Nicolas Chevassus

View and Application Dependent Simplification Of Digital Mock-ups (2009)

Marc Chevaldonné, Marc Neveu, Frédéric Mérienne, Nicolas Chevassus, François Guillaume

The use of virtual prototypes during the industrial design process of advanced human machine interfaces, like aircraft cockpits, brings competitive advantages: the development of virtual prototypes...

Human Machine Interface Concept For Virtual Reality Applications (2008)

Michel Dureigne, Marc Neveu, Nicolas Chevassus, Frédéric Mérienne, François Guillaume

Advanced human machine interfaces, like aircraft cockpits, are difficult and expensive to design. The use of Virtual Reality technologies during the design process of the interface through early...

Optimizing Development of a Complex Software by Using and Extending Design Patterns * (2008)

Fabien Costantini, Christian Toinard, Nicolas Chevassus

The design of large software is improved by re-use of well-defined design patterns. However, the way these techniques can be really used and combined all together into large software is less...

Patterns for Collaborative Virtual Reality (2008)

Fabien Costantini, Christian Toinard, Nicolas Chevassus

The paper considers two design patterns enabling to extend automatically a virtual prototyping application into a collaborative application. The proposed patterns deal with distributed designation...

Chevassus N., Secure mobile replication for collaborative virtual reality. Intelligent Multimedia Computing 2000 (2007)

Fabien Costantini, Christian Toinard, Nicolas Chevassus

Our paper describes how to share and distribute a scene tree among mobile workers. Thus, a participant can work on a disconnected basis to improve a sub-set of the global scene tree. The scene tree...

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2007)

Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Balanced Virtual Humans Interacting with their Environment (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Passive Control Architecture for Virtual Humans (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Passive Control Architecture for Virtual Humans (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Balanced Virtual Humans Interacting with their Environment (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Balanced Virtual Humans Interacting with their Environment (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Passive Control Architecture for Virtual Humans (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)

Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)

Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...

An Internet Based Architecture Satisfying the Distributed Building Site Metaphor. IRMA2000 Multimedia Computing Track (2000)

Fabien Costantini, Antoine Sgambato, Christian Toinard, Nicolas Chevassus, François Gaillard

Virtual reality offers new possibilities of cooperation for the concept phase of a product development. The deployment of a cooperative system suffers mainly from the client-server approach that is...

An object communication architecture for real time distributed process control (1997)

Christian Toinard, Nicolas Chevassus

Abstract. We consider the automation and supervision software applications that are the first levels of the Computer Integrated Manufacturing hierarchy. We define that the application requires time...