Multi-player Games

Publication List Details

Period

2007 - 2008

Number

5

Co-Authors

LOCALLY-ADAPTIVE VIRTUAL ENVIRONMENTS IN PERSISTENT-STATE (2008)

Multi-player Games, Marc Lanctot, Clark Verbrugge

We present a generic model for adaptation in large scale, persistent state computer games that allows the virtual world to change automatically, with reasonable efficiency. We demonstrate the utility...

Fairness in Dead-Reckoning based Distributed (2008)

Multi-player Games, Sudhir Aggarwal, Hemant Banavar

In a distributed multi-player game that uses dead-reckoning vectors to exchange movement information among players, there is inaccuracy in rendering the objects at the receiver due to network delay...

ABSTRACT Accuracy in Dead-Reckoning Based Distributed (2008)

Multi-player Games, Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan

Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dead reckoning vector...

20 Interaction Manifestations in (2008)

G. Riva, F. Davide, Multi-player Games, Tony Manninen

Abstract. This chapter describes the findings of ethnographical research which elaborates and analyses the interaction forms of a contemporary multi-player game. The motivation for the research...

20 Interaction Manifestations in (2007)

G. Riva, F. Davide, Multi-player Games, Tony Manninen

Abstract. This chapter describes the findings of ethnographical research which elaborates and analyses the interaction forms of a contemporary multi-player game. The motivation for the research...