P. Debevec

Abstract Exact From-Region Visibility Culling (2008)

P. Debevec, S. Gibson (editors, S. Nirenstein, E. Blake, J. Gain

To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to solve visibility from all the elements of a finite partition of viewpoint space. Many conservative...

Abstract Introducing Vision-Realistic Rendering (2008)

P. Debevec, S. Gibson (editors

We introduce the concept of vision-realistic rendering–the generation of images that incorporate characteristics of a particular individual’s optical system. We then describe a pipeline for...

Video Flashlights – Real Time Rendering of Multiple Videos for Immersive Model Visualization (2008)

P. Debevec, S. Gibson (editors, H. S. Sawhney, A. Arpa, R. Kumar, S. Samarasekera, ...

Videos and 3D models have traditionally existed in separate worlds and as distinct representations. Although texture maps for 3D models have been traditionally derived from multiple still images,...

Local Illumination Environments for Direct Lighting Acceleration Abstract (2008)

P. Debevec, S. Gibson (editors, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg

Computing high-quality direct illumination in scenes with many lights is an open area of research. This paper presents a world-space caching mechanism called local illumination environments that...

Fast Primitive Distribution for Illustration (2008)

P. Debevec, S. Gibson (editors, Adrian Secord, Wolfgang Heidrich, Lisa Streit

In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our...

AGS Letter of Intent-Search for an Electric Dipole Moment of Muon at the 10 (2007)

Gamma Cm, R. Carey, E. Efstathiadis, J. Miller, O. Rind, L. Roberts, ...

We propose using the existing g-2 ring to search for an electric dipole moment of the muon with a dedicated experiment. We are confident that we can improve by six orders of magnitude the current...

Enhancing and Optimizing the Render Cache (2007)

P. Debevec, S. Gibson (editors, Bruce Walter, George Drettakis, Donald P. Greenberg

Interactive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity. Higher quality rendering algorithms are usually too slow for interactive use. The...

Enhancing and Optimizing the Render Cache (2007)

P. Debevec, S. Gibson (editors, Bruce Walter, George Drettakis, Donald P. Greenberg

Interactive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity. Higher quality rendering algorithms are usually too slow for interactive use. The...

Thirteenth Eurographics Workshop on Rendering (2002) (2007)

P. Debevec, S. Gibson (editors

Fog introduces a high level of realism to computer graphics. But fog is often simulated by uniform density when real fog is always much more complex. Its variable density creates beautiful shapes of...

Abstract Interactive Global Illumination Using Selective Photon Tracing (2007)

P. Debevec, S. Gibson (editors, Kirill Dmitriev, Stefan Brabec, Karol Myszkowski, Hans-peter Seidel

We present a method for interactive global illumination computation which is embedded in the framework of Quasi-Monte Carlo photon tracing and density estimation techniques. The method exploits...

Acquisition and Rendering of Transparent and Refractive Objects (2007)

P. Debevec, S. Gibson (editors, Wojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, ...

This paper introduces a new image-based approach to capturing and modeling highly specular, transparent, or translucent objects. We have built a system for automatically acquiring high quality...

Thirteenth Eurographics Workshop on Rendering (2002) (2007)

Debevec And Gibson, P. Debevec, S. Gibson (editors, Wojciech Matusik, Hanspeter Pfister, Remo Ziegler, ...

This paper introduces a new image-based approach to capturing and modeling highly specular, transparent, or translucent objects. We have built a system for automatically acquiring high quality...

Eurographics Symposium on Rendering 2003, pp. 1–10 Per Christensen and Daniel Cohen-Or (Editors) Capturing and Rendering With Incident Light Fields (2007)

J. Unger, A. Wenger, T. Hawkins, A. Gardner, P. Debevec

This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two...

Abstract Exact From-Region Visibility Culling (2007)

P. Debevec, S. Gibson (editors, S. Nirenstein, E. Blake, J. Gain

To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to solve visibility from all the elements of a finite partition of viewpoint space. Many conservative...

