site for experience on-site. Our exploration highlights a number of disparities between the...
DriftShift: Tracking Shared Paper Use with Pens on (2008)
Mike Fraser, Michael R. Mccarthy, Elena Apostolova
Existing sensor fusion techniques blend data from multiple sensors to improve the accuracy of object positioning. We outline a new technique called DriftShift which uses a position fixing technique...
Abstract. Qualitative data is now commonly collected, stored, collated and analysed in digital formats, introducing new challenges for computer support. The burgeoning scale and complexity of digital...
Orchestrating Real-Time Participatory Experiences (2008)
Steve Benford, Adam Drozd, Chris Greenhalgh, Mike Fraser, Holger Schnädelbach, Boriana Koleva, ...
Real-time participatory experiences such as multiplayer games, on-line role-play and performances require orchestrating; an on-going process of managing participants ’ activities from behind the...
A Citywide Mixed Reality Performance: Initial Findings (2008)
Mike Fraser, Chris Greenhalgh, Keith Mitchell, Tom Rodden
Citywide is the provisional title for a new mixed reality performance that will be experienced by people as they move around a physical city. Set within the backdrop of two cities, one real world and...
CID, Centre for User Oriented IT Design (2008)
Steve Benford, Mike Fraser, Boriana Koleva, John Bowers, Paul Ch, Shahram Izadi, ...
Hybrid physical-digital artefacts
CID, Centre for User Oriented IT Design (2008)
Liam Bannon, John Bowers, Christian Heath, Dirk Vom Lehn, Jon Hindmarsh, Paul Luff, ...
Report from the start-up workshops
Fragmented Interaction: (2007)
Establishing Mutual Orientation, Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh, ...
This paper explores and evaluates the support for objectfocused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experimental...
Object-focused Interaction (2007)
In Collaborative Virtual, Jon Hindmarsh, Mike Fraser, Mike Fraser, Christian Heath, Christian Heath, ...
This paper explores and evaluates the support for object-focused collaboration provided by a desktop Collaborative Virtual Environment. An experimental `design' task was conducted and video...
The National Centre for e-Social Science (2006)
Rob Procter, Mike Batty, Mark Birkin, Rob Crouchley, William H. Dutton, Mike Fraser, ...
This paper outlines the work of the UK National Centre for e-Social Science and its plans for facilitating the take-up of Grid infrastructure and tools within the social science research community....
Designing the Spectator Experience (2005)
Reeves, Stuart, Benford, Steve, O'Malley, Claire, Fraser, Mike
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a...
Designing the Spectator Experience (2005)
Reeves, Stuart, Benford, Steve, O'Malley, Claire, Fraser, Mike
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a...
Distributing Data Sessions: Supporting remote collaboration with video data (2005)
Mike Fraser, Greg Biegel, Katie Best, Jon Hindmarsh, Christian Heath, Chris Greenhalgh
Abstract. The design of distributed infrastructures to support remote collaboration among groups of social scientists raises new computational and networking challenges that Grid developers are...
Object Focused Interaction in e-Social Science, short paper (2005)
Mike Fraser, Greg Biegel, Jon Hindmarsh, Christian Heath, Best Stuart Reeves
Abstract. Distributed scientific work is receiving widespread attention from computer science developers within the e-Science programme. With notable exceptions less attention has been paid to how,...
Designing the Spectator Experience (2005)
Stuart Reeves, Steve Benford, Mike Fraser
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI – how should...
Designing the Spectator Experience (2005)
Reeves, Stuart, Benford, Steve, O'Malley, Claire, Fraser, Mike
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a...
Extending game participation with embodied reporting agents (2004)
Dan Fielding, Mike Fraser, Brian Logan, Steve Benford
We introduce a multi-agent framework to generate reports of players ' activities within multi-player computer games so that other players who are currently unable to participate can keep track...
Abstract. The emergence of e-Science systems to support remote collaboration and problem solving raises new computational challenges. However, corresponding collaboration support challenges have a...
Reporters, editors and presenters: Using embodied agents to report on online computer games (2004)
Dan Fielding, Mike Fraser, Brian Logan, Steve Benford
We present a multi-agent framework to generate reports of players ’ activities within multi-player computer games. We describe an initial implementation of our framework as an extension to the...
Revealing delay in collaborative environments (2004)
Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh
Delay is an unavoidable reality in collaborative environments. We propose an approach to dealing with delay in which ‘decorators ’ are introduced into the interface. Decorators show the presence,...
Assembling History: Achieving Coherent Experiences with Diverse Technologies (2003)
Mike Fraser, Dana Stanton, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers, ...
This paper describes an activity designed for a site of special interest in which clues to its history are gathered as visitors explore the site before interacting with two displays which reveal...
Staging and evaluating public performances as an approach to cve research (2002)
Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd
Staging public performances can be a fruitful approach to CVE research. We describe four recent experiences: Out of This World, a live gameshow; Avatar Farm, a (3D) recorded participatory drama;...
Keeping in touch: Agents reporting from collaborative virtual environments (2002)
Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh, Pilar Herrero
Collaborative Virtual Environments (CVEs) are virtual worlds providing real−time 3D graphics, supplemented with text and/or audio to multiple users over computer networks [Benford et al, 2001]....
Keeping in touch: Agents reporting from collaborative virtual environments (2002)
Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh
Over the past decade, there has been a growing interest in using Collaborative Virtual Environments (CVEs) for online gaming, arts, performances and entertainment. One problem facing the users of...
The Augurscope: A Mixed Reality Interface for Outdoors (2002)
Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Malcolm Foster, ...
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is aligned with...
Citywide: supporting interactive digital experiences across physical space (2002)
Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, ...
Abstract. The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical...
Keeping in Touch: Agents Reporting from Collaborative Virtual (2002)
Environments Brian Logan, Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh
Over the past decade, there has been a growing interest in using Collaborative Virtual Environments (CVEs) for online gaming, arts, performances and entertainment. One problem facing the users of...
Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)
Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...
Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...
Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)
Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...
Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...
Collaboratively improvising magic: an approach to managing participation in an on-line drama (2001)
Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser
Abstract. We describe how a behind-the-scenes production crew managed participation in an on-line improvised dramatic performance in a shared virtual world that was broadcast to viewers. We introduce...
Three Dimensional Visualization of the World Wide Web (1999)
Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Mike, Fraser, Mike, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...
Three Dimensional Visualization of the World Wide Web (1999)
Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Mike, Fraser, Mike, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...
Three dimensional visualization of the World Wide Web (1999)
Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Michael P., Fraser, Mike, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...
Three dimensional visualization of the World Wide Web (1999)
Steve Benford, Ian Taylor, David Brailsford, Boriana Koleva, Mike Craven, Mike Fraser, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday...
Three dimensional visualization of the World Wide Web (1999)
Steve Benford, Ian Taylor, David Brailsford, Boriana Koleva, Mike Craven, Mike Fraser, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday...
Supporting Awareness and Interaction through (1999)
Collaborative Virtual Interfaces, Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath
This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawing on previous...
Supporting awareness and interaction through collaborative virtual interfaces (1999)
This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawing on previous...