Oliver Deussen

Capacity-Constrained Point Distributions : A Variant of Lloyd's Method (2009)

Balzer, Michael, Schlömer, Thomas, Deussen, Oliver

We present a new general-purpose method for optimizing existing point sets. The resulting distributions possess high-quality blue noise characteristics and adapt precisely to given density functions....

Realistic (2008)

Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Měch

modeling and rendering of plant ecosystems

Abstract Interactive Visualization of Complex Plant Ecosystems (2008)

Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis

We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point and line...

Realistic (2008)

Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Měch

modeling and rendering of plant ecosystems

Abstract Seamless Integration of Stylized Renditions in Computer-Generated Landscape Visualization (2008)

Liviu Coconu, Carsten Colditz, Hans-christian Hege, Oliver Deussen

We propose enhancements and generalizations of 3D real-time computer visualization techniques used in landscape planning and architecture. As opposed to pure photorealism, illustration and...

EUROGRAPHICS 2003 / P. Brunet and D. Fellner (2008)

Guest Editors Volume, Stefan Hiller, Heino Hellwig, Oliver Deussen

Conventionally, stippling is an effective technique for representing surfaces in pen-and-ink. We present new efficient methods for stipple drawings by computer. In contrast to already existing...

Feature Article Interactive Modeling of Plants (2008)

See Plants Nearly, Bernd Lintermann, Oliver Deussen

this article we present a modeling method that allows easy generation of many branching objects including flowers, bushes, trees, and even nonbotanical things. A set of components describing...

A 3d Puzzle for Learning Anatomy (2008)

Bernhard Preim, Felix Ritter, Oliver Deussen

: We present a new metaphor for learning anatomy -- the 3d puzzle. By contrast to systems based on the atlas-metaphor students learn anatomic relations in assembling a geometric model themselves. For...

Detail-In-Context Visualization for Satellite Imagery (2008)

Böttger, Joachim, Preiser, Martin, Balzer, Michael, Deussen, Oliver

We use the complex logarithm as a transformation for the visualization and navigation of highly complex satellite and aerial imagery. The resulting depictions show details and context with greatly...

Watercolor Illustrations of CAD Data (2008)

Luft, Thomas, Kobs, Frank, Zinser, Walter, Deussen, Oliver

We describe a project that integrates a non-photorealistic rendering pipeline into an existing CAD system. The pipeline enables the customers of the CAD company to create aesthetically appealing...

Solid Texture Synthesis from 2D Exemplars (2008)

Kopf, Johannes, Chi-Wing, Fu, Deussen, Oliver, Lischinski, Dani, ...

We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend optimization-based 2D texture synthesis to synthesize 3D texture solids. Next, the non-parametric...

Sketch-Based Tree Modeling Using Markov Random Field (2008)

Chen, Xuejin, Neubert, Boris, Xu, Ying-Qing, Deussen, Oliver, Kang, Sing Bing

In this paper, we describe a new system for converting a user’s freehand sketch of a tree into a full 3D model that is both complex and realistic-looking. Our system does this by probabilistic...

Realistic (2007)

Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Měch

modeling and rendering of plant ecosystems

Layout Rules for Graphical Web Documents (2007)

Jan Borchers, Oliver Deussen, Arnold Klingert, Clemens Knörzer

The number of companies, institutions, and individuals competing for attention in the World-Wide Web is growing exponentially. This makes designing informative, easy-to-grasp, and visually appealing...

Realistic (2007)

Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Měch

modeling and rendering of plant ecosystems

The Algorithmic Beauty of Virtual Nature (2007)

Deussen, Oliver

In recent years the development of graphics hardware and efficient rendering algorithms enabled game developers to create large landscapes and render them at interactive rates. However, the shown...

Solid texture synthesis from 2D Exemplars (2007)

Kopf, Johannes, Fu, Chi-Wing, Cohen-Or, Daniel, Deussen, Oliver, Lischinski, Dani, Wong, Tien-Tsin

We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend optimization-based 2D texture synthesis to synthesize 3D texture solids. Next, the non-parametric...

The Algorithmic Beauty of Virtual Nature (2007)

Deussen, Oliver

In recent years the development of graphics hardware and efficient rendering algorithms enabled game developers to create large landscapes and render them at interactive rates. However, the shown...

