Rich Interaction for Training Collaboration Work in Future Mobile Virtual Enterprise (2009)
Peter Antoniac, Seamus Hickey, Tony Manninen, Marc Pallot, Petri Pulli
This paper proposes changes in the last year’s proposed reference model for future Mobile Virtual Enterprise so that it will fit the challenges of training people in collaboration work. Augmented...
Communities ’ Topics addressed (2008)
In the following paper, we introduce some ideas of future technologies to support mobile work. We understand by mobile work the activities taking place during engineering tasks done remotely and...
Mobile Virtual Participation in a Distributed (2008)
Meeting Using An, Seamus Hickey, Kari Kuutti, Sami Ahola
Introduction One of the focus areas in the research on Computer-Supported Cooperative Work (CSCW) has been the support for distributed meetings. The range of technological sophistication of support...
A Service Layering Architecture for Inherently Real Systems (2008)
Seamus Hickey Prof, Seamus Hickey, Prof Petri Pulli, Peter Antoniac
Commercial systems that are based on virtual reality tend to find very specific niche areas for commercial applications e.g. military flight simulations, entertainment. Such an approach describes the...
Mobile Telepresence Services for Virtual Enterprise (2008)
Petri Pulli, Peter Antoniac, Seamus Hickey
The advantages of contemporary communication and information technologies based on virtual reality techniques offer for companies a totally new approach to cooperation. Use of virtual product models...
WG1: The Human Perspective of the Wireless World (2007)
Petri Pulli, Xiaosong Zheng, Peter Antoniac, Seamus Hickey, Tony Manninen
(a) Contributing towards the development of reference models for the Wireless World.
HandSmart Mediaphone, Advanced Interface for Mobile Services (2007)
Peter Antoniac, Petri Pulli J, Tomohiro Kuroda, Dan Bendas, Seamus Hickey, Hiroshi Sasaki
Evolutions in technology have provided a variety of new opportunities for exploring and discovering virtual 3D worlds. Head-mounted displays (HMD) and data gloves enable us to interact and immerse...
Mobile Telepresence Services for Virtual Enterprise (2007)
Petri Pulli, Peter Antoniac, Seamus Hickey
The advantages of contemporary communication and information technologies based on virtual reality techniques offer for companies a totally new approach to cooperation. Use of virtual product models...
A Service Layering Architecture for Inherently Real Systems (2007)
Seamus Hickey, Prof Petri Pulli, Peter Antoniac
Commercial systems that are based on virtual reality tend to find very specific niche areas for commercial applications e.g. military flight simulations, entertainment. Such an approach describes the...
TeleReality - The next step for Telepresence (2007)
Seamus Hickey, Tony Manninen, Prof Petri Pulli
Telepresence is a technique which allows a person to be 'present ' in a remote environment by the use of a physical proxy (e.g. robot). Typically these systems are constrained in that only...
Peter Antoniac, Petri Pulli, Tomohiro Kuroda, Dan Bendas, Seamus Hickey
Abstract. HandSmart is one example of wearable device that can be used as a user interface for advanced mediaphones and it is based on MARISIL a Mobile Augmented Reality Interface Sign Interpretation...
Enhancing telepresence with mobile virtual proxies / (2005)
Diss. -- Oulun yliopisto.
Mobile Virtual Enterprise Communication (2003)
Reference Model Petri, Petri Pulli, Xiaosong Zheng, Peter Antoniac, Seamus Hickey, Tony Manninen
The latest development in mobile communication has provided the architects of Virtual Enterprises with new tools and platforms. The studies of the new field, often referred to as Mobile Virtual...