Thirteenth Eurographics Workshop on Rendering (2002) (2007)

P. Debevec, S. Gibson (editors, C. Yao, A. Notherone, J. Rokne

Fat Curves – A title which is much too long to serve as running head

Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges (2007)

P. Debevec, S. Gibson (editors, Tomas Akenine-möller, Ulf Assarsson

Shadow generation has been subject to serious investigation in computer graphics, and many clever algorithms have been suggested. However, previous algorithms cannot render high quality soft shadows...

Capturing and Rendering With Incident Light Fields (2007)

Unger, J., Wenger, A., Hawkins, T., Gardner, A., Debevec, P.

This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two...

Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra (2003)

Per Christensen, A. Wenger, T. Hawkins, P. Debevec

This paper presents a technique for improving color matching results in an LED-based lighting reproduction system for complex light source spectra. In our technique, we use measurements of the...

Enhancing and Optimizing the Render Cache (2002)

P. Debevec, S. Gibson (editors, Bruce Walter, George Drettakis, Donald P. Greenberg

Interactive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity.

Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics (2002)

P. Debevec, S. Gibson (editors, Jan Kautz, Peter-pike Sloan, John Snyder

Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or directional light sources. We extend such shading to smooth, area lighting using a low-order...

Acquisition and Rendering of Transparent and Refractive Objects (2002)

P. Debevec, S. Gibson (editors, Wojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, ...

This paper introduces a new image-based approach to capturing and modeling highly specular, transparent, or translucent objects. We have built a system for automatically acquiring high quality...

Real-Time Halftoning: A Primitive For Non-Photorealistic Shading (2002)

P. Debevec, S. Gibson (editors, Bert Freudenberg, Maic Masuch, Thomas Strothotte

We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line...

Visual scene representation (2001)

Kang, S.B, Slabaugh, G, Cornelis, Kurt; U0031935, Debevec, P

Lecture notes in computer science, vol. 2018, pp. 161-169, 2001, Springer-Verlag (Proceedings second European workshop on 3D structure from multiple images of large-scale environments - SMILE 2000,...

Search for narrow pbar p resonances in the reaction pbar p>pbar p pi+pi- (1998)

Buzzo, A., Debevec, P., Drijard, D., Eisenstein, R. A., Evangelista, C., Eyrich, W., ...

The reaction pbar p -> pbar p pi+ pi- has been studied with high statistics at CERN-LEAR with incident pbar momenta from 1.65 to 2.0 GeV/c by the JETSET (PS202) experiment. The aim of this paper is...

Studies of Pi° Production Near Threshold (1979)

Jenkins, D., Gupta, O.P., Long, D., Bacher, A., Emery, G., Pickar, M., ...

Supported by the National Science Foundation and Indiana University

Studies of Pi° Production Near Threshold (1979)

Jenkins, D., Gupta, O.P., Long, D., Bacher, A., Emery, G., Pickar, M., ...

Supported by the National Science Foundation and Indiana University

Systematics of Inclusive Charged Particles Production with Medium Energy Protons (1978)

Segel, R.E., Chen, T., Maher, J., Debevec, P., Wiggins, J., Sadler, M., ...

This work was supported by National Science Foundation Grants PHY 76-84033A01, PHY 78-22774, and Indiana University

Systematics of Inclusive Charged Particles Production with Medium Energy Protons (1978)

Segel, R.E., Chen, T., Maher, J., Debevec, P., Wiggins, J., Sadler, M., ...

This work was supported by National Science Foundation Grants PHY 76-84033A01, PHY 78-22774, and Indiana University

Spin-Flip Strengths in 12-C(p,p')12-C at 122 MeV (1977)

Comfort, J.R., Austin, S., Debevec, P., Moake, G., Finlay, R., Love, W.G.

This work was supported by National Science Foundation Grant PHY 76-84033 and Indiana University

Spin-Flip Strengths in 12-C(p,p')12-C at 122 MeV (1977)

Comfort, J.R., Austin, S., Debevec, P., Moake, G., Finlay, R., Love, W.G.

This work was supported by National Science Foundation Grant PHY 76-84033 and Indiana University