Steve Benford

London Knowledge Lab, (2009)

Hilary Smith, Josh Underwood, Kevin Walker, Geraldine Fitzpatrick, Steve Benford, Judith Good, ...

Our (ESRC) e-Science Usability project is exploring the potential of e-Science technologies to support new ways of teaching and learning science at secondary level. Building on the e-Science vision...

LEARNING THROUGH TREASURE HUNTING: THE ROLE OF MOBILE DEVICES (2009)

Peta Wyeth, Nottingham Uk, Geraldine Fitzpatrick, Judith Good, Hilary Smith, Rose Luckin, ...

In this paper we present a descriptive account of children‟s interactions with mobile technology in a non-school context. The My Mobile Mission (M3) trial was conducted in an informal setting with...

London Knowledge Lab, (2009)

Hilary Smith, Josh Underwood, Kevin Walker, Geraldine Fitzpatrick, Steve Benford, Judith Good, ...

The e-Science Usability project (funded by ESRC) is investigating the potential for e-Science tools and working methods to support science teachers and learners at secondary level. Initial research...

Reconstructing an Informal Mobile Learning Experience with Multiple Data Streams (2009)

Hilary Smith, Kher Hui, Ng Kevin, Walker Josh Underwood, Sarah Heldt, Geraldine Fitzpatrick, ...

One of the benefits — for both learners and researchers — of using mobile technologies in informal learning is the ability to capture the process as well as products of learning, plus elements of...

London (2009)

Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves, Steve Benford, Brendan Walker, Michael Wright

Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and acceleration data,...

Designing the Spectator Experience (2009)

Stuart Reeves, Steve Benford, Mike Fraser

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI – how should...

CSCP (2009)

Steve Benford, Gail Reynard, Boriana Koleva, Chris Greenhalgh, Mike Fraser

Play, not work, is set to become the driving force for collaborative technologies! We explore the topic of CSCP, where the ‘P ’ stands for play (and in our own work also for public and...

General Terms: Human Factors, Theory (2008)

Steve Benford, Chris Greenhalgh, Gail Reynard, Boriana Koleva

We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current...

Temporal Expansion in Blast Theory’s Day of the Figurines (2008)

Gabriella Giannachi, Steve Benford

PAJ: A Journal of Performance and Art - PAJ 90 (Volume 30, Number 3), September 2008

* Mixed Reality Lab (2008)

Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden

Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. User configurable...

CanYouSeeMeNow? A Citywide Mixed-Reality Gaming Experience (2008)

Rob Anastasi, Nick T, Martin Flintham, Andy Crabtree, Ju Row-farr, Jamie Iddon, ...

Abstract. Can You See Me Now? was a mobile mixed reality game that took place on-line and on the streets of a city. On-line players moved across a map of the city that they accessed over the...

Orchestrating Real-Time Participatory Experiences (2008)

Steve Benford, Adam Drozd, Chris Greenhalgh, Mike Fraser, Holger Schnädelbach, Boriana Koleva, ...

Real-time participatory experiences such as multiplayer games, on-line role-play and performances require orchestrating; an on-going process of managing participants ’ activities from behind the...

Intrinsic Fantasy: Motivation and Affect in Educational Games Made by Children. (2008)

Shaaron E. Ainsworth, Steve Benford

Abstract: The concept of intrinsic fantasy has been considered central to the aim of usefully applying the positive affect of computer games to learning. Games with intrinsic fantasy are defined as...

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game * (2008)

Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Matt Adams, ...

Abstract. This paper focuses on orchestration work in the first iteration of a mobile game called Day Of The Figurines, which explores the potential to exploit text messaging as a means of creating...

The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences (2008)

Steve Benford, Andy Crabtree, Stuart Reeves

Mobile experiences that take place in public settings such as on city streets create new opportunities for interweaving the fictional world of a performance or game with the everyday physical world....

The spatial character of sensor technology (2008)

Stuart Reeves, Steve Benford, Andy Crabtree, Jonathan Green, Tony Pridmore

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial...

Exploiting Digital Records: New Resources and Tools for Qualitative Research in Contemporary Social Science (2008)

Andy Crabtree, Chris Greenhalgh, Andy French, Tom Rodden, Steve Benford

Abstract. A wide range of computational tools are currently available for use within qualitative research, yet very few of these have actually been designed to support the diverse needs of the social...

Technology, Mixed Reality Lab, (2008)

Stuart Reeves, Tony Pridmore, Andy Crabtree, Jonathan Green, Steve Benford, Wollaton Road

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial...

Exploiting Digital Records: New Resources and Tools for Qualitative Research in Contemporary Social Science (2008)

Andy Crabtree, Chris Greenhalgh, Andy French, Tom Rodden, Steve Benford

Synopses. A wide range of computational tools are currently available for use within qualitative research, 1 yet very few of these have actually been designed to support the diverse needs of the...

APPLICATIONS]: Communications Applications--- Computer (2008)

Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden

Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. User configurable...

Seamful Design for Location-Based (2008)

Mobile Games, Gregor Broll, Steve Benford

Abstract. Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its...

