ABSTRACT Reading On–the–Go: A Comparison of Audio and Hand–held Displays (2009)
Kristin Vadas, Nirmal Patel, Kent Lyons, Thad Starner, Julie Jacko
In this paper we present a 20–participant controlled experiment to evaluate and compare a head–down visual display and a synthesized speech audio display for comprehending text while mobile....
Boosting Diverse Learners for Domain Agnostic Time Series Classification (2009)
David Minnen, Peng Zang, Charles Isbell, Thad Starner
Although most classification methods benefit from the incorporation of domain knowledge, some situations call for a single algorithm that applies to a wide range of diverse domains. In such cases,...
The Natural Aspect of Mobile Interfaces: Becoming Borg, Designing Body Worn Technolgy (2009)
Presented on January 14, 2009 from 6:00 – 7:00 pm in the Architecture Auditorium/East Architecture Building.
ATTRIBUTES UNIQUE TO THIS CLASS OF COMPUTING. (2008)
Wearable computing can describe a broad range of devices and concepts. At the time of this writing, wearables are generally equated with head-up, wearable displays; onehanded keyboards; and custom...
Recognizing Soldier Activities in the Field (2008)
David Minnen, Tracy Westeyn, Daniel Ashbrook, Peter Presti, Thad Starner
We describe the activity recognition component
Wearable Computers as Intelligent Agents (2008)
Forty years ago, pioneers such as J.C.R. Licklider and Douglas Englebart championed the idea of interactive computing as a way of creating a “man-machine symbiosis ” where mankind would be...
H.5.2 [Information interfaces and presentation]: User Interface (2008)
Seungyon Lee, Valerie Henderson, Harley Hamilton, Thad Starner, Helene Brashear, Steven Hamilton
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an...
David Minnen, Charles Isbell, Irfan Essa, Thad Starner
Discovering recurring patterns in time series data is a fundamental problem for temporal data mining. This paper addresses the problem of locating subdimensional motifs in real-valued, multivariate...
Imagine this scenario: Paul, the CTO (2008)
David Dagon, Tom Martin, Thad Starner
of WidgetCo, visits BadCo, a rival company. Paul attends a private dinner at BadCo’s headquarters to discuss a possible cooperative venture. While there, BadCo’s industrial espionage team uses...
GART: The Gesture and Activity Recognition Toolkit (2008)
Kent Lyons, Helene Brashear, Tracy Westeyn, Jung Soo Kim, Thad Starner
Abstract. The Gesture and Activity Recognition Toolit (GART) is a user interface toolkit designed to enable the development of gesturebased applications. GART provides an abstraction to machine...
The most immediately striking challenge in designing wearable computers is creating appropriate interfaces. However, the issues of power use, heat dissipation, networking, and privacy provide a...
The most immediately striking challenge in designing wearable computers is creating appropriate interfaces. However, the issues of power use, heat dissipation, networking, and privacy provide a...
H.5.2 [Information interfaces and presentation]: User Interface (2008)
Seungyon Lee, Valerie Henderson, Harley Hamilton, Thad Starner, Helene Brashear
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an...
Pattern Discovery for Locating Motifs in Multivariate, Real-valued Time-series Data (2008)
David Minnen, Thad Starner, Irfan Essa, Charles Isbell
The problem of locating motifs in multivariate, real-valued time series data concerns the discovery of sets of recurring patterns embedded in the time series. Each set is composed of several...
Pis Umakishore Ramachandran, Kenneth Mackenzie, Steve Deweerth, Irfan Essa, Thad Starner
The proposed research is integrating sensing hardware, embedded processing and distributed system support to build a seamless programming infrastructure for ubiquitous presence applications....
Activity Discovery: Sparse Motifs from Multivariate Time Series (2008)
David Minnen, Thad Starner, Irfan Essa, Charles Isbell
In a set of time series or other sequence data, a motif is a collection of relatively short subsequences that exhibit high self-similarity yet are distinguishable from other subsequences of the data....
Pis Umakishore Ramachandran, Kenneth Mackenzie, Steve Deweerth, Irfan Essa, Thad Starner
The proposed research is integrating sensing hardware, embedded processing and distributed system support to build a seamless programming infrastructure for ubiquitous presence applications....
Biometric Identification using Song-Based Blink Patterns (2008)
Tracy Westeyn, Peter Pesti, Kwang-hyun Park, Thad Starner
In this paper we describe a system that uses patterns of eye blinks as a biometric. Each user chooses a personal blink pattern based on a song (for example “Jingle Bells”). To establish their...
Abstract Augmenting Cognition with Wearable Computers (2008)
Mobile devices are becoming more commonplace and part of our daily lives. We have found that wearable computers offer a unique perspective on the interaction issues present with mobile computing. In...
Tracy Westeyn, Peter Presti, Thad Starner
The galvanic skin response (GSR), also known as electrodermal response, measures changes in electrical resistance across two regions of the skin. Galvanic skin response can measure arousal levels in...
