Mieke Massink, David Duke, Shamus Smith, Via S. Maria
Abstract. Many new multi-modal interaction techniques have been proposed for interaction in a virtual world. Often these techniques are of a hybrid nature combining continuous interaction, such as...
Abstract A Shared Framework of Virtual Reality (2007)
Timothy Marsh, Peter Wright, Shamus Smith, David Duke
The problem in trying to pin down or provide a universally acceptable definition of virtual reality is that it is still evolving. Virtual reality comes in many guises for which there is no dominant...
Abstract Modelling Interaction in Virtual Environments (2007)
Shamus Smith, David Duke, Tim Marsh, Michael Harrison, Peter Wright
This paper presents some early research from the INQUISITIVE project on abstracting models of interaction in virtual environments away from technological constraints with an aim to providing general...
Abstract Drowning in Immersion (2007)
Shamus Smith, Tim Marsh, David Duke, Peter Wright
It is commonly believed, but not proven, that virtual reality attains its power by captivating the user's attention to induce a sense of immersion [1] and presence [2]. This is what sets virtual...
Evaluation for the Design of Experience in Virtual Environments: (2001)
Modelling Breakdown Of, Tim Marsh, Peter Wright, Shamus Smith
New and emerging media technologies have the potential to induce a variety of experiences in users. In this paper, it is argued that the inducement of experience presupposes that users are absorbed...
Using the Resources Model in virtual environment design (1999)
Shamus Smith, David Duke, Peter Wright
Traditionally, the development of virtual environments (VEs) has been limited to particular technologies and the associated constraints on environment definition and interaction. However, with...
Using CSP to specify interaction in virtual environments (1999)
Abstract. Virtual environments are made up of many components that are typically specified at different levels of rigour. To date, emphasis on developing the technology underlying these components...
Using the Resources Model in virtual environment design (1999)
Shamus Smith, David Duke, Peter Wright
Position Paper for the Workshop on User Centered Design and
Using CSP to Specify Interaction in Virtual Environments (1999)
. Virtual environments are made up of many components that are typically specified at different levels of rigour. To date, emphasis on developing the technology underlying these components has meant...
The Hybrid World of Virtual Environments (1999)
Shamus Smith, David Duke, Mieke Massink
Much of the work concerned with virtual environments has addressed the development of new rendering technologies or interaction techniques. As the technology matures and becomes widely available,...
Virtual Environments as Hybrid Systems (1999)
Shamus Smith And, Shamus Smith, David Duke
The development of virtual environments (VEs) is a non-trivial task. Many VEs are based around particular technologies and developed using ad hoc prototyping. This is undesirable if any formal...
Using CSP to Specify Interaction in (1999)
Virtual Environments Shamus, Shamus Smith, David Duke
Virtual environments are made up of many components that are typically specified at different levels of rigour. To date, emphasis on developing the technology underlying these components has meant...
Shamus Smith, Tim Marsh, David Duke, Peter Wright
It is commonly believed, but not proven, that virtual reality attains its power by captivating the user's attention to induce a sense of immersion [1] and presence [2]. This is what sets virtual...
Modelling Interaction in Virtual Environments (1998)
Shamus Smith, David Duke, Tim Marsh, Michael Harrison, Peter Wright
This paper presents some early research from the INQUISITIVE project on abstracting models of interaction in virtual environments away from technological constraints with an aim to providing general...
A Shared Framework of Virtual Reality (1998)
Tim Marsh, Peter Wright, Shamus Smith, David Duke
The problem in trying to pin down or provide a universally acceptable definition of virtual reality is that it is still evolving. Virtual reality comes in many guises for which there is no dominant...