Vision-Mediated Interaction with the Nottingham Caves (2008)

Ahmed Ghali, Sahar Bayomi, Jonathan Green, Tony P. Pridmore, Steve Benford

The English city of Nottingham is widely known for its rich history and compelling folklore. A key attraction is the extensive system of caves to be found beneath Nottingham Castle. Regular guided...

mixed reality (2008)

Adam Drozd, Steve Benford, Duncan Rowl, Robin Allen, Martin Flintham

Using record and reuse technologies to create a

Mixed Reality Architecture: initial experiences (2008)

Holger Schnädelbach, Alan Penn, Boriana Koleva, Danaë Stanton, Tony Glover, Steve Benford

Abstract. In this paper, we describe our initial experiences with Mixed Reality Architecture (MRA) in use in an everyday office setting. Two offices and one meeting space were dynamically linked...

Eye-Balls: Juggling with the Virtual (2008)

Joe Marshall, Steve Benford, Tony Pridmore

The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on ‘high art’ forms such as modern...

Requirements for Equator Record and Reuse Infrastructure (2008)

Steve Benford, Chris Greenhalgh, Adam Drozd, Duncan Rowl, Martin Flintham

Developing a flexible and generic record and reuse mechanism for mixed reality experiences is a complex and challenging task. In this position paper we break the problem down into a number of...

Mixed Reality Laboratory, University of Nottingham, (2008)

Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, ...

Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ethnographic study...

Blurring the Boundaries of the Mackintosh Room (2008)

Matthew Chalmers, Barry Brown, Steve Benford, Ruth Conroy, Nick Dalton, Areti Galani, ...

In this paper we describe a prototype interactive system supporting a shared synchronous experience for physical, World Wide Web and virtual reality visitors to an exhibition devoted to the designer...

Exploiting Seams in Mobile Phone Games (2008)

Gregor Broll, Steve Benford

Abstract. Seamful design is a novel approach to Ubiquitous and Mobile Computing systems that reveals and exploits inevitable technical limitations and boundaries as well as their effects on seamless...

of (2008)

Tom Rodden, Steve Benford, Nottingham Ng Bb

evolution of buildings and implications for the design

Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer (2008)

Gregor Broll, Mauricio Capra, Steve Benford

Abstract. In current authoring tools for location-aware applications the designer typically places trigger zones onto a map of the target environment and associates these with events and media...

3 Characteristics of the simulated topology (2008)

Joe Marshall, Steve Mills, Steve Benford

This paper describes and evaluates a novel set of approaches to handle situations where multiple distinct and visually differing objects are tracked, such as tracking of people and objects they are...

Formalising Performative Interaction (2008)

Alan Dix, Steve Benford, Nottingham Ng Bb

Abstract. In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand how computer...

Virtual Reality Tele-conferencing: Implementation and Experience (2008)

H Marmolin, Y. Sundblad, K. Schmidt (editors, Chris Greenhalgh, Steve Benford

This paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of...

Reports can be ordered from: CID, Centre for User Oriented IT Design (2008)

Wolfgang Strauss, Monika Fleischmann, Rainer Liesendahl, Werner Magar, Jasminko Novak, Mette R. Thomsen, ...

Linking between real and virtual spaces Task 6.2 is concerned with developing the concept of the Mixed Reality stage as a networked layering of physical space and virtual environments. These...

in press) The SENSE project: a context-inclusive approach to studying environmental science within and across schools. Accepted for publication for CSCL'05 (2008)

Danaë Stanton Fraser, Hilary Smith, Ella Tallyn, Dave Kirk, Steve Benford, Mark Paxton, ...

Abstract. This paper describes a project designed to provide children with a context-inclusive approach to collecting scientific data. The term context-inclusive refers to the collection of data...

Study of Environmental science) has built on (2008)

Ella Tallyn, Danaë Stanton, Steve Benford, Duncan Rowl, Dave Kirk, Mark Paxton, ...

In this report we highlight the results of a one-year pilot project funded by The Joint Information Systems Committee (JISC) of HEFCE that has been exploring the potential of e-Science technologies...

Formalising Performative Interaction (2008)

Alan Dix Jennifer, Steve Benford, Nottingham Ng Bb

In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand how computer interfaces may...

ABSTRACT The combination of Virtual Reality, Computer Supported Cooperative Work and Distributed Computing (2007)

Steve Benford, Ok-ki Lee, Adrian Bullock

Systems points towards the future development of collaborative virtual environments, large virtual worlds which support groups of people in working together. This paper introduces a spatial model of...

DEALING WITH UNCERTAINTY LING WITH UNCERTAINTY Coping with Uncertainty in a Location-Based Game (2007)

Steve Benford, Rob Anastasi, Andy Crabtree, Nick T, Matt Adams, ...

With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging...

GRACE: A system to support the development and use of global CSCW applications ii GRACE: A SYSTEM TO SUPPORT THE DEVELOPMENT AND USE OF GLOBAL CSCW APPLICATIONS (2007)

Steve Benford, Adrian Bullock, Paul Harvey, Howidy Howidy, Alan Shepherd, Hugh Smith

The paper describes the Grace project whose aim is to build distributed group communication tools within an OSI networking environment. Grace provides the foundations for a globally distributed...

Deliverable 7a.1 Evaluating Out Of This World: An Experiment in Inhabited Television (2007)

Walker John Wyver, Steve Benford, Steve Benford, John Bowers, John Bowers, ...

This document forms Deliverable D7a.1 of the eRENA project of the i3 schema of the ESPRIT-IV research action of the European Communities. eRENA is concerned with the development of electronic arenas...

Augmented (2007)

Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh

Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing the virtual and the...

Editors S. Benford (Nottingham) (2007)

J. Mariani (lancaster, Tom Rodden, Steve Benford

This document is COMIC Deliverable D4.1 "Requirements and metaphors of shared interaction". It presents results from the first year of COMIC on the topic of novel mechanisms of...

A Scaleable and Adaptive Audio Service to Support Large Scale Collaborative Work and Entertainment (2007)

Milena Radenkovic, Chris Greenhalgh, Steve Benford

We describe an audio-service for collaborative network applications, designed to support many simultaneous audio sources and to operate across the Internet. Our service introduces and exploits a new...

ABSTRACT Temporal Links: Recording and Replaying Virtual Environments (2007)

Chris Greenhalgh, Jim Purbrick, Steve Benford, Mike Craven, Adam Drozd, Ian Taylor

Virtual reality currently lacks the kinds of sophisticated production technologies that are commonly available for established media such as video and audio. This paper introduces the idea of...

for Inhabited Television (2007)

Steve Benford, Chris Greenhalgh

In this paper we describe and analyse the community building process for Ages of Avatar, a set of on-line Collaborative Virtual Environments created in Microsoft Virtual Worlds, which form part of an...

British Telecommunications and (2007)

Steve Benford, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett, ...

Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We...

Title of Deliverable: Network Assessment of the Initial Applications Workpackage contributing to the Deliverable: WP3 Nature of the Deliverable: R** (2007)

Author(s) Adrian Bullock, Chris Greenhalgh, Steve Benford

This deliverable presents the results of the COVEN network trials that have taken place throughout 1997. These trials have involved holding a series of over thirty distributed meetings using the...

Engineering the Immersive Experience to Enhance Presence (2007)

Anthony Steed, Steve Benford, Nick Dalton, Chris Greenhalgh, Ian Maccoll, Cliff R, ...

When designing immersive virtual environments it is important to consider the staging and situation of the experience as well as the content and presentation within the experience. In this paper we...

An ISO Standard to Support Asynchronous Group Communication (2007)

Steve Benford, Murray Turoff, Jacob Palme, Nottingham Ng Rd

OPERATION ARGUMENT Read-args RESULT Read-result ERRORS { accessControlError, objectError, attributeError } ::=7 Read-args ::= SET { name [0] ObjectName, targetAttributes [1] SET OF AttributeType }...

Fragmented Interaction: (2007)

Establishing Mutual Orientation, Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh, ...

This paper explores and evaluates the support for objectfocused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experimental...

Appeared in Proc. 8th Joint European Networking Conference (JENC'8), Edinburgh, May 1997 (2007)

Visualising And Populating, Steve Benford, Dave Snowdon, Chris Brown, Gail Reynard, Rob Ingram

This paper presents new services for accessing, exploring and collaborating via the World Wide Web. These are based on the use of Collaborative Virtual Environment (CVE) technology which is used to...

0 A Spatial Model of Cooperation for Virtual Worlds (2007)

Steve Benford, Steve Benford, Adrian Bullock, Adrian Bullock, Neil Cook, Neil Cook, ...

Virtual world metaphors are becoming increasingly popular as a basis for collaborative systems (i.e. Groupware and Computer Supported Cooperative Work). This paper describes how such metaphors might...

Object-focused Interaction (2007)

In Collaborative Virtual, Jon Hindmarsh, Mike Fraser, Mike Fraser, Christian Heath, Christian Heath, ...

This paper explores and evaluates the support for object-focused collaboration provided by a desktop Collaborative Virtual Environment. An experimental `design' task was conducted and video...

Interweaving mobile games with everyday life (2006)

Bell, Marek, Chalmers, Matthew, Barkhuus, Louise, Hall, Malcolm, Sherwood, Scott, Tennent, Paul, ...

We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security...

The spatial character of sensor technology (2006)

Reeves, Stuart, Pridmore, Tony, Crabtree, Andy, Green, Jonathan, Benford, Steve, O'Malley, Claire

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial...

Can You See Me Now (2006)

Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, ...

We present a study of a mobile mixed reality game called Can You See Me Now? in which online players are chased through a virtual model of a city by ‘runners ’ (i.e., professional performers...

Supporting Ethnographic Studies of Ubiquitous Computing in the Wild (2006)

Andy Crabtree, Steve Benford, Chris Greenhalgh

Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety...

Developing digital records: early experiences of record and replay (2006)

Andy Crabtree, Andrew French, Chris Greenhalgh, Steve Benford, Keith Cheverst, Mark Rouncefield, ...

Abstract. In this paper we consider the development of ‘digital records ’ to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the...

Supporting ethnographic studies of ubiquitous computing in the wild (2006)

Andy Crabtree, Steve Benford

Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety...

The spatial character of sensor technology (2006)

Reeves, Stuart, Pridmore, Tony, Crabtree, Andy, Green, Jonathan, Benford, Steve, O'Malley, Claire

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial...

The error of our ways: the experience of self-reported position in a location-based game (2005)

Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, ...

We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players manually reveal...

Life on the edge: supporting collaboration in location-based experiences (2005)

Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, ...

We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach...

Designing the Spectator Experience (2005)

Reeves, Stuart, Benford, Steve, O'Malley, Claire, Fraser, Mike

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a...

Designing the Spectator Experience (2005)

Reeves, Stuart, Benford, Steve, O'Malley, Claire, Fraser, Mike

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a...

Expected, sensed, and desired: A framework for designing sensing-based interaction (2005)

Benford, Steve, Schnadelbach, Holger, Koleva, Boriana, Anastasi, Rob, Greenhalgh, Chris, Rodden, Tom, ...

Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by...

Designing the Spectator Experience (2005)

Stuart Reeves, Steve Benford

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI – how should...

Life on the edge: supporting collaboration in location-based experiences (2005)

Steve Benford, Duncan Rowl

We study a collaborative location-based game in which groups of ‘lions ’ hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward...

Moving with the times: IT research and the boundaries of CSCW”, Computer Supported Cooperative Work: The (2005)

Andy Crabtree, Tom Rodden, Steve Benford

Abstract. The field of CSCW research emerged with the development of distributed computing systems and attempts to understand the socially organized (‘collaborative ’ or ‘cooperative’) nature...

Expected, Sensed, and Desired: A Framework for Designing Sensing-Based Interaction (2005)

Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, ...

This article introduces a design framework for sensing-based interfaces in which designers are encouraged to compare expected physical movements with those that can be sensed by a computer system and...

Designing the Spectator Experience (2005)

Stuart Reeves, Steve Benford, Mike Fraser

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI – how should...

Designing the Spectator Experience (2005)

Reeves, Stuart, Benford, Steve, O'Malley, Claire, Fraser, Mike

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a...

The error of our ways: The experience of self-reported position in a location-based game (2004)

Steve Benford, Will Seager, Martin Flintham, Rob Anastasi, Duncan Rowl, Danaë Stanton, ...

Abstract. We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players manually...

Extending game participation with embodied reporting agents (2004)

Dan Fielding, Mike Fraser, Brian Logan, Steve Benford

We introduce a multi-agent framework to generate reports of players ' activities within multi-player computer games so that other players who are currently unable to participate can keep track...

Reporters, editors and presenters: Using embodied agents to report on online computer games (2004)

Dan Fielding, Mike Fraser, Brian Logan, Steve Benford

We present a multi-agent framework to generate reports of players ’ activities within multi-player computer games. We describe an initial implementation of our framework as an extension to the...

The error of our ways: The experience of self-reported position in a location-based game (2004)

Steve Benford, Will Seagar, Martin Flintham, Rob Anastasi, Duncan Rowl, Jan Humble, ...

Abstract. The use of positioning systems is an important but problematic aspect of ‘context aware ’ applications. Through focusing on location-based games, we introduce the approach of...

A Visualisation Tool for Civil Engineering Using Virtual Reality (2004)

Mauricio Capra, Marcio Aquino, Alan Dodson, Steve Benford, Mauricio Capra, Marcio Aquino, ...

This paper describes some of the results achieved by the project entitled “Combined use of

Revealing delay in collaborative environments (2004)

Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh

Delay is an unavoidable reality in collaborative environments. We propose an approach to dealing with delay in which ‘decorators ’ are introduced into the interface. Decorators show the presence,...

A Framework for Tangible User Interfaces (2003)

Boriana Koleva, Steve Benford, Kher Hui Ng, Tom Rodden

This paper extends our understanding of tangible user interfaces (TUIs) by considering the different ways in which physical and digital objects can be computationally coupled. It proposes a framework...

Civil Engineering Application for Virtual Collaborative Environment (2003)

Mauricio Capra, Marcio Aquino, Alan Dodson, Steve Benford, Boriana Koleva-hopkin

The motivation for this project was to find a way to give engineers, and the community affected by Civil Engineering work, information that is often difficult to visualise via computer screens, 2D...

B.: Mixed reality architecture: Concept, construction, use (2003)

Holger Schnädelbach, Alan Penn, Steve Benford, Boriana Koleva

Mixed Reality Architecture (MRA) dynamically links and overlays physical and virtual spaces. This paper investigates the topology of and the relationships between the components of MRA. As a...

B.: Mixed reality architecture: Concept, construction, use (2003)

Holger Schnädelbach, Alan Penn, Steve Benford, Boriana Koleva

Mixed Reality Architecture (MRA) dynamically links and overlays physical and virtual spaces. This paper investigates the topology of and the relationships between the components of MRA. As a...

Ambiguity as a resource for design (2003)

William W Gaver, Jake Beaver, Steve Benford

Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems....

Assembling History: Achieving Coherent Experiences with Diverse Technologies (2003)

Mike Fraser, Dana Stanton, Kher Hui Ng, Steve Benford, Claire O'Malley, John Bowers, ...

This paper describes an activity designed for a site of special interest in which clues to its history are gathered as visitors explore the site before interacting with two displays which reveal...

Shared visiting in EQUATOR City (2002)

Ian MacColl, Dave Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, ...

CVE is an international conference dedicated to the design, development and use of collaborative virtual environments. The paper has 6 citings at ACMDL ad it describes technical aspects of the...

Shared visiting in EQUATOR city (2002)

MacColl, Ian, Millard, David E, Randell, Cliff, Steed, Anthony, Brown, Barry, Benford, Steve, ...

In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital...

Shared visiting in EQUATOR city (2002)

MacColl, Ian, Millard, David E, Randell, Cliff, Steed, Anthony, Brown, Barry, Benford, Steve, ...

In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital...

Shared visiting in EQUATOR city (2002)

MacColl, Ian, Millard, David E, Randell, Cliff, Steed, Anthony, Brown, Barry, Benford, Steve, ...

In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital...

Blurring the boundaries of the Mackintosh room (2002)

Chalmers, Matthew, Brown, Barry, Benford, Steve, Dalton, R, Dalton, N, Galani, Areti, ...

In this paper we describe a prototype interactive system supporting a shared synchronous experience for physical, World Wide Web and virtual reality visitors to an exhibition devoted to the designer...

