Pradeep Sen

Publication List Details

Period

1998 - 2009

Number

10

Co-Authors

Istar: A raster representation for scalable image and volume data (2009)

Joe Kniss, Warren Hunt, Kristin Potter, Pradeep Sen

Abstract — Topology has been an important tool for analyzing scalar data and flow fields in visualization. In this work, we analyze the topology of multivariate image and volume data sets with...

IStar: A Raster Representation for Scalable Image and Volume Data (2008)

Joe Kniss, Warren Hunt, Kristin Potter, Pradeep Sen

Abstract — Topology has been an important tool for analyzing scalar data and flow fields in visualization. In this work, we analyze the topology of multivariate image and volume data sets with...

EUROGRAPHICS 2008 / K. Mania and E. Reinhard Short Papers Video Carving (2008)

Billy Chen, Pradeep Sen

We present a technique for summarizing a video into a short segment, while preserving the important events in the original. While many techniques remove whole frames from the video stream when...

21 2D texture mapping: real-time perceptual surface roughening (2008)

Sylvia C. Pont, Pradeep Sen, Pat Hanrahan

Figure 1: Cylinders with an orthogonally-projected plaster texture. In the first cylinder the texture is only warped, while in the second we have added diffuse shading as is conventionally done for...

Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware (2007)

Thomas Ertl, Wolfgang Heidrich, Michael Doggett (editors, Eric Chan, Ren Ng, Pradeep Sen, ...

Real-time programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading...

Dual photography (2005)

Pradeep Sen, Billy Chen, Gaurav Garg, Stephen R. Marschner, Mark Horowitz, Marc Levoy, ...

Figure 1: (a) Conventional photograph of a scene, illuminated by a projector with all its pixels turned on. (b) After measuring the light transport between the projector and the camera using...

P.: Shadow silhouette maps (2003)

Pradeep Sen, Mike Cammarano

Permission to make digital/hard copy of part of all of this work for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial...

P.: Shadow silhouette maps (2003)

Pradeep Sen, Mike Cammarano

The most popular techniques for interactive rendering of hard shadows are shadow maps and shadow volumes. Shadow maps work well in regions that are completely in light or in shadow but result in...

Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware (1998)

Chan, Eric, Ng, Ren, Sen, Pradeep, Proudfoot, Kekoa, Hanrahan, Pat

Real-time programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading...