GPU Smoothing of Quad Meshes (2009)
T. Ni,
Y. Yeo,
A. Myles,
V. Goel,
J. Peters
We present a fast algorithm for converting quad meshes on the GPU to smooth surfaces. Meshes with 12,000 input quads, of which 60% have one or more non-4-valent vertices, are converted, evaluated and...