Blurring the boundaries of the Mackintosh room (2002)

Chalmers, Matthew, Brown, Barry, Benford, Steve, Dalton, R, Dalton, N, Galani, Areti, ...

In this paper we describe a prototype interactive system supporting a shared synchronous experience for physical, World Wide Web and virtual reality visitors to an exhibition devoted to the designer...

Shared visiting in EQUATOR City (2002)

Ian MacColl, Dave Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, ...

CVE is an international conference dedicated to the design, development and use of collaborative virtual environments. The paper has 6 citings at ACMDL ad it describes technical aspects of the...

Staging and evaluating public performances as an approach to cve research (2002)

Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd

Staging public performances can be a fruitful approach to CVE research. We describe four recent experiences: Out of This World, a live gameshow; Avatar Farm, a (3D) recorded participatory drama;...

Keeping in touch: Agents reporting from collaborative virtual environments (2002)

Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh, Pilar Herrero

Collaborative Virtual Environments (CVEs) are virtual worlds providing real−time 3D graphics, supplemented with text and/or audio to multiple users over computer networks [Benford et al, 2001]....

Keeping in touch: Agents reporting from collaborative virtual environments (2002)

Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh

Over the past decade, there has been a growing interest in using Collaborative Virtual Environments (CVEs) for online gaming, arts, performances and entertainment. One problem facing the users of...

The Augurscope: A Mixed Reality Interface for Outdoors (2002)

Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Malcolm Foster, ...

The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is aligned with...

Citywide: supporting interactive digital experiences across physical space (2002)

Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, ...

Abstract. The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical...

Shared visiting in EQUATOR City (2002)

Ian Maccoll Barry, Barry Brown, Steve Benford, Matthew Chalmers, Nick Dalton, Areti Galani, ...

In this paper we describe a system and infrastructure for sharing of visiting experiences across multiple media. The prototype system supports synchronous visiting by both physical and digital...

Keeping in Touch: Agents Reporting from Collaborative Virtual (2002)

Environments Brian Logan, Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh

Over the past decade, there has been a growing interest in using Collaborative Virtual Environments (CVEs) for online gaming, arts, performances and entertainment. One problem facing the users of...

Shared Visiting in Equator City (2002)

Ian Maccoll, Barry Brown, Steve Benford, Matthew Chalmers, Nick Dalton, Areti Galani, ...

Abstract. In this paper we describe a system and infrastructure for sharing of visiting experiences across multiple media. The prototype system supports synchronous visiting by both physical and...

Citywide: interactive experiences in the city using mobile mixed reality technologies (2001)

Flintham, Martin, Benford, Steve, Adams, Matt, Ju Row Farr, Tandavanitj, Nick, Drozd, Adam

The Citywide performance project explores new kinds of artistic performance that take place on the streets of a city and simultaneously online. These performances take the form of games in which...

Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)

Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...

Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...

Classroom collaboration in the design of tangible interfaces for storytelling (2001)

Danae Stanton, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, ...

We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the reenactment of stories to audiences, and integration within real classroom...

Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)

Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...

Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...

Experiencing a Presentation through a Mixed Reality Boundary (2001)

Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh

We describe a pilot study of the use of a mixed reality environment for distributed presentations involving virtual and physical audiences and speakers. Our aims were to establish mutual awareness...

Collaboratively improvising magic: an approach to managing participation in an on-line drama (2001)

Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser

Abstract. We describe how a behind-the-scenes production crew managed participation in an on-line improvised dramatic performance in a shared virtual world that was broadcast to viewers. We introduce...

Augmenting reality through coordinated use of diverse interfaces (2001)

Chris Greenhalgh, Steve Benford, Tom Rodden, Rob Anastasi, Ian Taylor, Martin Flintham, ...

We present seven diverse augmented reality interfaces including audio tunnels from a virtual environment to fixed and mobile phones; digital activity meters for locating hotspots of activity in a...

The EQUIP platform: bringing together physical and virtual worlds (forthcoming (2001)

Chris Greenhalgh, Shahram Izadi, Tom Rodden, Steve Benford

Abstract. This paper presents EQUIP, a platform to support the convergence of real and virtual worlds by allowing a diverse set of heterogeneous devices to share information with each other and with...

Unearthing Virtual History: Using Diverse (2001)

Interfaces To Reveal, Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, ...

We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection.

The EQUIP Platform: (2001)

Bringing Together Physical, Chris Greenhalgh, Shahram Izadi, Tom Rodden, Steve Benford

This paper presents EQUIP, a platform to support the convergence of real and virtual worlds by allowing a diverse set of heterogeneous devices to share information with each other and with software...

Designing Storytelling Technologies to Encourage Collaboration Between Young Children (2000)

Benford, Steve, Bederson, Benjamin, Åkesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Pär, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Traversable Interfaces between Real and Virtual Worlds (2000)

Boriana Koleva, Steve Benford, Chris Greenhalgh

Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a traversable interface...

Traversable Interfaces between Real and Virtual Worlds (2000)

Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh

Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a traversable interface...

Temporal links: recording and replaying virtual environments (2000)

Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. This paper explores key applications of temporal links,...

Designing Storytelling Technologies to Encourage Collaboration Between Young Children (2000)

Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing Storytelling Technologies to Encourage (2000)

Collaboration Between Young, Steve Benford, Benjamin B. Bederson, Karl-petter Åkesson, Victor Bayon, Allison Druin, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Three Dimensional Visualization of the World Wide Web (1999)

Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Mike, Fraser, Mike, ...