Level-of-Detail Visualization of Clustered Graph Layouts (2007)

Balzer, Michael, Deussen, Oliver

The level-of-detail techniques presented in this paper enable a comprehensible interactive visualization of large and complex clustered graph layouts either in 2D or 3D. Implicit surfaces are used...

Expressive Illumination of Foliage Based on Implicit Surfaces (2007)

Luft, Thomas, Balzer, Michael, Deussen, Oliver

This paper presents an approach for vivid representations of foliage based on implicit surfaces. It approximates the complex lighting interaction within the foliage and enables a clear illustration...

O.: Approximate image-based tree-modeling using particle flows (2007)

Boris Neubert, Thomas Franken, Oliver Deussen

Figure 1: A tree is modeled using a set of input photographs. We show some examples of input and resulting 3D tree models. If image information is not available, e.g. the foliage is missing, the user...

Täuschend echt : neue Forschungsergebnisse stärken Cluster Visual Computing (2006)

Deussen, Oliver

Visualisierung hat als Querschnittstechnologie für Forschung und Entwicklung, Wirtschaft und Unterhaltung in Baden-Württemberg einen hohen Stellenwert. Als Bestandteil des Clusters "Visual...

Real-Time Watercolor for Animation (2006)

Luft, Thomas, Deussen, Oliver

We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates...

Complex Logarithmic Views for Small Details in Large Contexts (2006)

Böttger, Joachim, Balzer, Michael, Deussen, Oliver

Commonly known detail in context techniques for the two-dimensional Euclidean space enlarge details and shrink their context using mapping functions that introduce geometrical compression. This makes...

Wang-Tiles for the Simulation and Visualization of Plant Competition (2006)

Alsweis, Monssef, Deussen, Oliver

The Wang Tiles method is a successful and effective technique for the representation of 2D-texture or 3D-geometry. In this paper we present a new method to fill Wang tiles with a 2D-FON distribution...

A Graphics Hardware Accelerated Algorithm for Nearest Neighbor Search (2006)

Bustos, Benjamin, Deussen, Oliver, Hiller, Stefan, Keim, Daniel

We present a GPU algorithm for the nearest neighbor search, an important database problem. The search is completely performed using the GPU: No further post-processing using the CPU is needed. Our...

Real-Time Pen-and-Ink Illustration of Landscapes (2006)

Coconu, Liviu, Deussen, Oliver, Hege, Hans-Christian

Non-photorealistic rendering has been proven to be particularly efficient in conveying and transmitting selected visual information. Our paper presents a NPR rendering pipeline that supports...

Recursive Wang Tiles for Real-Time Blue Noise (2006)

Kopf, Johannes, Cohen-Or, Daniel, Deussen, Oliver, Lischinski, Dani

Well distributed point sets play an important role in a variety of computer graphics contexts, such as anti-aliasing, global illumination, halftoning, non-photorealistic rendering, point-based...

Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test (2006)

Luft, Thomas, Deussen, Oliver

We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual and geometrical...

Image Enhancement by Unsharp Masking the Depth Buffer (2006)

Luft, Thomas, Colditz, Carsten, Deussen, Oliver

We present a simple and efficient method to enhance the perceptual quality of images that contain depth information. Similar to an unsharp mask, the difference between the original depth buffer...

Image enhancement by unsharp masking the depth buffer (2006)

Thomas Luft, Carsten Colditz, Oliver Deussen

Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage...

Image enhancement by unsharp masking the depth buffer (2006)

Thomas Luft, Carsten Colditz, Oliver Deussen

contrast in order to enhance their depth perception. In our work we mimic such an effect for computer generated images and photographs that contain depth information. We present a simple and...

Complex Logarithmic View for Small Details (2006)

Joachim Böttger, Michael Balzer, Oliver Deussen

Abstract—Commonly known detail in context techniques for the two-dimensional Euclidean space enlarge details and shrink their context using mapping functions that introduce geometrical compression....

A graphics hardware accelerated algorithm for nearest neighbor search (2006)

Benjamin Bustos, Oliver Deussen, Stefan Hiller, Daniel Keim

Abstract. We present a GPU algorithm for the nearest neighbor search, an important database problem. The search is completely performed using the GPU: No further post-processing using the CPU is...

Digital Design of Nature (2005)

Deussen, Oliver, Lintermann, Bernd

The reproduction of nature via computer has fascinated scientists in computer graphics and artists, ever since synthetic imaging was thought to be possible. This book illustrates and exemplifies...

