THE UNIVERSITY OF TORONTO DYNAMIC GRAPHICS PROJECT (2009)
Ronald Baecker, Marilyn Mantei, William Buxton, Eugene Fiume
instruction; its theme is the enhancement of human creativity through advances in human-computer interaction, user interface design, and interactive computer graphics (Baecker, 1987). Our research...
Eric A. Bier, Maureen C. Stone, Ken Pier, Ken Fishkin, Thomas Baudelf, Matt Conway, ...
In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our See-Through...
Gordon Kurtenbacht, William Buxton
A marking menu is designed to allow a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired menu item without...
Getting the Right Design and the Design Right: Testing Many Is Better Than One (2008)
We present a study comparing usability testing of a single interface versus three functionally equivalent but stylistically distinct designs. We found that when presented with a single design, users...
My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started (2008)
Blame it on my stepbrother. It was around 1971. I was an undergraduate studying music, happily puttering around in the new electronic music studio at Queens University. Stan, on the other hand, had...
Gordon Kurtenbach, William Buxton
A marking menu allows a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired menu item without popping-up the...
Broad Peak and the 1957 Austrian Karakoram Expedition (2008)
William Buxton, Hermann Buhl, Fritz Wintersteller
1. This version has some minor corrections and modifications that inadvertently did not make it into the published version. 2. See Broad Peak Aftermath for follow-up on this article, including...
Pad++: Advances in Multiscale Interfaces, Proceedings (2008)
Ronald M. Baecker, Human Factors, Typography For, Benjamin B. Bederson, Larry Stead, James D. Hollan, ...
Pad++: Advances in Multiscale Interfaces, Proceedings (2008)
Ronald M. Baecker, Human Factors, Typography For, Benjamin B. Bederson, Larry Stead, James D. Hollan, ...
Ten Cad, William Buxton, Buxton Design, David R. Ferguson
The world is enamored with the number 10. Perhaps it’s because arithmetic is a lot easier when the number 10 is part of an operation. Or maybe David Letterman and many others have finally achieved...
Half-QWERTY: A One-handed Keyboard Facilitating Skill Transfer From QWERTY (2008)
Edgar Matiasf, I. Scott Mackenzie, William Buxton
Half-QWERTY is a new one-handed typing technique, designed to facilitate the transfer of two-handed typing skill to the one-handed condition. It is performed on a standard keyboard, or a special half...
www.billbuxton.com Thoughts exchanged by one and another are not the same in one room as in another.
Talking Your Way Around a Conference: (2008)
Anuj Gujar, Shahir Daya, Jeremy Cooperstock, Koichiro Tanikoshi, William Buxton
A speech interface for remote equipment control
ABSTRACT REALIZING A VIDEO ENVIRONMENT: EUROPARC’S RAVE SYSTEM (2008)
William Gaver, Thomas Moran, Allan Maclean, Lennart L, Paul Dow-ish, Kathleen Carter, ...
At EuroPARC, we have been exploring ways to allow physically separated colleagues to work together effectively and naturally. In this paper, we briefly discuss several examples of our work in the...
Getting the Right Design and the Design Right: Testing Many is Better than One (2008)
We present a study comparing usability testing of a single interface versus three functionally equivalent but stylistically distinct designs. We found that when presented with a single design, users...
Andrea Leganchuk, Shumin Zhai, William Buxton
One of the recent trends in computer input is to utilize users' natural bimanual motor skills. This paper further explores the potential benefits of such two-handed input. We have observed that...
From First Sight to Summit: A Guide to the Literature on Everest up to the 1953 Ascent (2007)
It is now over 50 years since Everest was first climbed, and over 120 years since it was first suggested that this might be possible. Yet despite the intervening years, there appears to be no...
Our aim is to introduce techniques that allow for active involvement of users throughout the design process, starting with the very early stages of ideation and exploration. The approach discussed in...
Using literacy and play : young children in a community of learners / (2003)
Thesis (Ph. D.)--Dept. of Teaching and Learning, University of Utah, 2003.
Sentient data access via a diverse society of devices (2003)
George W. Fitzmaurice, William Buxton, Buxton Design, Gordon Kurtenbach Alias
Today’s ubiquitous computing environment cannot benefit from the traditional understanding of a hierarchical file system. It has been more than ten years since such “informa-tion appliances ”...
Sentient data access via a diverse society of devices (2003)
George W. Fitzmaurice, Azam Khan, William Buxton, Gordon Kurtenbach, Ravin Balakrishnan
It has now been over ten years since “information appliances, ” such as ATM machines and grocery store UPC checkout counters were introduced. For the office environment, Mark Weiser began to...
Sentient data access via a diverse society of devices (2003)
George W. Fitzmaurice, Azam Khan, William Buxton, Gordon Kurtenbach, Ravin Balakrishnan
As computing devices expand from the status-quo keyboard and desktop to a variety of different form factors and scales, we can imagine workplaces configured to have a society of devices, each...
Less is more (More or less (2001)
William Buxton, Buxton Design, Karl Valentin
Die Zukunft war früher auch besser. (The future was better in the past, as well.)
Ravin Balakrishnan, George Fitzmaurice, Gordon Kurtenbach, William Buxton
Tape drawing is the art of creating sketches on large scale upright surfaces using black photographic tape. Typically used in the automotive industry, it is an important part of the automotive design...