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...

Three Dimensional Visualization of the World Wide Web (1999)

Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Mike, Fraser, Mike, ...

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...

Three dimensional visualization of the World Wide Web (1999)

Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Michael P., Fraser, Mike, ...

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...

Designing Storytelling Technologies to Encourage Collabortion Between Young Children (1999)

Benford, Steve, Bederson, Benjamin B., Akesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Par, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing Storytelling Technologies to Encourage Collabortion Between Young Children (1999)

Benford, Steve, Bederson, Benjamin B., Akesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Par, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

An access control framework for multi-user collaborative environments (1999)

Bullock, Adrian, Benford, Steve

A vital component of any application or environment is security, and yet this is often one of the lower priorities, losing out to performance and functionality issues, if it is considered at all....

Creating a Live Broadcast from a Virtual Environment (1999)

Steve Benford, Ian Taylor, John Bowers

“Inhabited Television ” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is presented...

The Properties of Mixed Reality Boundaries (1999)

Boriana Koleva, Steve Benford, Chris Greenhalgh

Abstract: Mixed reality boundaries establish transparent windows between physical and virtual spaces. We introduce a set of properties that allow such boundaries to be configured to support different...

Three dimensional visualization of the World Wide Web (1999)

Steve Benford, Ian Taylor, David Brailsford, Boriana Koleva, Mike Craven, Mike Fraser, ...

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday...

Broadcasting on-line social interaction as inhabited television (1999)

Steve Benford, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett, ...

Abstract Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds Three early experiments...

Three dimensional visualization of the World Wide Web (1999)

Steve Benford, Ian Taylor, David Brailsford, Boriana Koleva, Mike Craven, Mike Fraser, ...

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday...

C.: Pushing mixed reality boundaries (1999)

Steve Benford, Steve Benford, Sally Jane Norman, Sally Jane Norman, John Bowers, John Bowers, ...

We report on task 7b.1, the eRENA workshop on pushing mixed reality boundaries. We introduce the concept of a mixed reality boundary that distinguishes our approach to mixed reality from other...

The Properties of Mixed Reality Boundaries (1999)

Boriana Koleva, Steve Benford, Chris Greenhalgh

Abstract: Mixed reality boundaries establish transparent windows between physical and virtual spaces. We introduce a set of properties that allow such boundaries to be configured to support different...

Patterns of Network and User Activity in an Inhabited Television Event (1999)

Chris Greenhalgh, Steve Benford, Mike Craven

Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and around shows or...

Supporting Awareness and Interaction through (1999)

Collaborative Virtual Interfaces, Mike Fraser, Steve Benford, Jon Hindmarsh, Christian Heath

This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawing on previous...

The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments (1999)

Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Nicolas Farcet, ...

: COVEN (COllaborative Virtual ENvironments) is a European project that seeks to develop a comprehensive approach to the issues in the development of Collaborative Virtual Environment (CVE)...

Broadcasting on-line social interaction as inhabited television (1999)

Steve Benford, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett, ...

Abstract: Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments...

Supporting awareness and interaction through collaborative virtual interfaces (1999)

Mike Fraser, Steve Benford

This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawing on previous...

Predicting Network Traffic for Collaborative Virtual Environments (1998)

Chris Greenhalgh Steve, Steve Benford, Nico Kuijpers, Kurt Donkers

We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical analysis of event...

Awareness Driven Video Quality Of Service In Collaborative Virtual Environments (1998)

Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath

We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to activate different...

Published in: Computer Networks and ISDN Systems 30 (1998) 1677-1685. Copyright 1998 Elsevier Science B.V. (1998)

Predicting Network Traffic, Chris Greenhalgh, Steve Benford, Nico Kuijpers, Kurt Donkers

We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants.

Boundaries, Awareness and Interaction in Collaborative Virtual Environments (1997)

Chris Greenhalgh, Steve Benford

This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on a survey of current...

Introducing third party objects into the spatial model of interaction (1997)

Steve Benford, Chris Greenhalgh

We introduce an extension to the spatial model of interaction for CVEs called third party objects that provides support for contextual factors in awareness calculations and that enhances...

Crowded Collaborative Virtual Environments (1997)

Steve Benford, Chris Greenhalgh, David Lloyd

We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and...

Informing the Design of Collaborative Virtual Environments (1997)

Steve Benford, Steve Benford, Dave Snowdon, Dave Snowdon, Andy Colebourne, Andy Colebourne, ...

This paper addresses the design of Collaborative Virtual Environments (CVEs). More specifically, it considers key design issues concerning the use of either real world `facsimile '...

Introducing Third Party Objects into the Spatial Model of Interaction (1997)

Steve Benford, Chris Greenhalgh

This paper extends the spatial model of interaction for Collaborative Virtual Environments (CVEs) as defined in (Benford, 1993) to include support for contextual factors in awareness manipulation and...

To be presented at ECMAST*97, Milan, 21-23 May 1997. (1997)

Amulticast Network Architecture, Chris Greenhalgh, Steve Benford

This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivations behind their...

Visualising and Populating the Web: Collaborative Virtual Environments for Browsing, Searching and Inhabiting Webspace (1997)

Steve Benford, Dave Snowdon, Chris Brown, Gail Reynard, Rob Ingram

This paper presents new services for accessing, exploring and collaborating via the World Wide Web. These are based on the use of Collaborative Virtual Environment (CVE) technology which is used to...