Realistic Real-Time Rendering of Landscapes Using Billboard Clouds (2005)

Behrendt, Stephan, Colditz, Carsten, Franzke, Oliver, Kopf, Johannes, Deussen, Oliver

We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed plant models. The plants are approximated by dynamically changing sets of...

Voronoi Treemaps for the Visualization of Software Metrics (2005)

Balzer, Michael, Deussen, Oliver, Lewerentz, Claus

In this paper we present a hierarchy-based visualization approach for software metrics using Treemaps. Contrary to existing rectangle-based Treemap layout algorithms, we introduce layouts based on...

Seamless Integration of Stylized Renditions in Computer-Generated Landscape Visualization (2005)

Coconu, Liviu, Colditz, Carsten, Hege, Hans-Christian, Deussen, Oliver

We propose enhancements and generalizations of 3D real-time computer visualization techniques used in landscape planning and architecture. As opposed to pure photorealism, illustration and...

Real-time Rendering of Complex Photorealistic Landscapes Using Hybrid Level-of-Detail Approaches (2005)

Colditz, Carsten, Coconu, Liviu, Deussen, Oliver, Hege, Hans-Christian

It still remains a challenge to realistically render outdoor scenes with interactive frame-rates since these scenes consist of a immense number of highly complex geometric models. A square kilometre...

Interactive design of authentic looking mosaics using Voronoi structures (2005)

Fritzsche, Lars-Peter, Hellwig, Heino, Hiller, Stefan, Deussen, Oliver

In this work we introduce new and efficient techniques to interactively create visually pleasing synthetic mosaics. We extend the known Lloyd’s method for CVT computation to sets of small mosaic...

Interactive physically based Fluid and Erosion Simulation (2005)

Neidhold, B., Wacker, M., Deussen, Oliver

Realistically eroded terrain is a base of almost every outdoor visualization for simulators or computer games. In order to achieve convincing results physically based erosion algorithms are...

Modeling and Visualization of symmetric and asymmetric plant competition (2005)

Alsweis, Monssef, Deussen, Oliver

In this paper we describe a new method for the visual simulation of evolving plant communities, which involves, aside from the known symmetric competition for resources also asymmetric competition....

Exploring Relations within Software Systems Using Treemap Enhanced Hierarchical Graphs (2005)

Balzer, Michael, Deussen, Oliver

The clear and meaningful visualization of relations between software entities is an invaluable tool for the comprehension, evaluation, and reengineering of the structure of existing software systems....

Voronoi Treemaps (2005)

Balzer, Michael, Deussen, Oliver

Treemaps are a well-known method for the visualization of attributed hierarchical data. Previously proposed Treemap layout algorithms are limited to rectangular shapes, which causes problems with the...

Interactive Watercolor Animations (2005)

Luft, Thomas, Deussen, Oliver

We present algorithms that produce a natural watercolor appearance of 3D-scenes and render them in realtime. Our approach imitates the most important natural effects of watercolor and incorporates...

Realistic and Interactive Visualization of High-Density Plant Ecosystems (2005)

Dietrich, Andreas, Colditz, Carsten, Deussen, Oliver, Slusallek, Philipp

Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remains a highly challenging task in computer graphics. Convincing and non-artificial scenes require...

Interactive design of authentic looking mosaics using Voronoi structures Lars-Peter Fritzsche (2005)

Lars-peter Fritzsche, Heino Hellwig Stefan, Stefan Hiller, Oliver Deussen

In this work we introduce new and e#cient techniques to interactively create visually pleasing synthetic mosaics. We extend the known Lloyd's method for CVT computation to sets of small mosaic...

Realtime rendering of complex photorealistic landscapes using hybrid level-of-detail approaches (2005)

Carsten Colditz, Liviu Coconu, Oliver Deussen, Christian Hege

It still remains a challenge to realistically render outdoor scenes with interactive framerates since these scenes consist of a immense number of highly complex geometric models. A square kilometre...

Exploring relations within software systems using treemap enhanced hierarchical graphs (2005)

Michael Balzer, Oliver Deussen

The clear and meaningful visualization of relations between software entities is an invaluable tool for the comprehension, evaluation, and reengineering of the structure of existing software systems....

Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps (2005)

Havran, Vlastimil, Smyk, Miloslaw, Krawczyk, Grzegorz, Myszkowski, Karol, Seidel, Hans-Peter, Deussen, Oliver, ...

We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient...

Ray Maps for Global Illumination (2005)

Havran, Vlastimil, Bittner, Jiri, Herzog, Robert, Seidel, Hans-Peter, Deussen, Oliver, Keller, Alexander, ...

We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We...

Bayesian Relighting (2005)

Fuchs, Martin, Blanz, Volker, Seidel, Hans-Peter, Deussen, Oliver, Keller, Alexander, Bala, Kavita, ...

We present a simple method for relighting real objects viewed from a fixed camera position. Instead of setting up a calibrated measurement device, such as a light stage, we manually sweep a spotlight...

Software Landscapes : Visualizing the Structure of Large Software Systems (2004)

Balzer, Michael, Noack, Andreas, Deussen, Oliver, Lewerentz, Claus

Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and complex systems. This...

Non-Photorealistic Real-Time Rendering of Characteristic Faces (2004)

Luft, Thomas, Deussen, Oliver

We propose a system for real-time sketching of human faces. On the basis of a three-dimensional description of a face model, characteristic line strokes are extracted and represented in an artistic...

Hierarchy based 3D Visualization of Large Software Structures (2004)

Balzer, Michael, Deussen, Oliver

Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and complex systems. This work...

Skwurls Squirrels Resources, see documents and links at http://skwurls.com (2004)

Erez Sayer, Alon Lerner, Daniel Cohen-or, Yiorgos Chrysanthou, Oliver Deussen

Figure 1: An extremely complex scene which consists of a huge number of small pieces. This paper introduces a method to accelerate the rendering of extremely complex scenes by representing large...

Software Landscapes: Visualizing the Structure of Large Software Systems (2004)

Oliver Deussen, C. Hansen, D. A. Keim, D. Saupe (editors, Michael Balzer, Andreas Noack, ...

Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and complex systems. This...

Wang Tiles for Image and Texture Generation (2003)

Cohen, Michael F., Shade, Jonathan, Hiller, Stefan, Deussen, Oliver

We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang Tiles. The tiles may be filled with texture, patterns, or geometry that when assembled create a...

Nicht-Fotorealismus : Neue Darstellungsformen in der Computergraphik (2003)

Deussen, Oliver

Die Computergraphik beschäftigt sich nun schon seit einer Reihe von Jahren mit so genannten nicht-fotorealistischen Darstellungsformen. Hierbei sind alle Formen bildlicher Ausdrucksweisen gemeint,...

Accurate Graphical Representation of Plant Leaves (2003)

Franzke, Oliver, Deussen, Oliver

We present a simple and practical method for rendering leaves and other translucent parts of plants. In contrast to other translucent materials, plant leaves usually are thin, though highly textured....

Spezifikation und Echtzeitvisualisierung von Vegetation und Landschaften (2003)

Hiller, Stefan, Colditz, Carsten, Deussen, Oliver

Landschaftsplaner verwenden abstrakte Darstellungen von Vegetations- und Geländedaten, um ihre Planungen zu visualisieren. In der Regel sind nicht alle Personen, die in den Prozess der Planung und...

Beyond stippling - Methods for Distributing Objects on the Plane (2003)

Hiller, Stefan, Hellwig, Heino, Deussen, Oliver

Stippling is a efficient technique for representing surfaces in pen-and-ink. We present new methods for stipple drawings by computer. In contrast to already existing techniques arbitrary shapes can...

Accurate Graphical Representation of Plant (2003)

Leaves Oliver Franzke, Oliver Franzke, Oliver Deussen

We present a simple and practical method for rendering leaves and other translucent parts of plants. In contrast to other translucent materials, plant leaves usually are thin, though highly textured....

Wang tiles for image and texture generation (2003)

Michael F. Cohen, Jonathan Shade, Stefan Hiller, Oliver Deussen, Wild Tangent

We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang Tiles. Wang tiles are squares in which each edge is assigned a color. A valid tiling requires all...

Interactive Visualization of Complex Plant Ecosystems (2002)

Deussen, Oliver, Colditz, Carsten, Stamminger, Marc, Drettakis, George

We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point and line...

Interactive Visualization of Complex Plant Ecosystems (2002)

Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis

We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point and line...

