Sal Humphreys

Norrath : new forms, old institutions (2009)

Humphreys, Sal

In a knowledge-based economy, where intellectual property and creative innovation are key sources of value and wealth, social interactive environments such as EverQuest destabilise notions of...

Discursive constructions of MMOGs and some implications for policy and regulation (2009)

Humphreys, Sal

This paper examines how the production of interactive, co-creative softwares such as multiplayer online games differs from conventional media production, and how stakeholders employ different...

Discursive constructions of MMOGs and some implications for policy and regulation (2009)

Humphreys, Sal

This paper examines how the production of interactive, co-creative softwares such as multiplayer online games differs from conventional media production, and how stakeholders employ different...

Norrath : new forms, old institutions (2009)

Humphreys, Sal

In a knowledge-based economy, where intellectual property and creative innovation are key sources of value and wealth, social interactive environments such as EverQuest destabilise notions of...

The economies within an online social network market : A case study of Ravelry (2009)

Humphreys, Sal

The capacity of the internet to handle micro-transactions and to cater to niche markets is a boon for some areas of the creative industries, which have always been associated with smallscale micro...

The economies within an online social network market : A case study of Ravelry (2009)

Humphreys, Sal

The capacity of the internet to handle micro-transactions and to cater to niche markets is a boon for some areas of the creative industries, which have always been associated with smallscale micro...

Discursive constructions of MMOGs and some implications for policy and regulation (2009)

Humphreys, Sal

This paper examines how the production of interactive, co-creative softwares such as multiplayer online games differs from conventional media production, and how stakeholders employ different...

Norrath : new forms, old institutions (2009)

Humphreys, Sal

In a knowledge-based economy, where intellectual property and creative innovation are key sources of value and wealth, social interactive environments such as EverQuest destabilise notions of...

The economies within an online social network market : A case study of Ravelry (2009)

Humphreys, Sal

The capacity of the internet to handle micro-transactions and to cater to niche markets is a boon for some areas of the creative industries, which have always been associated with smallscale micro...

Norrath: New Forms, Old Institutions (2009)

Humphreys, Sal

Copyright 2009 Game Studies and Sal Humphreys

Norrath: New Forms, Old Institutions (2009)

Humphreys, Sal

Copyright 2009 Game Studies and Sal Humphreys

Discursive constructions of MMOGs and some implications for policy and regulation (2009)

Humphreys, Sal

This paper examines how the production of interactive, co-creative softwares such as multiplayer online games differs from conventional media production, and how stakeholders employ different...

Norrath : new forms, old institutions (2009)

Humphreys, Sal

In a knowledge-based economy, where intellectual property and creative innovation are key sources of value and wealth, social interactive environments such as EverQuest destabilise notions of...

The economies within an online social network market : A case study of Ravelry (2009)

Humphreys, Sal

The capacity of the internet to handle micro-transactions and to cater to niche markets is a boon for some areas of the creative industries, which have always been associated with smallscale micro...

Humphreys, Sal (2003) Online Multiuser games:Playing for real. 'Australian Journal of Communication 30(1):79-91. Online multi-user games: Playing for real (2008)

Sal Humphreys

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Collaborative Local Content Creation through edgeX: An Evaluation (2008)

Humphreys, Sal, Bruns, Axel

This paper presents research data and findings from the collaborative content creation project edgeX: Mapping the missing grassroots, which was reported on in the 2007 AoIRs conference (Bruns and...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-basedlearning environment in a tertiary education setting. The projecthas the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners' capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Playing on the edge: facilitating the emergence of a local digital grassroots (2007)

Axel Bruns, Sal Humphreys

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Playing on the Edge: Facilitating the Emergence of a Local Digital Grassroots (2007)

Bruns, Axel, Humphreys, Sal

The importance of the creative industries to national economies is by now well recognised, and governments around the world have instituted programmes at local, regional, and national levels to...

Building Collaborative Capacities in Learners: The M/Cyclopedia Project, Revisited (2007)

Bruns, Axel, Humphreys, Sal

In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learners’ capacities to...

You're in our world now: ownership and access in the proprietary community of an MMOG (2007)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

"You’re in our world now" Ownership and access in the proprietary community of an MMOG (2006)

Humphreys, Sal

This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control and regulation used for more...

Toby Miller on Games (2006)

Humphreys, Sal

Toby Miller is Professor of English, Sociology, and Women's Studies and Director of the Program in Film & Visual Culture at the University of California, Riverside. His teaching and research cover...

In search of the next level (2006)

Humphreys, Sal

Computer games are successful, engaging media applications. Millions of people play them on a regular basis. They are absorbing and entertaining. They are drivers of technological innovation. Their...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Productive Players: Online Computer Games’ Challenge to Conventional Media Forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Fan based production for computer games: User led innovation, the ‘drift of value’ and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Productive Players: Online Computer Games’ Challenge to Conventional Media Forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Productive Players: Online Computer Games’ Challenge to Conventional Media Forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Productive Players: Online Computer Games’ Challenge to Conventional Media Forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Productive Players: Online Computer Games’ Challenge to Conventional Media Forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Productive players: online computer games' challenge to conventional media forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Wikis in Teaching and Assessment: The M/Cyclopedia Project (2005)

Bruns, Axel, Humphreys, Sal

In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, reflective...

Productive users, intellectual property and governance: the challenges of computer games (2005)

Humphreys, Sal

Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This...

Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights (2005)

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Suzor, Nicolas P.

Fan based or third party content creation has assumed an integral place in the multimillion dollar computer games industry. The emerging production ecology that involves new kinds of distributed...

Productive players: online computer games' challenge to conventional media forms (2005)

Humphreys, Sal

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated...

Online Multiuser games:Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online Multiuser games:Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online Multiuser games:Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online Multiuser games:Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online Multiuser games:Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online multi-user games: Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online multi-user games: Playing for real (2003)

Humphreys, Sal

Copyright 2003 Australia and New Zealand Communication Association

Online multi-user games: Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online multi-user games: Playing for real (2003)

Humphreys, Sal

Copyright 2003 Australia and New Zealand Communication Association

Online multi-user games: Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...

Online multi-user games: Playing for real (2003)

Humphreys, Sal

The processes of playing give games their central meaning and need to be at the heart of analysis of computer games – play is what animates this medium. To focus on this I want to go beyond...