Crowded Collaborative Virtual Environments (1997)

Steve Benford, Chris Greenhalgh, David Lloyd

We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and...

Boundaries, Awareness and Interaction in Collaborative. . . (1997)

Chris Greenhalgh, Steve Benford

This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on a survey of current...

Staging a Public Poetry Performance in a Collaborative Virtual Environment (1997)

Steve Benford, Chris Greenhalgh, Dave Snowdon, Adrian Bullock

this paper, we present the design of a poetry performance in a collaborative virtual environment (CVE) and discuss the experience of staging this performance to an audience of two hundred members of...

Crowded Collaborative Virtual Environments (1997)

Steve Benford, Chris Greenhalgh, David Lloyd

We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and...

A 3D Collaborative Virtual Environment for Web Browsing (1997)

Dave Snowdon Steve, Steve Benford, Chris Greenhalgh, Rob Ingram, Chris Brown, Dave Lloyd, ...

this paper we describe the ideas behind WWW3D, the prototype implementation and discuss how this work can be extended. 1.

Building Virtual Cities: (1996)

Applying Urban Planning, Rob Ingram, Steve Benford, Nottingham Ng Rd

Urban planners have developed many theories of how urban design affects people's experience of real-world cities. This paper considers how this body of work might be applied to the design of...

Vivid: A Symbiosis between Virtual Reality and Video Conferencing (1996)

Gail Reynard, Steve Benford

This paper aims to introduce the concept of using a combination of virtual reality (VR) and video technologies in order to provide a shared environment for video conferencing and to address some...

Shared Spaces: Transportation, Artificiality, and Spatiality (1996)

Steve Benford, Chris Brown, Gail Reynard, Chris Greenhalgh

We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifying them along the...

Building Virtual Cities: applying urban planning principles to the design of virtual environments (1996)

Rob Ingram, Steve Benford, Nottingham Ng Rd, John Bowers

Urban planners have developed many theories of how urban design affects people's experience of real-world cities. This paper considers how this body of work might be applied to the design of...

The application of legibility techniques to enhance information visualisations (1996)

Rob Ingram, Steve Benford

This paper shows how previous research into navigation through urban environments, which has emerged from the discipline of urban planning, can be adapted to enhance the design of information...

The application of legibility techniques to enhance information visualisations (1996)

Rob Ingram, Steve Benford

This paper shows how previous research into navigation through urban environments, which has emerged from the discipline of urban planning, can be adapted to enhance the design of information...

An Explorative Model for Federated Trading in Distributed Computing Environments (1995)

Ok-ki Lee, Steve Benford

We propose a model for trading in very large-scale distributed computing environments which is based on the gradual evolution of a federated trading space through a process of continual exploration...

and Experience", in Proc. Fourth European Conference on Computer Supported Cooperative Work (ECSCW'95), Stockholm, September, 1995, North- Holland. (1995)

Chris Greenhalgh, Steve Benford

This paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of...

A Spatial Approach to Speech and Gestural (1995)

Control In Collaborative, Steve Benford, Chris Greenhalgh

This paper explores issues relating to the use of broadcast media such as speech and gesture for interacting with non-human (i.e. application) objects in collaborative virtual environments. These...

Improving the Legibility of Virtual Environments (1995)

Rob Ingram, Steve Benford

Data Spaces) which is designed to provide a layer on top of existing visualisation systems and which performs the addition of legibility information to the space. LEADS acts on the position of data...

User Embodiment in Collaborative Virtual Environments (1995)

Steve Benford, John Bowers, Lennart E. Fahl��n, Chris Greenhalgh, Dave Snowdon

This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to...

Improving the Legibility of Virtual Environments (1995)

Rob Ingram And, Rob Ingram, Steve Benford

Data Spaces) which is designed to provide a layer on top of existing visualisation systems and which performs the addition of legibility information to the space. LEADS acts on the position of data...

Legibility Enhancement for Information Visualisation (1995)

Rob Ingram, Steve Benford

Navigation in computer generated information spaces may be difficult, resulting in users getting "lost in hyperspace." This work aims to build on research from the area of city planning to...

User Embodiment in Collaborative Virtual Environments (1995)

Steve Benford, John Bowers, Lennart E. Fahlžn

This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to...

Improving the Legibility of Virtual (1995)

Environments Rob Ingram, Rob Ingram, Steve Benford

Data Spaces) which is designed to provide a layer on top of existing visualisation systems and which performs the addition of legibility information to the space. LEADS acts on the position of data...

Benford: Inhabited TV: Multimedia Broadcasting from Large Scale Collaborative Virtual World (1994)

Milena Radenkovic, Chris Greenhalgn, Steve Benford

Abstract. Inhabited TV is a new and exciting medium for entertainment and social communication which combines CVEs with broadcast TV [5]. This paper explores motivations for and the design of...

Managing mutual awareness in collaborative virtual environments (1994)

Steve Benford, John Bowers, Lennart E. Fahlƒn, Chris Greenhalgh

This paper introduces a spatial model of interaction which aims to support groups of people in using their natural communication skills in distributed virtual environments. First, we outline our...

Virtual Environments for Data Sharing and Visualisation -- Populated Information Terrains (1994)

Steve Benford, Steve Benford, John Mariani, John Mariani

University of Lancaster 1994. Copying without fee is permitted provided that the copies are not made or distributed for direct commercial advantage and credit to the source is given. For other...