Nichtrealistische Computergraphik : Algorithmen und Anwendungen (2001)

Deussen, Oliver

Die Computergraphik beschäftigt sich neben der Herstellung 'echt' wirkender Bilder neuerdings auch mit sog. nichtrealistischen Darstellungen.

Computerpflanzen (2001)

Deussen, Oliver, Lintermann, Bernd

Moderne Algorithmen der Computergraphik ermöglichen die Herstellung relistisch wirkender Naturszenen. Damit eröffnen sich neue Anwendungen in der Visualisierung ökologischer Daten sowie eine neue...

Voronoi-Relaxierung allgemeiner Objekte (2001)

Hiller, Stefan, Deussen, Oliver

Die vorliegende Arbeit beschreibt ein Verfahren zur effizienten und schnellen Berechnung zentroidalen Voronoi-Tesselierungen nahezu beliebig geformter zweidimensionaler Objekte. Die Besonderheit der...

Tiled Blue Noise Samples (2001)

Hiller, Stefan, Deussen, Oliver, Keller, Alexander

Sampling points with blue noise spectral characteristics are best suited for antialiasing. Compared to Poisson disk sampling, Lloyd’s relaxation scheme yields samples that approximate these superior...

Projects in VR (2001)

Many Areas Lea, Oliver Deussen, Bernhard Preim

ctl y what we want to achieve. A virtual 3D puzzle By observing oursel vesassemblIU apuzzlC we found that several issues are crucial to technical yrealRC3I a virtual 3DpuzzlP 3 To gain an overview of...

Floating Points : A Method for Computing Stipple Drawings (2000)

Deussen, Oliver, Hiller, Stefan, Overveld, Cornelius Van, Strothotte, Thomas

We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of surfaces. We create...

Using a 3D Puzzle as a Metaphor for Learning Spatial Relations (2000)

Ritter, Felix, Preim, Bernhard, Deussen, Oliver, Strothotte, Thomas

We introduce a new metaphor for learning spatial relations — the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this purpose, a 3D model...

Computer-Generated Pen-and-Ink Illustration of Trees (2000)

Deussen, Oliver, Strothotte, Thomas

We present a method for automatically rendering pen-and-ink illustrationsof trees. A given 3-d tree model is illustrated by the tree skeleton and a visual representation of the foliage using abstract...

Floating Points: A Method for Computing Stipple Drawings (2000)

Oliver Deussen, Stefan Hiller, Cornelius Van Overveld, Thomas Strothotte

We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of surfaces. We create...

Using a 3d puzzle as a metaphor for learning spatial relations (2000)

Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte

We introduce a new metaphor for learning spatial relations—the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this purpose, a 3D model...

Using a 3d puzzle as a metaphor for learning spatial relations (2000)

Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte

We introduce a new metaphor for learning spatial relations—the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this purpose, a 3D model...

Hardware-based rendering of full-parallax synthetic holograms (1999)

Ritter, Alf, Böttger, Joachim, Deussen, Oliver, König, Matthias, Strothotte, Thomas

We present a method for efficently calculating the interference of complex-valued two-dimensional wave patterns which is usefull during the generation of synthetic holograms. These patterns are...

Interactive Modeling of Plants (1999)

Lintermann, Bernd, Deussen, Oliver

Combining a rule-based approach with traditional geometric modeling techniques enables the fast and comfortable generation of plants.

A 3d Puzzle for Learning Anatomy (1999)

Preim, Bernhard, Ritter, Felix, Deussen, Oliver

We present a new metaphor for learning anatomy - the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a 3d model is...

Interaktive Zusammensetzung von 3D-Modellen zur Unterstützung des räumlichen Verständnisses (1999)

Preim, Bernhard, Deussen, Oliver, Ritter, Felix

Wir präsentieren ein System, mit dem 3D-Modelle aus Einzelteilen zusammengesetzt werden können, damit Benutzer räumliche Zusammenhänge erlernen. Das System folgt der Metapher eines 3D-Puzzles:...

An illustration technique using hardware-based intersections and skeletons (1999)

Deussen, Oliver, Hamel, Jörg, Raab, Andreas, Schlechtweg, Stefan, Strothotte, Thomas

We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes....

Hierarchical Image-Based Rendering using Texture Mapping Hardware (1999)

Max, Nelson, Deussen, Oliver, Keating, Brett

Multi-layered depth images containing color and normal informationfor subobjects in a hierarchical scene model are precomputed with standard zbuffer hardware for six orthogonal views. These are...