Pis Umakishore Ramachandran, Kenneth Mackenzie, Steve Deweerth, Irfan Essa, Thad Starner
The proposed research is integrating sensing hardware, embedded processing and distributed system support to build a seamless programming infrastructure for ubiquitous presence applications....
Pis Umakishore Ramachandran, Kenneth Mackenzie, Steve Deweerth, Irfan Essa, Thad Starner
The proposed research is integrating sensing hardware, embedded processing and distributed system support to build a seamless programming infrastructure for ubiquitous presence applications....
Thad Starner, Joshua Weaver, Alex Pentl
We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American Sign Language (ASL) using a single camera to track the user’s unadorned hands. The...
Pis Umakishore Ramachandran, Kenneth Mackenzie, Steve Deweerth, Irfan Essa, Thad Starner
The proposed research is integrating sensing hardware, embedded processing and distributed system support to build a seamless programming infrastructure for ubiquitous presence applications....
Pis Umakishore Ramachandran, Kenneth Mackenzie, Steve Deweerth, Irfan Essa, Thad Starner
The proposed research is integrating sensing hardware, embedded processing and distributed system support to build a seamless programming infrastructure for ubiquitous presence applications....
H.5.2 [Information interfaces and presentation]: User Interface (2008)
Seungyon Lee, Valerie Henderson, Harley Hamilton, Thad Starner, Helene Brashear, Steven Hamilton
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an...
After Alessandro Volta invented the (2008)
Joseph A. Paradiso, Thad Starner
Energy harvesting has grown from long-established concepts into devices for powering ubiquitously deployed sensor networks and mobile electronics. Systems can scavenge power from human activity or...
Augmenting the Capture and Understanding of Everyday Experiences (2008)
Gregory D. Abowd, Christopher Atkeson, Irfan Essa, Blair Macintyre, Elizabeth Mynatt, Colin Potts, ...
s of Individual Research Projects 6 4.1 Investigating research issues in ubiquitous computing: The capture, integration, and access problem . . . . . . . . . . . 6 4.2 Automated understanding of...
Localization and 3D Reconstruction of Urban Scenes Using GPS (2008)
Kim, Kihwan, Summet, Jay, Starner, Thad, Ashbrook, Daniel, Kapade, Mrunal, Essa, Irfan A.
Using off-the-shelf Global Positioning System (GPS) units, we reconstruct buildings in 3D by exploiting the reduction in signal to noise ratio (SNR) that occurs when the buildings obstruct the...
Heat dissipation in wearable computers aided by thermal coupling with the user (2007)
Wearable computers and PDA’s are physically close to, or are in contact with, the user during most of the day. This proximity would seemingly limit the amount of heat such a device may generate,...
Thad Starner, Bastian Leibe, David Minnen, Tracy Westyn, Amy Hurst, Justin Weeks
The date of receipt and acceptance will be inserted by the editor Abstract The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physical and virtual worlds....
ABSTRACT Evaluation of a Multimodal Interface for 3D Terrain Visualization (2007)
David M. Krum, Olugbenga Omoteso, William Ribarsky, Thad Starner, Larry F. Hodges
Novel speech and/or gesture interfaces are candidates for use in future mobile or ubiquitous applications. This paper describes an evaluation of various interfaces for visual navigation of a whole...
Kent Lyons, Thad Starner, Lonnie Harvel
With the continuous availability of wearable computers, users have the opportunity to create and acquire large numbers of files. The ability to store and retrieve documents effectively with these...
Thad Starner, Jennifer Healey, Dana Kirsch, Rosalind W. Picard, Alex Pentl
Wearable computing moves computation from the desktop to the user. We are forming a community of networked wearable computer users to explore, over a long period, the augmented realities that these...
Heat Dissipation in Wearable Computers Aided by Thermal Coupling with the User (2007)
Wearable computers and PDA's are physically close to, or are in contact with, the user during most of the day. This proximity would seemingly limit the amount of heat such a device may generate,...
Cover Feature Wearable Devices New Ways to (2007)
Manage Information The new generation of wearables may look very much like eyeglasses or even an ordinary jacket. But with this new convenience comes a host of challenges in redefining the bond...
Abstract Evaluation of a Multimodal Interface for 3D Terrain Visualization (2007)
David M. Krum, Olugbenga Omoteso, William Ribarsky, Thad Starner, Larry F. Hodges
This paper describes an evaluation of various interfaces for visual navigation of a whole Earth 3D terrain model. A mouse driven interface, a speech interface, a gesture interface, and a multimodal...
Expert Chording Text Entry on the Twiddler One-Handed Keyboard (2007)
Kent Lyons, Daniel Plaisted, Thad Starner
Previously, we demonstrated that after 400 minutes of practice, ten novices averaged over 26 words per minute (wpm) for text entry on the Twiddler one--handed chording keyboard, outperforming the...
The graph depicts increases in performance as multiples of the state of the technology from 1990. Owing to the improvements' exponential nature, the y-axis is on a logarithmic scale. A high-end...
