Eric A. Bier, Maureen C. Stone, Ken Fishkin, William Buxton F, Thomas Baudel
In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our See-Through...
Russell Owen Gordon, Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel
In this paper we investigate the relationship between bimanual (two handed) manipulation and the cognitive theories of task integration, divided attention and epistemic action. We explore these...
When it gets more difficult, use both hands: exploring bimanual curve manipulation (2005)
Russell Owen, Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, Bill Buxton
In this paper we investigate the relationship between bimanual (two-handed) manipulation and the cognitive aspects of task integration, divided attention and epistemic action. We explore these...
Visual Data Mining with ILOG Discovery (2004)
Baudel, Thomas, Haible, Bruno, Sander, Georg
Data mining deals with the discovery of useful and previously unknown knowledge from large data sets [3]. Traditional data mining tools use a combination of machine learning, statistical analysis,...
Visual Data Mining with ILOG Discovery (2004)
Baudel, Thomas, Haible, Bruno, Sander, Georg
Data mining deals with the discovery of useful and previously unknown knowledge from large data sets [3]. Traditional data mining tools use a combination of machine learning, statistical analysis,...
Visual Data Mining with ILOG Discovery (2004)
Baudel, Thomas, Haible, Bruno, Sander, Georg
Data mining deals with the discovery of useful and previously unknown knowledge from large data sets [3]. Traditional data mining tools use a combination of machine learning, statistical analysis,...
The Hotbox: Efficient Access to a Large Number of Menu-items (1999)
Gordon Kurtenbach, George W. Fitzmaurice, Russell N. Owen, Thomas Baudel
The proliferation of multiple toolbars and UI widgets around the perimeter of application windows is an indication that the traditional GUI design of a single menubar is not sufficient to support...
The Hotbox: efficient access to a large number of menu-items (1999)
Gordon Kurtenbach, George W. Fitzmaurice, Russell N. Owen, Thomas Baudel
The proliferation of multiple toolbars and UI widgets around the perimeter of application windows is an indication that the traditional GUI design of a single menubar is not sufficient to support...
The design of a GUI paradigm based on tablets, two-hands, and transparency (1997)
Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, Bill Buxton
An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions...
Key Contributing Factor, Ravin Balakrishnan, Thomas Baudel, Gordon Kurtenbach, George Fitzmaurice
A novel input device called the Rockin'Mouse is described and evaluated. The Rockin'Mouse is a four degree-of-freedom input device that has the same shape as a regular mouse except that the...
A taxonomy of see-through tools (1994)
Eric A. Bier, Maureen C. Stone, Ken Fishkin, William Buxton, Thomas Baudel
In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our See-Through Interface...
A Mark-based interaction paradigm for free-hand drawing (1994)
We propose an interaction technique for editing splines that is aimed at professional graphic designers. These users do not take full advantage of existing spline editing software because their...
A Taxonomy of See-Through Tools (1994)
Eric A. Bier, Maureen C. Stone, Ken Fishkin, William Buxton, Thomas Baudel
In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our SeeThrough Interface...
CHARADE: Remote Control of Objects Using Free-Hand Gestures (1993)
Thomas Baudel, Michel Beaudouin-lafon
This paper presents an application that uses hand gesture input to control a computer while giving a presentation. In order to develop a prototype of this application, we have defined an interaction...
An interaction model designed for hand gesture input. LRI Res (1992)
Thomas Baudel, Michel Beaudouin-lafon, Annelies Braffort, Daniel Teil
Nous dcrivons un modle d'interaction permettant l'utilisation des gestes de la main dans la communication homme-machine de manire non-intrusive: l'utilisateur peut la fois interagir...