A 3d-puzzle for learning anatomy (1999)

Bernhard Preim, Felix Ritter, Oliver Deussen

Abstract. We present a new metaphor for learning anatomy- the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a 3d model...

An illustration technique using hardware-based intersections and skeletons (1999)

Oliver Deussen, Jorg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte

We present a method for generating line drawings of complex geometries in the style of crosshatched illustrations. Hatching lines are generated by intersecting the geometry with a set of planes....

A 3d Puzzle for Learning Anatomy (1999)

Bernhard Preim, Felix Ritter, Oliver Deussen

We present a new metaphor for learning anatomy - the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a 3d model is...

Hardware-Based Rendering of Full-Parallax Synthetic Holograms (1999)

Alf Ritter Joachim, Joachim Bottger, Oliver Deussen, Matthias Konig, Thomas Strothotte

We present a method for e#ciently calculating the interference of complex-valued two-dimensional wave patterns which is usefull during the generation of synthetic holograms. These patterns are...

A 3d-puzzle for learning anatomy (1999)

Bernhard Preim, Felix Ritter, Oliver Deussen

Abstract. We present a new metaphor for learning anatomy- the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a 3d model...

A Modelling Method and User Interface for Creating Plants (1998)

Lintermann, Bernd, Deussen, Oliver

We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in objects that are...

Generierung synthetischer Hologramme durch Texture Mapping (1998)

Ritter, Alf, Böttger, Joachim, Deussen, Oliver

Die synthetische Erzeugung von Hologrammen stellt hohe Anforderungen an Rechenleistung und Speicherkapazität. Traditionelle Methoden erlauben daher lediglich eine zeitaufwendige...

Realistic modeling and rendering of plant ecosystems (1998)

Deussen, Oliver, Hanrahan, Pat, Lintermann, Bernd, Pharr, Matt, Prusinkiewicz, Przemyslaw

Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realistic manner,...

Interaktiv modellering av komplekse naturlige objekter (1997)

Deussen, Oliver, Lintermann, Bernd

I dette bidraget presenterer vi metoder for modellering av botaniske objekter en implementering som ble utviklet ved universitetet i Karlsruhe. Å generere blomster, busker, trær og andre komplekse...

Erzeugung komplexer botanischer Objekte in der Computergraphik (1997)

Lintermann, Bernd, Deussen, Oliver

Der Beitrag beschäftigt sich mit der Herstellung von 3D-Pflanzenmodellen. Ausgehend von traditionellen Methoden wird ein neues Verfahren vorgestellt, das über regelbasierte Objekterzeugung eine...

Holographic imaging of lines : a texture based approach (1997)

Ritter, Alf, Deussen, Oliver, Wagener, Hubert, Strothotte, Thomas

Holography is a method for three-dimensional imaging of objects. In this paper we present an approach for the generation of holograms, exploiting standard graphics rendering methods and hardware. We...

Synthetic Holograms of Splines (1997)

Ritter, Alf, Benziger, Thomas, Deussen, Oliver, Strothotte, Thomas, Wagener, Hubert

In this paper we present an approach for the holographic imaging of objects composed of splines. It is based on an imaging method for lines and extended to fit the requirements for the visualization...

A modelling method and user interface for creating plants (1997)

Oliver Deussen, Bernd Lintermann

We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in objects that are...

Synthetic holograms of splines (1997)

Alf Ritter, Thomas Benziger, Oliver Deussen, Thomas Strothotte, Hubert Wagener

In this paper we present an approach for the holographic imaging of objects composed of splines. It is based on an imaging method for lines and extended to fit the requirements for the visualization...

Holographic imaging of lines: a texture based approach (1997)

Alf Ritter, Oliver Deussen, Hubert Wagener, Thomas Strothotte

Holography is a method for three-dimensional imaging of objects. In this paper we present an approach for the generation of holograms, exploiting standard graphics rendering methods and hardware. We...

Holographic Imaging of Lines: a Texture Based Approach (1997)

Alf Ritter, Oliver Deussen, Hubert Wagener, Thomas Strothotte

Holography is a method for three-dimensional imaging of objects. In this paper we present an approach for the generation of holograms, exploiting standard graphics rendering methods and hardware. We...