The Gesture Watch: A Wireless Contact-Free Gesture Based Wrist Interface (2007)
Kim, Jungsoo, He, Jiasheng, Lyons, Kent, Starner, Thad
Presented at the 11th IEEE International Symposium on Wearable Computers (ISWC 20007), Boston, MA, October 11-13, 2007.
GART: The Gesture and Activity Recognition Toolkit (2007)
Brashear, Helene, Kim, Jung Soo, Lyons, Kent, Starner, Thad, Westeyn, Tracy
Presented at the 12th International Conference on Human-Computer Interaction, Beijing, China, July 2007.
Improving activity discovery with automatic neighborhood estimation (2007)
David Minnen, Thad Starner, Irfan Essa, Charles Isbell
A fundamental problem for artificial intelligence is identifying perceptual primitives from raw sensory signals that are useful for higher-level reasoning. We equate these primitives with initially...
Improving Activity Discovery with Automatic Neighborhood Estimation (2007)
David Minnen Thad, David Minnen, Thad Starner, Irfan Essa, Charles Isbell
A fundamental problem for artificial intelligence is identifying perceptual primitives from raw sensory signals that are useful for higher-level reasoning.
Eric Martinson, Dr. Ronald Arkin Advisor, Dr. Tucker Balch, Dr. Frank Dellaert, Dr. Thad Starner
First and foremost, I would like to thank my wife, Lilia Moshkina, for the countless hours she spent helping me out in many different ways. She was always encouraging, helped out with the robots when...
Improving activity discovery with automatic neighborhood estimation (2007)
David Minnen, Thad Starner, Irfan Essa, Charles Isbell
A fundamental problem for artificial intelligence is identifying perceptual primitives from raw sensory signals that are useful for higher-level reasoning. We equate these primitives with initially...
Discovering multivariate motifs using subsequence density estimation (2007)
David Minnen, Charles L. Isbell, Irfan Essa, Thad Starner
The problem of locating motifs in real-valued, multivariate time series data involves the discovery of sets of recurring patterns embedded in the time series. Each set is composed of several...
Activity recognition of assembly tasks using body-worn microphones and accelerometers (2006)
Jamie A. Ward, Paul Lukowicz, Gerhard Tröster, Thad Starner
In order to provide relevant information to mobile users, such as workers engaging in the manual tasks of maintenance and assembly, a wearable computer requires information about the user’s...
David Minnen, Tracy Westeyn, Thad Starner
Abstract — In this paper we examine several factors that influence the evaluation of multi-class, continuous activity recognition. Currently, there is no standard metric for evaluating and...
David Minnen, Tracy Westeyn, Thad Starner
Abstract — In this paper we examine several factors that influence the evaluation of multi-class, continuous activity recognition. Currently, there is no standard metric for evaluating and...
Jason Alderman, Michael Mateas (chair, Michael Nitsche, Thad Starner
As people record their entire lives to disk, they need ways of summarizing and making sense of all of this data. Comics (and visual language) are a largely untapped medium for summarization, as they...
The Korean twiddler: one-handed chording text entry for Korean mobile phones (2006)
Myungcheol Doo, Kent Lyons, Thad Starner
We present a text entry method using the Twiddler one-handed chording keyboard to input Hangul, the Korean alphabet, on mobile phones. After estimating keystrokes of various text entry methods, we...
Discovering Characteristic Actions from On-Body Sensor Data (2006)
David Minnen Thad, David Minnen, Thad Starner, Irfan Essa, Charles Isbell
We present an approach to activity discovery, the unsupervised identification and modeling of human actions embedded in a larger sensor stream. Activity discovery can be seen as the inverse of the...
T.: A wearable interface for topological mapping and localization in indoor environments (2006)
Grant Schindler, Christian Metzger, Thad Starner
Abstract. We present a novel method for mapping and localization in indoor environments using a wearable gesture interface. The ear-mounted FreeDigiter device consists of an infrared proximity sensor...
Reading on the Go: An Evaluation of Three Mobile Display Technologies (2006)
Vadas, Kristin, Lyons, Kenton Michael, Ashbrook, Daniel, Yi, Ji Soo, Starner, Thad, Jacko, Julie A.
As mobile technology becomes a more integral part of our everyday lives, understanding the impact of different displays on perceived ease of use and overall performance is becoming increasingly...
Revisiting and Validating a Model of Two-Thumb Text Entry (2006)
Clarkson, Edward C., Lyons, Kenton Michael, Clawson, James, Starner, Thad
MacKenzie and Soukoreff have previously introduced a Fitts' Law--based performance model of expert two--thumb text entry on mini--QWERTY keyboards. In this work we validate the original model and...
Face to Face Discussion with Wearable Computers (2005)
Presentation given in the Wilby Room of the Georgia Tech Library and Information Center.
Face to Face Discussion with Wearable Computers (2005)
Presentation given in the Wilby Room of the Georgia Tech Library and Information Center.
Electronic Communication by Deaf Teenagers (2005)
Henderson, Valerie, Grinter, Rebecca E., Starner, Thad
We present a qualitative, exploratory study to examine the space of electronic based communication (e.g. instant messaging, short message service, email) by Deaf teenagers in the greater Atlanta...
Recognizing mimicked autistic self-stimulatory behaviors using hmms (2005)
Tracy Westeyn, Kristin Vadas, Xuehai Bian, Thad Starner, Gregory D. Abowd
Children with autism often exhibit self-stimulatory (or “stimming”) behaviors. We present an on-body sensing system for continuous recognition of stimming activity. By creating a system to...
James Clawson, Kent Lyons, Thad Starner, Edward Clarkson
In a mobile environment, the amount of visual attention a person can devote to a computer is often limited. In addition to typing rapidly and accurately, it is important to be able to enter text with...
Seungyon Lee, Valerie Henderson, Helene Brashear, Thad Starner, Steven Hamilton, Harley Hamilton
We present our on-going development of CopyCat, a gesture-based computer game for deaf children. Using gesture recognition techniques, CopyCat allows deaf children to communicate with the computer...
Development of an American sign language game for deaf children (2005)
Valerie Henderson, Seungyon Lee, Helene Brashear, Harley Hamilton, Thad Starner, Steven Hamilton
We present a design for an interactive American Sign Language game geared for language development for deaf children. In addition to work on game design, we show how Wizard of Oz techniques can be...
James Clawson, Kent Lyons, Thad Starner, Edward Clarkson
In a mobile environment, the amount of visual attention a person can devote to a computer is often limited. In addition to typing rapidly and accurately, it is important to be able to enter text with...
Reading on the go: An evaluation of three mobile display technologies (2005)
Kristin Vadas, Kent Lyons, Daniel Ashbrook, Ji Soo Yi, Thad Starner, Julie Jacko
Abstract. As mobile technology becomes a more integral part of our everyday lives, understanding the impact of different displays on perceived ease of use and overall performance is becoming...
An empirical study of typing rates on mini-QWERTY keyboards (2005)
Edward Clarkson, James Clawson, Kent Lyons, Thad Starner
We present a longitudinal study of mini-QWERTY keyboard use, examining the learning rates of novice mini-QWERTY users. The study consists of 20 twenty-minute typing sessions using two different-sized...
Development of an American sign language game for deaf children (2005)
Valerie Henderson, Seungyon Lee, Helene Brashear, Harley Hamilton, Thad Starner, Steven Hamilton
We present a design for an interactive American Sign Language game geared for language development for deaf children. In addition to work on game design, we show how Wizard of Oz techniques can be...
Electronic Communication by Deaf Teenagers (2005)
Henderson, Valerie, Grinter, Rebecca E., Starner, Thad
We present a qualitative, exploratory study to examine the space of electronic based communication (e.g. instant messaging, short message service, email) by Deaf teenagers in the greater Atlanta...
TV Watcher: Distributed Media Analysis and Correlation (2004)
Hilley, David Byron, El-Helw, Ahmed, Wolenetz, Matthew David, Essa, Irfan A., Hutto, Phillip W., Starner, Thad, ...
The explosion of available content in broadcast media has created a desperate need for applications and prerequisite system architectures to support automatic capture, filtration, categorization,...
Towards a One-Way American Sign Language Translator (2004)
Brashear, Helene, Henderson, Valerie, Hernandez-Rebollar, Jose, McGuire, R. Martin, Ross, Danielle S., Starner, Thad
Presented at the 6th IEEE International Conference on Automatic Face and Gesture Recognition, Seoul, Korea, May 2004.
Recognizing Workshop Activity Using Body Worn Microphones and Accelerometers (2004)
Lukowicz, Paul, Ward, Jamie A, Junker, Holger, Stäger, Mathias, Tröster, Gerhard, Atrash, Amin, ...
The paper presents a technique to automatically track the progress of maintenance or assembly tasks using body worn sensors. The technique is based on a novel way of combining data from...
Augmenting conversations using dual–purpose speech (2004)
Kent Lyons, Christopher Skeels, Thad Starner, Cornelis M. Snoeck, Benjamin A. Wong, Daniel Ashbrook
In this paper, we explore the concept of dual–purpose speech: speech that is socially appropriate in the context of a human– to–human conversation which also provides meaningful input to a...
Human Generated Power for Mobile Electronics (2004)
Thad Starner, Joseph A. Paradiso
Since the 1990’s, mobile computing has transformed its penetration from niche markets and early prototypes to ubiquity. Personal Digital Assistants (PDAs) evolved from GRiD’s PalmPad and...
Augmenting conversations using dual–purpose speech (2004)
Kent Lyons, Christopher Skeels, Thad Starner, Cornelis M. Snoeck, Benjamin A. Wong, Daniel Ashbrook
In this paper, we explore the concept of dual–purpose speech: speech that is socially appropriate in the context of a human– to–human conversation which also provides meaningful input to a...
Twiddler typing: One-handed chording text entry for mobile phones (2004)
Kent Lyons, Thad Starner, Daniel Plaisted, James Fusia, A Lyons, Aaron Drew, ...
An experienced user of the Twiddler, a one–handed chording keyboard, averages speeds of 60 words per minute with letter–by–letter typing of standard test phrases. This fast typing rate coupled...