Ravin Balakrishnan, George Fitzmaurice, Gordon Kurtenbach, William Buxton
Tape drawing is the art of creating sketches on large scale upright surfaces using black photographic tape. Typically used in the automotive industry, it is an important part of the automotive design...
Ravin Balakrishnan, George Fitzmaurice, Gordon Kurtenbach, William Buxton
Tape drawing is the art of creating sketches on large scale upright surfaces using black photographic tape. Typically used in the automotive industry, it is an important part of the automotive design...
Reactive environments: Throwing away your keyboard and mouse (1997)
Jeremy R. Cooperstock, Sidney S. Fels, William Buxton, Kenneth C. Smith
As technology becomes increasingly widespread, we are confronted with the burden of controlling a myriad of complex devices in our day-to-day activities. While many people today could hardly imagine...
Reactive environments: Throwing away your keyboard and mouse (1997)
Jeremy R. Cooperstock, Sidney S. Fels, William Buxton, Kenneth C. Smith
As technology becomes increasingly widespread, we are confronted with the burden of controlling a myriad of complex devices in our day-to-day activities. While many people today could hardly imagine...
George W. Fitzmaurice, William Buxton
Graspable UIs advocate providing users concurrent access to multiple, specialized input devices which can serve as dedicated physical interface widgets, affording physical manipulation and spatial...
Proccedings Of Interact, Tracy Narine, Andrea Leganchuk, Marilyn Mantei, William Buxton
Communication often drops dramatically between group members who move a significant distance from their work group despite the provision of mediated communication support. Although the poor quality...
HUMAN-COMPUTER INTERACTION, 1996, Volume 11, pp. 1-27 (1996)
Copyright Lawrence Erlbaum, Edgar Matias, I. Scott Mackenzie, William Buxton
Half-QWERTY is a new one-handed typing technique, designed to facilitate the transfer of two-handed touch-typing skill to the onehanded condition. It is performed on a standard keyboard (with...
The partial-occlusion effect: utilizing semi-transparency in 3D human-computer interaction (1996)
Shumin Zhai, William Buxton, Paul Milgram
This study investigates user performance when using semi-transparent tools in interactive 3D computer graphics environments. We hypothesize that when the user moves a semi-transparent surface in a 3D...
The influence of muscle groups on performance of multiple degree-of-freedom input (1996)
Shumin Zhai, Paul Milgram, William Buxton
The literature has long suggested that the design of computer input devices should make use of the fine, smaller muscle groups and joints in the fingers, since they are richly represented in the...
Bricks: Laying the Foundations for Graspable User Interfaces (1995)
George W. Fitzmaurice, Hiroshi Ishii, Ntt Human, Interface Lab, William Buxton
We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new...
Turning Your Video Monitor into a Virtual Window (1995)
Jeremy R. Cooperstock, Koichiro Tanikoshi, William Buxton
A video conference system that allows a video attendee to look around an entire conference room simply by moving his or her head is described. In order to locate the attendee's head, a...
A taxonomy of see-through tools (1994)
Eric A. Bier, Maureen C. Stone, Ken Fishkin, William Buxton, Thomas Baudel
In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our See-Through Interface...
A Taxonomy of See-Through Tools (1994)
Eric A. Bier, Maureen C. Stone, Ken Fishkin, William Buxton, Thomas Baudel
In current interfaces, users select objects, apply operations, and change viewing parameters in distinct steps that require switching attention among several screen areas. Our SeeThrough Interface...
The "Silk Cursor": Investigating Transparency for 3D Target Acquisition (1994)
Shumin Zhai, William Buxton, Paul Milgram
This study investigates dynamic 3D target acquisition. The focus is on the relative effect of specific perceptual cues. A novel technique is introduced and we report on an experiment that evaluates...
User Learning and Performance with Marking Menus (1994)
Gordon Kurtenbach, William Buxton
A marking menu is designed to allow a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired menu item without...
Toolglass and magic lenses: The see-through interface (1993)
Eric A. Bier, Maureen C. Stone, Ken Pier, William Buxton, Tony D. Derose
Toolglass ™ widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positioned with one hand...
Toolglass and magic lenses: The see-through interface (1993)
Eric A. Bier, Maureen C. Stone, Ken Pier, William Buxton, Tony D. Derose
Toolglass ™ widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positioned with one hand...
Toolglass and Magic Lenses: The See-Through Interface (1993)
Eric A. Bier, Maureen C. Stone, Ken Pier, William Buxton, Tony D. Derose
Toolglass widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positioned with one hand while...
Issues in Combining Marking and Direct manipulation Techniques (1991)
Gordon Kurtenbach, William Buxton
ABSTRACT We use the term "marking interactions " to describe The direct manipulation paradigm has been effective in helping designers create easy to use mouse and keyboard based...
A comparison of input devices in elemental pointing and dragging tasks (1991)
I. Scott Mackenzie, Abigail Seller, William Buxton
An experiment is described comparing three devices (a mouse, a trackball, and a stylus with tablet) in the performance of pointing and dragging tasks. During pointing, movement times were shorter and...
Creating highly-interactive and graphical user interfaces by demonstration (1986)
It is very time-consuming and expensive to create the graphical, highly-interactive styles of user interfaces that are increasingly common. User Interface Management Systems (UIMSs) attempt to make...
Chunking and Phrasing and the Design of Human-Computer Dialogues (1986)
buxton.dgp.toronto.edu