Fitzgerald, Robert, Barrass, Stephen, Campbell, John, Hinton, Sam, Ryan, Yoni, Whitelaw, Mitchell, ...
Universities are in the business of preparing students for their professional, social and intellectual lives: as such they are also about producing the leaders and innovators for a rapidly changing...
Fitzgerald, Robert, Barrass, Stephen, Campbell, John, Hinton, Sam, Ryan, Yoni, Whitelaw, Mitchell, ...
Universities are in the business of preparing students for their professional, social and intellectual lives: as such they are also about producing the leaders and innovators for a rapidly changing...
Fitzgerald, Robert, Barrass, Stephen, Campbell, John, Hinton, Sam, Ryan, Yoni, Whitelaw, Mitchell, ...
Universities are in the business of preparing students for their professional, social and intellectual lives: as such they are also about producing the leaders and innovators for a rapidly changing...
Fitzgerald, Robert, Barrass, Stephen, Campbell, John, Hinton, Sam, Ryan, Yoni, Whitelaw, Mitchell, ...
Universities are in the business of preparing students for their professional, social and intellectual lives: as such they are also about producing the leaders and innovators for a rapidly changing...
The goal of this project is to automatically synthesise contact sounds that can be easily added to existing and future haptic applications without the need for extensive sound design, sampling or...
c ○ Springer-Verlag 1999 Using sonification (2008)
Stephen Barrass, Gregory Kramer
Abstract. The idea behind sonification is that synthetic nonverbal sounds can represent numerical data and provide support for information processing activities of many different kinds. This article...
Auditory Display: SystemMonitoring, SituationalAwareness, (2008)
Auditory Displays are quite well known in the research community, but very little of this experience is being transferred to product designers. The method of Design Patterns is well known to a number...
Interactive Granular Synthesis Ofhaptic Contact Sounds (2008)
Stephen Barrass And, Stephen Barrass, Matt Adcock
this paper we investigate an "ecological" granular synthesis algorithm that has been used to simulate the sounds of objects made of different materials breaking, bouncing and being scraped....
Barrass, Stephen., Whitelaw, Mitchell., Bailes, Freya.
Leonardo Music Journal - Volume 16, 2006
Barrass, Stephen, MARCS Auditory Laboratories, Whitelaw, Mitchell, Bailes, Freya
Listening to the Mind Listening (LML) explored whether sonifications can be more than just "noise" in terms of perceived information and musical experience. The project generated an unprecedented...
Barrass, Stephen, MARCS Auditory Laboratories, Whitelaw, Mitchell, Bailes, Freya
Listening to the Mind Listening (LML) explored whether sonifications can be more than just "noise" in terms of perceived information and musical experience. The project generated an unprecedented...
Stevens, Catherine, MARCS Auditory Laboratories, Brennan, David, Parker, Simon, Defence Science And Technology Organisation (Australia), ...
Auditory icons – or environmental sounds – have the potential to convey information by non-verbal means quickly and accurately. In addition, human listeners are quick to determine many qualities...
Stevens, Catherine, MARCS Auditory Laboratories, Brennan, David, Parker, Simon, Defence Science And Technology Organisation (Australia), ...
Auditory icons – or environmental sounds – have the potential to convey information by non-verbal means quickly and accurately. In addition, human listeners are quick to determine many qualities...
SoundStudio4D - a VR Interface for Gestural Composition of Spatial Soundscapes (2004)
James Sheridan, Gaurav Sood, Thomas Jacob, Henry Gardner, Stephen Barrass
We describe a software system which enables computergenerated soundscapes to be synthesised, spatialised and edited using a gestural interface. Iterative design and testing of the software interface...
Integrated Modal and Granular Synthesis of Haptic Tapping and Scratching Sounds (2002)
Greg Castle, Matt Adcock, Stephen Barrass
People can hear a lot of information about an object by tapping and scratching it. We have developed a TapAndScratch node that automatically synthesises the sounds of tapping and scratching...
Evaluation of a Multimodal Sonification and Visualisation of Depth of Market Stock Data (2002)
Keith V. Nesbitt, Stephen Barrass
Day traders make minute by minute decisions from depth of market stock data read from a table. A visualisation has been designed to help traders make better decisions from extra context and history...
Responsive Sonification of Well-logs (2000)
Our goal is to apply and evaluate sonification for oil and gas exploration on a Responsive Workbench. The end-users are geological interpreters who build up models of underground formations, and...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory Information Design (1998)
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...
Auditory information design (1997)
Includes bibliographical references (p. 193-202) Microfiche.1997.Canberra, A.C.T.,H.P.A.,1997.4 microfiches : negative.
Stephen Barrass, Stephen Barrass
Chapters 4, 5 and 10 appeared in a paper for the Asia-Pacific Conference on Human-Computer
EarBenders: using stories about listening to design auditory interfaces (1996)
Stephen Barrass, Stephen Barrass
A method for designing auditory interfaces by example is proposed. The examples are stories about everyday activities which involved listening. The design method has four steps - situation...
Personify: A Toolkit for Perceptually Meaningful Sonification (1995)
People naturally use their hearing to obtain information to support their everyday activities. Sonification is the application of hearing to support computer based information processing tasks where...
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape of the real world does not usually bother us. Perhaps we only notice a nuisance? This thesis is an...