Abstract GridNexus: A Grid Services Scientific Workflow System (2009)
Jeffrey L. Brown, Clayton S. Ferner, Thomas C. Hudson, Ann E. Stapleton, Tristan Carl, ...
We introduce GridNexus, a graphical system for creating and executing scientific workflows in a grid environment 1.. GridNexus allows the user to assemble complex processes involving data retrieval,...
Thomas C. Hudson, Adam Seeger, Hans Weber, Jeffrey Juliano, Aron T. Helser
The Virtual-Reality Peripheral Network (VRPN) system provides a device-independent and network-transparent interface to virtualreality peripherals. VRPN’s application of factoring by function and...
REVIEWS PERSPECTIVE Codifying (2008)
Thomas C. Hudson, Ann E. Stapleton, Jeffrey L. Brown
bioinformatics processes
VRPN: A Device-Independent, Network-Transparent VR Peripheral System (2007)
Thomas C. Hudson, Adam Seeger, Hans Weber, Jeffrey Juliano, Aron T. Helser
The Virtual-Reality Peripheral Network (VRPN) system provides a device-independent and network-transparent interface to virtual-reality peripherals. VRPN’s extended methods for factoring devices by...
Thesis (Ph. D.)--University of North Carolina at Chapel Hill, 2004.
Thomas C. Hudson, Advisor Kevin Jeffay, Reader Mary, C. Whitton, Gary Bishop, F. Donelson Smith, ...
ii
Thomas C. Hudson, Advisor Kevin Jeffay, Reader Mary, C. Whitton, Gary Bishop, F. Donelson Smith, ...
ii
Adapting a collaborative, force-feedback, graphical user interface to best-effort networks / (2004)
Thesis (Ph. D.)--University of North Carolina at Chapel Hill, 2004.
Image warping for remote display of rendered images. Unpublished paper (1998)
Thomas C. Hudson, William R. Mark
We address the problem of rendering a scene in one location and displaying it in another, remote, location, where the remote user controls the viewpoint. Network latency makes it impossible to accept...
V-collide: Accelerated collision detection for VRML (1997)
Thomas C. Hudson, Ming C. Lin, Jonathan Cohen, Stefan Gottschalk, Dinesh Manocha
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often treated as an...
V-COLLIDE: Accelerated Collision Detection for VRML (1997)
Thomas C. Hudson, Ming C. Lin, Jonathan Cohen, Stefan Gottschalk, Dinesh Manocha
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often treated as an...