Recognizing workshop activity using body worn microphones and accelerometers (2004)
Paul Lukowicz, Jamie A. Ward, Holger Junker, Mathias Stäger, Gerhard Tröster, Amin Atrash, ...
Abstract. The paper presents a technique to automatically track the progress of maintenance or assembly tasks using body worn sensors. The technique is based on a novel way of combining data from...
Towards a One-Way American Sign Language Translator (2004)
R. Martin Mcguire, Jose Hern, Thad Starner, Valerie Henderson, Helene Brashear, Danielle S. Ross
Inspired by the Defense Advanced Research Projects Agency’s (DARPA) recent successes in speech recognition, we introduce a new task for sign language recognition research: a mobile one-way American...
Keyboards redux: Fast mobile text entry (2004)
Text entry research is in vogue again, and inventors are flocking to conferences and meetings worldwide to show their methods. What’s causing this resurgence of interest in a topic that’s been...
Augmenting a pH Medical Study with Wearable Video for Treatment of GERD (2004)
In this paper we present an augmentation to the wearable computers typically used to determine if a patient is a candidate for surgery to correct problems associated with Gastroesophageal Reflux...
Twiddler Typing: One-Handed Chording Text Entry for Mobile Phones (2004)
Kent Lyons, Thad Starner, Daniel Plaisted, James Fusia, Amanda Lyons, A Lyons, ...
An experienced user of the Twiddler, a one--handed chording keyboard, averages speeds of 60 words per minute with letter--by--letter typing of standard test phrases. This fast typing rate coupled...
Towards a One-Way American Sign Language Translator (2004)
R. Martin Mcguire, Jose Hern, Thad Starner, Valerie Henderson, Helene Brashear, Danielle S. Ross
Inspired by the Defense Advanced Research Projects Agency’s (DARPA) recent successes in speech recognition, we introduce a new task for sign language recognition research: a mobile one-way American...
Augmenting a pH Medical Study with Wearable Video for Treatment of GERD (2004)
In this paper we present an augmentation to the wearable computers typically used to determine if a patient is a candidate for surgery to correct problems associated with Gastroesophageal Reflux...
Human Generated Power for Mobile Electronics (2004)
Thad Starner, Joseph A. Paradiso
Since the 1990’s, mobile computing has transformed its penetration from niche markets and early prototypes to ubiquity. Personal Digital Assistants (PDAs) evolved from GRiD’s PalmPad and...
Expert Chording Text Entry on the Twiddler One-Handed Keyboard (2004)
Lyons, Kenton Michael, Plaisted, Daniel, Starner, Thad
Previously, we demonstrated that after 400 minutes of practice, ten novices averaged over 26 words per minute (wpm) for text entry on the Twiddler one-handed chording keyboard, outperforming the...
Using Multiple Sensors for Mobile Sign Language Recognition (2003)
Brashear, Helene, Starner, Thad, Lukowicz, Paul, Junker, Holger
Presented at the 7th IEEE International Symposium on Wearable Computers (ISWC 2003), White Plains, New York, October 2003.
Georgia Tech Gesture Toolkit: Supporting experiments in gesture recognition (2003)
Tracy Westeyn, Helene Brashear, Amin Atrash, Thad Starner
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can be a cumbersome...
Thad Starner, Bastian Leibe, David Minnen, Tracy Westyn, Amy Hurst, Justin Weeks
Abstract. The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physical and virtual worlds. Its vision-based methods for interaction constitute an...
KeyMenu: A keyboard based hierarchical menu (2003)
Kent Lyons, Nirmal J. Patel, Thad Starner
KeyMenu is a keyboard based hierarchical menu system originally designed for use on a wearable computer. The menu uses a one to one mapping between buttons on the keyboard and menu items. The KeyMenu...
Using Multiple Sensors for Mobile Sign Language Recognition (2003)
We build upon a constrained, lab-based Sign Language recognition system with the goal of making it a mobile assistive technology. We examine using multiple sensors for disambiguation of noisy data to...
Georgia Tech Gesture Toolkit: Supporting experiments in gesture recognition (2003)
Tracy Westeyn, Helene Brashear, Amin Atrash, Thad Starner
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can be a cumbersome...
Using Multiple Sensors for Mobile Sign Language Recognition (2003)
We build upon a constrained, lab-based Sign Language recognition system with the goal of making it a mobile assistive technology. We examine using multiple sensors for disambiguation of noisy data to...
Expectation Grammars: Leveraging High-Level Expectations for Activity (2003)
Recognition David Minnen, David Minnen, Irfan Essa, Thad Starner
Video-based recognition and prediction of a temporally extended activity can benefit from a detailed description of high-level expectations about the activity. Stochastic grammars allow for an...
KeyMenu: A Keyboard Based Hierarchical Menu (2003)
Kent Lyons Nirmal, Kent Lyons, Nirmal J. Patel, Thad Starner
KeyMenu is a keyboard based hierarchical menu system intended for use on a wearable computer. It is designed for use in conjunction with the Twiddler one--handed wearable keyboard. Unlike traditional...
