Timothy J. Purcell

Publication List Details

Period

2002 - 2009

Number

7

Co-Authors

Abstract Ray Tracing on Programmable Graphics Hardware (2009)

Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan

Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is...

Abstract Ray Tracing on Programmable Graphics Hardware (2008)

Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan

Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is...

EUROGRAPHICS 2005 STAR – State of The Art Report A Survey of General-Purpose Computation on Graphics Hardware (2008)

John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, ...

The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding...

Abstract Ray Tracing on Programmable Graphics Hardware (2008)

Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan

Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is...

Photon Mapping on Programmable Graphics Hardware (2007)

M. Doggett, W. Heidrich, W. Mark, A. Schilling (editors, Timothy J. Purcell, Craig Donner, ...

We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The photons are stored in...

A Survey of General-Purpose Computation on Graphics Hardware (2007)

Owens, John D., Luebke, David, Govindaraju, Naga, Harris, Mark, Krueger, Jens, Lefohn, Aaron E., ...

The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding...

P.: Ray Tracing on Programmable Graphics Hardware (2002)

Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan

Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the graphics pipeline is...