Categories and Subject Descriptors (2008)
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits locality of user...
Categories and Subject Descriptors (2008)
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits locality of user...
An Efficient and Secure Event Signature (EASES) Protocol for Peer-to-Peer (2008)
Massively Multiplayer, Online Games, Mo-che Chan, Shun-yun Hu, Jehn-ruey Jiang
Abstract. In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent cheaters...
A Case for Peer-to-Peer 3D Streaming (2008)
Shun-yun Hu, Shao-chen Chang, Wei-lun Sung, Jehn-ruey Jiang
Abstract — Interactive 3D contents on the Internet have yet become popular due to their large data volume and the limited network bandwidth. Progressive content transmission, or 3D streaming, thus...
Abstract X3D Earth Requirement Recommendation: Peer-to-Peer (P2P) Streaming Content Delivery (2008)
Web3D Consortium's new initiative X3D Earth will attempt to create a browsable environment of planet Earth in full 3D, providing access of a vast amount of 3D contents to a wide range of users...
FLoD: A Framework for Peer-to-Peer 3D Streaming (2008)
Shun-yun Hu, Ting-hao Huang, Shao-chen Chang, Wei-lun Sung, Jehn-ruey Jiang, Bing-yu Chen
Abstract—Interactive 3D content on the Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming, thus...
Scalable peer-to-peer networked virtual environment / (2005)
Thesis (M.A.)--Tamkang University Department of Computer Science and Information Engineering, 2005