Automated Bus Generation for Multiprocessor SoC Design (2003)
A. Davis, Dr. Sudhakar Yalamanchili, Dr. Thad Starner
Dedicated to my wife, Hyejung Hyeon, my parents, and my parents-in-law iii ACKNOWLEDGMENTS This work could have not been finished without the support and sacrifice of many people I had to express my...
Recognizing Workshop Activity Using Body Worn Microphones and Accelerometers (2003)
Most gesture recognition systems analyze gestures intended for communication (e.g. sign language) or for command (e.g. navigation in a virtual world). We attempt instead to recognize gestures made in...
Twiddler Typing: One-Handed Chording Text Entry for Mobile Phones (2003)
Lyons, Kenton Michael, Starner, Thad, Plaisted, Daniel, Fusia, James Gibson, Lyons, Amanda, Drew, Aaron, ...
An experienced user of the Twiddler, a one--handed chording keyboard, averages speeds of 60 words per minute with letter--by--letter typing of standard test phrases. This fast typing rate coupled...
Learning Significant Locations and Predicting User Movement with GPS (2002)
Ashbrook, Daniel, Starner, Thad
Presented at the Sixth IEEE International Symposium on Wearable Computing (ISWC02), Seattle, WA. October 2002.
Speech and gesture multimodal control of a whole earth 3d virtual environment (2002)
David M. Krum, Olugbenga Omoteso, William Ribarsky, Thad Starner, Larry F. Hodges
A growing body of research shows several advantages to multimodal interfaces including increased expressiveness, flexibility, and user freedom. This paper investigates the design of such an interface...
Speech and gesture multimodal control of a whole earth 3d virtual environment (2002)
David M. Krum, Olugbenga Omoteso, William Ribarsky, Thad Starner, Larry F. Hodges
A growing body of research shows several advantages to multimodal interfaces including increased expressiveness, flexibility, and user freedom. This paper investigates the design of such an interface...
Speech and gesture multimodal control of a whole earth 3d virtual environment (2002)
David M. Krum, Olugbenga Omoteso, William Ribarsky, Thad Starner, Larry F. Hodges
A growing body of research shows several advantages to multimodal interfaces including increased expressiveness, flexibility, and user freedom. This paper investigates the design of such an interface...
Speech and Gesture Multimodal Control of a Whole Earth 3D Visualization Environment (2002)
Krum, David Michael, Omoteso, Olugbenga, Ribarsky, William, Starner, Thad, Hodges, Larry F.
A growing body of research shows several advantages to multimodal interfaces including increased expressiveness, exibility, and user freedom. This paper investigates the design of such an interface...
Wong, Benjamin A., Starner, Thad, McGuire, R. Martin
We present an original study of current mobile appointment scheduling devices. Our intention is to create a conversational wearable computing interface for the task of appointment scheduling. We...
Learning Significant Locations and Predicting User Movement with GPS (2002)
Ashbrook, Daniel, Starner, Thad
Wearable computers have the potential to act as intelligent agents in everyday life and assist the user in a variety of tasks depending on the context. Location is the most common form of context...
Technology Trends Favor Thick Clients for User-Carried Wireless Devices (2002)
A thin client approach to mobile computing pushes as many services as possible on a remote server. However, as will be shown, technology trends indicate that an easy route to improving thin client...
KeyMenu: A Keyboard Based Hierarchical Menu (2002)
Lyons, Kenton Michael, Patel, Nirmal J., Starner, Thad
KeyMenu is a keyboard based hierarchical menu system originally designed for use on a wearable computer. The menu uses a one to one mapping between buttons on the keyboard and menu items. The KeyMenu...
Evaluation of a Multimodal Interface for 3D Terrain Visualization (2002)
Krum, David Michael, Omoteso, Olugbenga, Ribarsky, William, Starner, Thad, Hodges, Larry F.
This paper describes an evaluation of various interfaces for visual navigation of a whole Earth 3D terrain model. A mouse driven interface, a speech interface, a gesture interface, and a multimodal...
Mobile Capture for Wearable Computer Usability Testing (2001)
Presented at the 5th IEEE International Symposium on Wearable Computing (ISWC 2001), Zurich, Switzerland, October 2001.
Mobile capture for wearable computer usability testing (2001)
The mobility of wearable computers makes usability testing difficult. In order to fully understand how a user interacts with the wearable, the researcher must examine both the user's direct...
Daniel Ashbrook, Jake Auxier, Maribeth G, Thad Starner
The Gesture Pendant, a computer vision system worn as a piece of jewelry, allows the wearer to control electronic devices in the environment through simple hand gestures. Gestures provide an...
Capture for Wearable Computer Evaluation (2001)
this article, we present some of the difficulties encountered when evaluating wearable computers and how capture is used to overcome these problems. We present two different implementations of...
Bastian Leibe, David Minnen, Justin Weeks, Thad Starner
Abstract. The Perceptive Workbench endeavors to create a spontaneous and unimpeded interface between the physical and virtual worlds. Its vision-based methods for interaction constitute an...