Populated Information Terrains: Virtual Environments for Sharing Data (1994)

Steve Benford, John Mariani

This paper is a follow up to previous working papers on Populated Information Terrains. It contains more analysis and also some details of early prototyping activities. The concept of Populated...

Populated Information Terrains: Supporting the Cooperative Browsing of on-Line Information (1994)

Steve Benford, Steve Benford, Steve Benford, Rob Ingram, Rob Ingram, Rob Ingram, ...

The growth of network availability has led to a dramatic increase in the amount of on-line information users can access remotely. However, users often have difficulty locating the details they...

Steve Benford (1994)

Tel Fax Email, Steve Benford, Lennart E. Fahlžn

This paper proposes a theoretical design framework for collaborative user interfaces that aims to achieve an appropriate degree of synchronisation. To peer ahead for a moment, this framework will...

Managing Mutual Awareness In Collaborative Virtual Environments (1994)

Steve Benford, John Bowers, Lennart E. Fahlen; Chris Greenhalgh, Lennart E. Fahl��n, Chris Greenhalgh

This paper introduces a spatial model of interaction which aims to support groups of people in using their natural communication skills in distributed virtual environments. First, we outline our...

Virtual Environments for Data Sharing and Visualisation -- Populated Information Terrains (1994)

Steve Benford, John Mariani

Abstract. The Concept of Populated Information Terrains (PITS) aims to extend database technology with key ideas from the new fields of Virtual Reality (VR) and Computer Supported Cooperative Work...

An Approach To Access Control for Collaborative Virtual Environments (1994)

Adrian Bullock And, Adrian Bullock, Steve Benford, Ng Rd England

Security is a critical, but usually neglected, aspect of multi-user computer systems. This paper proposes the basis of an approach to access control for collaborative virtual environments.

MOCCA: an environment for CSCW applications. (1993)

Benford, Steve, Mariani, John A., Navarro Moldes, Leandro, Prinz, Wolfgang, Rodden, Tom

Our belief is that future, Computer Supported Cooperative Work will by necessity involve a heterogeneous collection of applications, paradigms and models and that no single system will meet all the...

MOCCA: an environment for CSCW applications. (1993)

Benford, Steve, Mariani, John A., Navarro Moldes, Leandro, Prinz, Wolfgang, Rodden, Tom

Our belief is that future, Computer Supported Cooperative Work will by necessity involve aheterogeneous collection of applications, paradigms and models and that no single system willmeet all the...

MOCCA: an environment for CSCW applications. (1993)

Benford, Steve, Mariani, John A., Navarro Moldes, Leandro, Prinz, Wolfgang, Rodden, Tom

Our belief is that future, Computer Supported Cooperative Work will by necessity involve aheterogeneous collection of applications, paradigms and models and that no single system willmeet all the...

MOCCA: an environment for CSCW applications. (1993)

Benford, Steve, Mariani, John A., Navarro Moldes, Leandro, Prinz, Wolfgang, Rodden, Tom

Our belief is that future, Computer Supported Cooperative Work will by necessity involve aheterogeneous collection of applications, paradigms and models and that no single system willmeet all the...

From Rooms to Cyberspace: Models of Interaction (1993)

Steve Benford, Adrian Bullock, Neil Cook, Paul Harvey, Rob Ingram, Ok-ki Lee

Room metaphors have become increasingly popular as a basis for CSCW systems. This paper describes how such metaphors might be extended to support large scale communication through the introduction of...

A Spatial Model of Interaction in Large Virtual Environments (1993)

Steve Benford, Lennart Fahlén

Introduction Our paper presents a model for supporting group interaction in large-scale virtual worlds 1 . The model provides generic techniques for managing interactions between various objects in...

A Spatial Model of Interaction in Large Virtual Environments (1993)

Steve Benford

We present a spatial model of group interaction in virtual environments. The model aims to provide flexible and natural support for managing conversations among large groups gathered in virtual...

A Spatial Model of Interaction in Large Virtual Environments (1993)

Steve Benford, Lennart Fahlen

Abstract: We present a spatial model of group interaction in virtual environments. The model aims to provide flexible and natural support for managing conversations among large groups gathered in...

MOCCA: an environment for CSCW applications. (1993)

Benford, Steve, Mariani, John A., Navarro Moldes, Leandro, Prinz, Wolfgang, Rodden, Tom

Our belief is that future, Computer Supported Cooperative Work will by necessity involve a heterogeneous collection of applications, paradigms and models and that no single system will meet all the...

Mocca - An Environment For Cscw Applications (1992)

Steve Benford, John Mariani, Leandro Navarro, Ro Navarro, Wolfgang Prinz, Tom Rodden

this paper has been carried out by the MOCCA group (working group 2) of the European CO-TECH programme. CO-TECH is aimed at conducting basic research into CSCW and at establishing a Europe-wide CSCW...

Collaborative virtual environments (0000)

Benford, Steve

The technology of Collaborative Virtual Environment, (CVE) aims to transform today\'s computer networks into navigable and populated 3D spaces that support collaborative work and social play. CVEs...

Collaborative virtual environments

Benford, Steve

The technology of Collaborative Virtual Environment, (CVE) aims to transform today's computer networks into navigable and populated 3D spaces that support collaborative work and social play. CVEs are...

The EQUIP Platform: Bringing Together Physical and Virtual Worlds

Chris Greenhalgh, Shahram Izadi, Tom Rodden, Steve Benford

This paper presents EQUIP, a platform to support the convergence of real and virtual worlds by allowing a diverse set of heterogeneous devices to share information with each other and with software...