A modelling method and user interface for creating plants (1997)

Oliver Deussen, Bernd Lintermann

We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in objects that are...

Layout Rules for Graphical Web Documents (1996)

Borchers, Jan, Deussen, Oliver, Klingert, Arnold, Knörzer, Clemens

The number of companies, institutions, and individuals competing for attention in the World-WideWeb is growing exponentially. This makes designing informative, easy-to-grasp, and visually appealing...

Interactive Modelling of Branching Structures (1996)

Lintermann, Bernd, Deussen, Oliver

We present a rule based modelling system that allows the graphical interactive definition of botanical structures such as plants, including partial and global constraints and free form deformations....

Layout Rules for Graphical Web Documents (1996)

Jan Borchers, Oliver Deussen, Arnold Klingert, Clemens Kn

The number of companies, institutions, and individuals competing for attention in the World-Wide Web is growing exponentially. This makes designing informative, easy-to-grasp, and visually appealing...

Layout Rules for Graphical Web Documents (1996)

Jan Borchers, Oliver Deussen, Arnold Klingert, Clemens Knörzer

The number of companies, institutions, and individuals competing for attention in the World-Wide Web is growing exponentially. This makes designing informative, easy-to-grasp, and visually appealing...

Interactive Modelling of Branching Structures (1996)

Bernd Lintermann, Oliver Deussen

We present a rule based modelling system that allows the graphical interactive definition of botanical structures such as plants, including partial and global constraints and free form deformations....

Getting it across : layout issues for kiosk systems (1995)

Borchers, Jan, Deussen, Oliver, Knörzer, Clemens

A clear and appealing screen layout is crucial to the success of on-line kiosk systems, public terminals that are connected to a network. This paper addresses the problem of developing such a layout,...

Echtzeitsimulation deformierbarer Objekte zur Ausbildungsunterstützung in der Minimal-Invasiven Chirurgie (1995)

Kuhn, Christian, Kühnapfel, Uwe, Deussen, Oliver

Diese Arbeit präsentiert ein Simulationssystem, das Ausbildung und Training von Chirurgen, insbesondere in der Minimal-Invasiven Chirurgie, sinnvoll unterstützen kann. Es wird ein echtzeitfähiger...

Hyperbolic User Interfaces for Computer Aided Architectural Design (1995)

Hovestadt, Volkmar, Gramberg, Oliver, Deussen, Oliver

We present basic ideas and a prototypical implementation of a graphical user interface intended for the architectural design process. The interface integrates CAD-likeobject manipulation and...

Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies (1995)

Deussen, Oliver, Kobbelt, Leif, Tücke, Peter

In this paper we present a method to obtain good approximations of deformable bodies with spring/mass systems. An iterative algorithm based on voronoi diagrams is used to get a good mass...

Getting It Across: Layout Issues for Kiosk Systems (1995)

Jan Borchers, Oliver Deussen, Clemens Knörzer

A clear and appealing screen layout is crucial to the success of on-line kiosk systems, public terminals that are connected to a network. This paper addresses the problem of developing such a layout,...

Using Simulated Annealing to Obtain Good Nodal Approximations of Deformable Bodies (1995)

Oliver Deussen, Leif Kobbelt, Peter Tücke

. In this paper we present a method to obtain good approximations of deformable bodies with spring/mass systems. An iterative algorithm basedon voronoi diagrams is used to get a good mass...

Getting It Across: Layout Issues for Kiosk Systems (1995)

Jan Borchers, Oliver Deussen, Clemens Knörzer

A clear and appealing screen layout is crucial to the success of on-line kiosk systems, public terminals that are connected to a network. This paper addresses the problem of developing such a layout,...

Getting It Across: (1995)

Layout Issues For, Jan Borchers, Oliver Deussen, Clemens Knörzer

A clear and appealing screen layout is crucial to the success of on-line kiosk systems, public terminals that are connected to a network. This paper addresses the problem of developing such a layout,...

Using Simulated Annealing to Obtain Good (1995)

Nodal Approximations Of, Oliver Deussen, Leif Kobbelt, Peter Tücke

In this paper we present a method to obtain good approximations of deformable bodies with spring/mass systems. An iterative algorithm basedon voronoi diagrams is used to get a good mass distribution....

How to Render (1994)

Oliver Deussen, Thomas Strothotte

We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree drawing primitives. Depth discontinuities are used to determine...