Starner, Thad, Auxier, Jake, Ashbrook, Daniel, Gandy, Maribeth
Presented at the 4th IEEE International Symposium on Wearable Computing (ISWC 2000), Atlanta, GA., October 2000.
Situation aware computing with wearable computers (2000)
Bernt Schiele, Thad Starner, Brad Rhodes, Brian Clarkson, Alex Pentl
1 Motivation for contextual aware computing For most computer systems, even virtual reality systems, sensing techniques are a means of getting input directly from the user. However, wearable sensors...
Guided by Voices: An Audio Augmented Reality System (2000)
Kent Lyons, Maribeth G, Thad Starner
This paper presents an application of a low cost, lightweight audio-only augmented reality infrastructure. The system uses a simple wearable computer and a RF based location system to play digital...
Mind-warping: towards creating a compelling collaborative augmented reality game (2000)
Thad Starner, Bastian Leibe, Brad Singletary, Jarrell Pair
Computer gaming offers a unique test-bed and market for
Guided by Voices: An Audio Augmented Reality System (2000)
Kent Lyons, Maribeth G, Thad Starner
This paper presents an application of a low cost, lightweight audio-only augmented reality infrastructure. The system uses a simple wearable computer and a RF based location system to play digital...
Toward Spontaneous Interaction with the Perceptive Workbench (2000)
Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David Krum, Justin Weeks, ...
The Perceptive Workbench enables a spontaneous and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input...
Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David Krum, Brad Singletary, ...
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for...
MIND-WARPING: Towards Creating a Compelling Collaborative Augmented Reality Game (2000)
Thad Starner, Bastian Leibe, Brad Singletary, Jarrell Pair
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent...
Guided by Voices: An Audio Augmented Reality System (2000)
Kent Lyons, Maribeth Gandy, Maribeth G, Thad Starner
This paper presents an application of a low cost, lightweight audio-only augmented reality infrastructure. The system uses a simple wearable computer and a RF based location system to play digital...
Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David Krum, Brad Singletary, ...
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual world. It is built on vision-based methods for interaction that remove the need for...
Toward Spontaneous Interaction with the Perceptive Workbench (2000)
Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David Krum, Justin Weeks, ...
The Perceptive Workbench enables a spontaneous and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input...
The Perceptive Workbench: Toward Spontaneous and (2000)
Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David Krum, Brad Singletary, ...
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for...
Guided by Voices: An Audio Augmented Reality System (2000)
Kent Lyons, Maribeth G, Thad Starner
This paper presents an application of a low cost, lightweight audio-only augmented reality infrastructure. The system uses a simple wearable computer and a RF based location system to play digital...
Lyons, Kenton Michael, Kidd, Cory D., Starner, Thad
In this paper we introduce and describe a radio frequency-based system for location identification and tracking. The basic design of the system consists of transmitters in the environment,...
The Beware Home: A Contextually Aware Haunted House (2000)
Kidd, Cory D., Starner, Thad, Gandy, Maribeth, Quay, A. M. (Andrew M.)
In the Broadband Institute Residential Laboratory, we are exploring interaction techniques for a contextually aware home [1]. Here we describe several recent projects that were adapted to create a...
Wearable computing and contextual awareness (1999)
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.
Wearable computing and contextual awareness /--by Thad Eugene Starner. (1999)
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.
Wearable computing and contextual awareness (1999)
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 1999.
Situation Aware Computing with Wearable Computers (1999)
Bernt Schiele, Thad Starner, Brad Rhodes, Brian Clarkson, Alex Pentland
The importance of context in communication and interface can not be overstated. Physical environment, time of day, mental state, and the model each conversant has of the other participants can be...
Leibe, Bastian, Starner, Thad, Ribarsky, William, Wartell, Zachary Justin, Krum, David Michael, Singletary, Bradley Allen, ...
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual world. It is built on vision-based methods for interaction that remove the need for...
Visual context awareness via wearable computing (1998)
Thad Starner, Bernt Schiele, Alex Pentl
Small, body-mounted video cameras enable a di erent style of computing interface. As processing power increases, a computer can spend more time observing its user and modeling his or her context to...
Real-time american sign language recognition from video using hidden Markov models (1998)
Thad Starner, Student Member, Joshua Weaver, Alex Pentl, Ieee Computer Society
Abstract—We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American Sign Language (ASL) using a single camera to track the user’s unadorned...
Visual contextual awareness in wearable computing (1998)
Thad Starner, Bernt Schiele, Alex Pentland
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, a wearable computer can spend more time observing its user to provide...
Visual Contextual Awareness in Wearable Computing (1998)
Thad Starner, Bernt Schiele, Alex Pentland
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, a wearable computer can spend more time observing its user to provide...
Augmented Realities Integrating User and Physical Models (1998)
Thad Starner, Bernt Schiele, Bradley J. Rhodes, Tony Jebara, Nuria Oliver, Joshua Weaver, ...
Besides the obvious advantage of mobility, wearable computing offers intimacy with the user for augmented realities. A model of the user is as important as a model of the physical world for creating...
