Xavier Merlhiot

Quasi-Dynamic Splines (2008)

Adrien Theetten, Laurent Grisoni, Christian Duriez, Xavier Merlhiot

Copyright © 2007 by the Association for Computing Machinery, Inc.

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Balanced Virtual Humans Interacting with their Environment (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Passive Control Architecture for Virtual Humans (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Passive Control Architecture for Virtual Humans (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Balanced Virtual Humans Interacting with their Environment (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Balanced Virtual Humans Interacting with their Environment (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Passive Control Architecture for Virtual Humans (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...