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video (1998)
Thad Starner, Joshua Weaver, Alex Pentland
We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American Sign Language (ASL) using a single camera to track the user's unadorned hands. The...
Visual Contextual Awareness in Wearable Computing (1998)
Thad Starner, Bernt Schiele, Alex Pentland
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, a wearable computer can spend more time observing its user to provide...
Eric Goubault. Static analyses of operations (1998)
Thad Starner, Bernt Schiele, Bradley J. Rhodes, Tony Jebara, Nuria Oliver, Joshua Weaver, ...
Besides the obvious advantage of mobility, wearable computing o ers intimacy with the user for augmented realities. A model of the user is as important as a model of the physical world for creating a...
Tony Jebara, Cyrus Eyster, Josh Weaver, Thad Starner, Alex Pentl
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactive-time with the user...
A wearable computer based american sign language recognizer (1997)
Thad Starner, Joshua Weaver, Alex Pentl
Modern wearable computer designs package workstation level performance in systems small enough to be worn as clothing. These machines enable technology to be brought where it is needed the most for...
Tony Jebara, Cyrus Eyster, Josh Weaver, Thad Starner, Alex Pentl
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactive-time with the user...
Tony Jebara, Cyrus Eyster, Josh Weaver, Thad Starner, Alex Pentl
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactive-time with the user...
A Wearable Computer Based American Sign Language Recognizer (1997)
Thad Starner, Joshua Weaver, Alex Pentland
Modern wearable computer designs package workstation level performance in systems small enough to be worn as clothing. These machines enable technology to bebrought whereitisneeded the most for the...
A Wearable Computer Based American Sign Language Recognizer (1997)
Thad Starner, Joshua Weaver, Alex Pentland
Modern wearable computer designs package workstation level performance in systems small enough to be worn as clothing. These machines enable technology to be brought where it is needed the most for...
Augmented reality through wearable computing (1997)
Thad Starner, Steve Mann, Bradley Rhodes, Jeffrey Levine, Jennifer Healey, Dana Kirsch, ...
Wearable computing moves computation from the desktop to the user. We are forming a community of networked wearable computer users to explore, over a long period, the augmented realities that these...
Everyday-use Wearable Computers (1996)
Thad Starner, Bradley Rhodes, Joshua Weaver, Alex Pentland
Since 1993, members of the MIT Wearable Computing Project have been engaged in a "living experiment, " incorporating wearable computing into their everyday lives. Such immediate access to...
Real-Time American Sign Language Recognition from Video Using Hidden Markov Models (1996)
Hidden Markov models (HMM's) have been used prominently and successfully in speech recognition and, more recently, in handwriting recognition. Consequently, they seem ideal for visual...
Human-powered wearable computing (1996)
Thad Starner, Bradley Rhodes, Joshua Weaver, Alex Pentland
Since 1993, members of the MIT Wearable Computing Project have been engaged in a \living experiment," incorporating wearable computing into their everyday lives. Such immediate access to...
Visual recognition of American sign language using hidden Markov models (1995)
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1995.
Visual recognition of American sign language using hidden Markov models / (1995)
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts and Sciences, 1995.
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1995.
Visual recognition of American sign language using hidden Markov models (1995)
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1995.
Wearable computing and augmented reality (1995)
Thad Starner, Steve Mann, Bradley Rhodes, Jennifer Healey, Kenneth B. Russell, Jeffrey Levine, ...
ABSTRACT: Wearable computing will change the current paradigms of human-computer interaction. With heads-up displays, unobtrusive input devices, personal wireless local area networks, and a host of...
Unencumbered Virtual Environments (1995)
Kenneth Russell, Thad Starner, Alex Pentland
Bulky head-mounted displays, data gloves, and severely limited movement have become synonymous with virtual environments. In this paper we describe an interactive virtual environment (IVE) that uses...
Visual Recognition of American Sign Language Using Hidden Markov Models (1995)
Hidden Markov models (HMM's) have been used prominently and successfully in speech recognition and, more recently, in handwriting recognition. Consequently, they seem ideal for visual...
On-line cursive handwriting recognition using speech recognition methods (1994)
John Makhoul, Thad Starner, Richard Schwartz, George Chou
The BYBLOS continuous speech recognition system is applied to on-line cursive handwriting recognition. By exploiting similarities between on-line cursive handwriting and continuous speech...
View-Based and Modular Eigenspaces for Face Recognition (1994)
Alex Pentland, Baback Moghaddam, Thad Starner
In this work we describe experiments with eigenfaces for recognition and interactive search in a large-scale face database. Accurate visual recognition is demonstrated using a database of
On-Line Cursive Handwriting Recognition Using Speech Recognition Methods (1994)
Thad Starner, John Makhoul, Richard Schwartz, George Chou
A hidden Markov model (HMM) based continuous speech recognition system is applied to on-line cursive handwriting recognition. The base system is unmodified except for using handwriting feature...
Human Powered Wearable Computing
Batteries add size, weight, and inconvenience to present day mobile computers. This paper explores the possibility of harnessing the energy expended during the user's everyday actions to...